Lasse Juel Larsen
Orcid: 0000-0001-6765-6811
According to our database1,
Lasse Juel Larsen
authored at least 11 papers
between 2009 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
The Orc - Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game <i>World of Warcraft</i>.
Games Cult., November, 2023
2022
The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
2021
Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges.
Int. J. Serious Games, 2021
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
2020
Scaffolding Content and Context: A Revision of Gregory Bateson's Learning Theory Through a Micro-level Analysis of How Learning Takes Place in the Computer Game <i>StarCraft 2</i>.
Technol. Knowl. Learn., 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play.
Proceedings of the Interactivity and Game Creation, 2020
2019
2016
An Adaptation Framework for Turning Real Life Events into Games: The Design Process of the Refugee Game.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
2009
Pervasive Learning - A Question of Context (Pervasive Learning - Eine Frage des Kontexts).
it Inf. Technol., 2009