Larissa Hjorth

Orcid: 0000-0002-4793-3233

According to our database1, Larissa Hjorth authored at least 18 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
The emergent potential of mundane media: Playing <i>Pokémon GO</i> in Badalona, Spain.
New Media Soc., 2022

Work, care and creativity in a time of COVID-19: creatively mapping presence bleed in the home.
Digit. Creativity, 2022

2021
Storing and sharing: Everyday relationships with digital material.
New Media Soc., 2021

2020
Shelfie: A Framework for Designing Material Representations of Physical Activity Data.
ACM Trans. Comput. Hum. Interact., 2020

2019
Social surveillance and Let's Play: A regional case study of gaming in Manila slum communities.
New Media Soc., 2019

2017
Mobile media, domestic play and haptic ethnography.
New Media Soc., 2017

<i>EdiPulse</i>: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2015
TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle.
Proceedings of the Ninth International Conference on Tangible, 2015

TastyBeats: Designing Palatable Representations of Physical Activity.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Location-Based Status Updates and Camera Phone Apps in Social Networks.
Encyclopedia of Social Network Analysis and Mining, 2014

SweatAtoms: understanding physical activity through material artifacts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding physical activity through 3D printed material artifacts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
SweatAtoms: materializing physical activity.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

2011
Good grief: the role of social mobile media in the 3.11 earthquake disaster in Japan.
Digit. Creativity, 2011

2009
The big bang: An example of mobile media as new media.
Comput. Entertain., 2009

Digital Art in the Age of Social Media: A Case Study of the politics of personalization via cute culture.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Guest Editor's Introduction.
Games Cult., 2008

2007
The place of mobile gaming: one history in locating mobility in the Asia-Pacific region.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007


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