Lars Reng

According to our database1, Lars Reng authored at least 11 papers between 2005 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Sound design in virtual reality concert experiences using a wave field synthesis approach.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Change of Learning Environment Using Game Production - Theory, Methods and Practice.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2013
Modeling the Competence Acquiring Process in Higher Education Institution.
Proceedings of the 7th IFAC Conference on Manufacturing Modelling, Management, and Control, 2013

2012
Evaluation of continuation desire as an iterative game development method.
Proceedings of the International Conference on Media of the Future, 2012

Space bugz!: a smartphone-controlled crowd game.
Proceedings of the International Conference on Media of the Future, 2012

2011
Problem Based Game Design - Engaging Students by Innovation.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2006
Action Recognition Using Motion Primitives and Probabilistic Edit Distance.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

2005
Finding Motion Primitives in Human Body Gestures.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005


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