Lars Erik Holmquist

Orcid: 0000-0003-0229-2345

Affiliations:
  • Viktoria Institute, Sweden


According to our database1, Lars Erik Holmquist authored at least 110 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Wearable Electronic Textiles for Healthcare, Wellbeing, and Protective Applications.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Moving Inside the Box: Interacting with Interpretation of Historical Artefacts Through Tangible Augmented Reality.
Proceedings of the ACM Multimedia Asia 2023, 2023

"The Relief is Amazing": An In-situ Short Field Evaluation of a Personal Voice Assistive Technology for a User Living with Dementia.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Projection Mapping in the City: Co-creating Public Digital Installations for Climate Awareness with Animation and Interaction Design Undergraduates.
Proceedings of the 5th Annual Symposium on HCI Education, 2023

Bits are Cheap, Atoms are Expensive: Critiquing the Turn Towards Tangibility in HCI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Intuitive Jacket: Creating A Wearable Interface Acknowledging the Role of the Body in Trauma Mental Health.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
The Timeline: A Qualitative Study Exploring Therapeutic Experiences in an Immersive Interactive Virtual Environment (IIVE) for Trauma Mental Healthcare.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

"I Can Feel It in My Hand": Exploring Design Opportunities for Tangible Interfaces to Manipulate Artefacts in AR.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

2021
Is Functionality All That Matters? Examining Everyday User Opinions of Augmented Reality Devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

IntraVox: A Personalized Human Voice to Support Users with Complex Needs in Smart Homes.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Situated Buttons: A User Interface to Support Users with Complex Needs and Promote Independent Living.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Circumspect Users: Older Adults as Critical Adopters and Resistors of Technology.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
ARcheoBox: Engaging with Historical Artefacts Through Augmented Reality and Tangible Interactions.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

WristAR: A Wrist-Mounted Augmented Reality Interface.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Towards the Emergent Theatre: A Novel Approach for Creating Live Emergent Narratives Using Finite State Machines.
Proceedings of the Interactive Storytelling, 2020

2019
The future of tangible user interfaces.
Interactions, 2019

The Future of Tangible User Interfaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
From Usable to Enjoyable Information Displays.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

2017
Intelligence on tap: artificial intelligence as a new design material.
Interactions, 2017

2014
Introduction to journal of human-robot interaction special issue on design.
J. Hum. Robot Interact., 2014

From Photography to Ubiquitous Capture Systems.
IEEE Pervasive Comput., 2014

Interaction techniques for co-located collaborative TV.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Antonius: a mobile search engine for the physical world.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
Mobile exploration of geotagged photographs.
Pers. Ubiquitous Comput., 2012

2011
Supporting embodied exploration of physical concepts in mixed digital and physical interactive settings.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Performing a check-in: emerging practices, norms and 'conflicts' in location-sharing using foursquare.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Magical Bits: designing through experiencing the future end product.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

Express location: supporting coordination of mobile delivery work.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

ViPleo and PhyPleo: artificial pet with two embodiments.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Integrating students' mobile technology in higher education.
Int. J. Mob. Learn. Organisation, 2010

Sharing mobile services: beyond the App store model.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Geolocation in the mobile web browser.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

phi<sup>2</sup>: exploring physical check-ins for location-based services.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
Feature - Automated journeys---automated connections.
Interactions, 2009

Are we living in a robot cargo cult?
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

See you on the subway: exploring mobile social software.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Visualization Criticism.
IEEE Computer Graphics and Applications, 2008

Tools for Students Doing Mobile Fieldwork.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Bootlegging: multidisciplinary brainstorming with cut-ups.
Proceedings of the Tenth Conference on Participatory Design, 2008

The see-Puck: a platform for exploring human-robot relationships.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival.
Pers. Ubiquitous Comput., 2007

Mobile 2.0.
Interactions, 2007

GlowBots: robots that evolve relationships.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Facilitating Mobile Music Sharing and Social Interaction with Push!Music.
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007

Gifts from friends and strangers: A study of mobile music sharing.
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 2007

Seeing Ethnographically: Teaching ethnography as part of CSCW.
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 2007

Web based platforms in co-located practice: the use of a wiki as support for learning and instruction.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Transfer scenarios: grounding innovation with marginal practices.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Tangible user interfaces in context and theory.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Ubiquitous Japan.
Interactions, 2006

Tagging the world.
Interactions, 2006

Welcome to the mobile life!
Interactions, 2006

Inventing the future.
Interactions, 2006

Sketching in hardware.
Interactions, 2006

Designing Personal Embodied Agents with Personas.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

More than meets the eye: an exploratory study of context photography.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Mobile Music Technology: Report on an Emerging Community.
Proceedings of the New Interfaces for Musical Expression, 2006

When Media Gets Wise: collaborative filtering with mobile media agents.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

The state of tangible interfaces: projects, studies, and open issues.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Snapshots from a study of context photography.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

BashoCam: collective photographic sequencing in wireless P2P networks.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
From Usable to Enjoyable Information Displays.
Proceedings of the Funology - From Usability to Enjoyment, 2005

Computers?: that's so 20th century!
Interactions, 2005

Mixed-up realities.
Interactions, 2005

Ubiquitous music.
Interactions, 2005

The robots are coming.
Interactions, 2005

Prototyping: generating ideas or cargo cult designs?
Interactions, 2005

Ubiquitous graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Intersection: computer graphics for everyday living.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Ubiquitous music: how are sharing, copyright, and really cool technology changing the roles of the artist and the audience?
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Designing robot applications for everyday environments.
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence, 2005

Designing a mobile music sharing system based on emergent properties.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2004
Tangible interfaces in perspective.
Pers. Ubiquitous Comput., 2004

Building Intelligent Environments with Smart-Its.
IEEE Computer Graphics and Applications, 2004

In Duet with Everyday Urban Settings: A User Study of Sonic City.
Proceedings of the New Interfaces for Musical Expression, 2004

The GapiDraw platform: high-performance cross-platform graphics on mobile devices.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004

"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games.
Proceedings of the Entertainment Computing, 2004

Context photography: modifying the digital camera into a new creative tool.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Evaluating the comprehension of ambient displays.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

User-driven innovation in the future applications lab.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Context photography.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
Pin&Play: the surface as network medium.
IEEE Commun. Mag., 2003

Designing collaborative games on handheld computers.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Sonic City: The Urban Environment as a Musical Interface.
Proceedings of the New Interfaces for Musical Expression, 2003

OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Like Solving a Giant Puzzle: Supporting Collaborative Scheduling at a Film Festival.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Between Aesthetics and Utility: Designing Ambient Information Visualizations.
Proceedings of the 9th IEEE Symposium on Information Visualization (InfoVis 2003), 2003

Informative art: information visualization in everyday environments.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Total recall: in-place viewing of captured whiteboard annotations.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Bringing computer graphics to everyday environments with informative art.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Prototyping mobile game applications.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2001
Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

2000
POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays.
Proceedings of the Handheld and Ubiquitous Computing, Second International Symposium, 2000

WebStickers: using physical tokens to access, manage and share bookmarks to the Web.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

WebAware: continuous visualization of web site activity in a public space.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

The PLAY research group: entertainment and innovation in Sweden.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

PowerView: structured access to integrated information on small screens.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Supporting Group Collaboration with Interpersonal Awareness Devices.
Pers. Ubiquitous Comput., 1999

WEST: A Web Browser for Small Terminals.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

STARzoom - An Interactive Visual Database Interface.
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999

Hummingbirds Go Skiing: Using Wearable Computers to Support Social Interaction.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

A Framework for Focus+Context Visualization.
Proceedings of the IEEE Symposium on Information Visualization 1999 (INFOVIS'99), 1999

Token-Based Acces to Digital Information.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Will Baby Faces Ever Grow up?
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

WebStickers: using physical objects as WWW bookmarks.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Fun: A Condition of Creative Research.
IEEE Multim., 1998

A hierarchical focus & context method for image browsing.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Flip Zooming: A Practical Focus+Context Approach to Visualizing Large Data Sets.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

Focus+Context Visualization with Flip Zooming and the Zoom Browser.
Proceedings of the Human Factors in Computing Systems, 1997


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