Lap-Fai Yu

Orcid: 0000-0002-2656-5654

According to our database1, Lap-Fai Yu authored at least 86 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
An Evaluation Framework of Human-Robot Teaming for Navigation Among Movable Obstacles via Virtual Reality-Based Interactions.
IEEE Robotics Autom. Lett., 2024

Crafting Dynamic Virtual Activities with Advanced Multimodal Models.
CoRR, 2024

Understanding Online Education in Metaverse: Systems and User Experience Perspectives.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Dragon's Path: Synthesizing User-Centered Flying Creature Animation Paths for Outdoor Augmented Reality Experiences.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

Mixed-Integer Programming for Adaptive VR Workflow Training.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

HoloAAC: A Mixed Reality AAC Application for People with Expressive Language Difficulties.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

2023
CoMIC: A Collaborative Mobile Immersive Computing Infrastructure for Conducting Multi-User XR Research.
IEEE Netw., November, 2023

Generating Activity Snippets by Learning Human-Scene Interactions.
ACM Trans. Graph., August, 2023

Fed-HANet: Federated Visual Grasping Learning for Human Robot Handovers.
IEEE Robotics Autom. Lett., June, 2023

Augmenting Conversations With Comic-Style Word Balloons.
IEEE Trans. Hum. Mach. Syst., April, 2023

Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Optimizing Product Placement for Virtual Stores.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

WARPY: Sketching Environment-Aware 3D Curves in Mobile Augmented Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

PoseVEC: Authoring Adaptive Pose-aware Effects using Visual Programming and Demonstrations.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Authoring Next-Generation XR Storytelling Experiences using Real-World Scene Data - From Everyday Environments to the Ocean.
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023

Immersive Computing: Vision, Infrastructure, and Use Cases.
Proceedings of the 9th IEEE International Conference on Collaboration and Internet Computing, 2023

Location-Aware Adaptation of Augmented Reality Narratives.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Mood-Driven Colorization of Virtual Indoor Scenes.
IEEE Trans. Vis. Comput. Graph., 2022

Synthesizing Personalized Construction Safety Training Scenarios for VR Training.
IEEE Trans. Vis. Comput. Graph., 2022

Interactive augmented reality storytelling guided by scene semantics.
ACM Trans. Graph., 2022

Identifying Individuals Who Currently Report Feelings of Anxiety Using Walking Gait and Quiet Balance: An Exploratory Study Using Machine Learning.
Sensors, 2022

Association between Self-Reported Prior Night's Sleep and Single-Task Gait in Healthy, Young Adults: A Study Using Machine Learning.
Sensors, 2022

Simulating Wind Tower Construction Process for Virtual Construction Safety Training and Active Learning.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

WFH-VR: Teleoperating a Robot Arm to set a Dining Table across the Globe via Virtual Reality.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

2021
Designing Human-Robot Coexistence Space.
IEEE Robotics Autom. Lett., October, 2021

Joint computational design of workspaces and workplans.
ACM Trans. Graph., 2021

Synthesizing scene-aware virtual reality teleport graphs.
ACM Trans. Graph., 2021

Editorial: Professional Training in Extended Reality: Challenges and Solutions.
Frontiers Virtual Real., 2021

A Review on Virtual Reality Skill Training Applications.
Frontiers Virtual Real., 2021

PEARL: Parallelized Expert-Assisted Reinforcement Learning for Scene Rearrangement Planning.
CoRR, 2021

Catalyzing the Agility, Accessibility, and Predictability of the Manufacturing-Entrepreneurship Ecosystem through Design Environments and Markets for Virtual Things.
Proceedings of the 10th International Conference on Operations Research and Enterprise Systems, 2021

Exploring Sketch-based Character Design Guided by Automatic Colorization.
Proceedings of the 47th Graphics Interface Conference, 2021

Toward Automatic Audio Description Generation for Accessible Videos.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Scene mover: automatic move planning for scene arrangement by deep reinforcement learning.
ACM Trans. Graph., 2020

Exertion-aware path generation.
ACM Trans. Graph., 2020

Automatic Synthesis of Virtual Wheelchair Training Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Scene-Aware Background Music Synthesis.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Interactive Design of Gallery Walls via Mixed Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Fast and Scalable Position-Based Layout Synthesis.
IEEE Trans. Vis. Comput. Graph., 2019

Functional Workspace Optimization via Learning Personal Preferences from Virtual Experiences.
IEEE Trans. Vis. Comput. Graph., 2019

Comic-guided speech synthesis.
ACM Trans. Graph., 2019

A deep Coarse-to-Fine network for head pose estimation from synthetic data.
Pattern Recognit., 2019

Cartonist: Automatic Synthesis and Interactive Exploration of Nonstandard Carton Design.
Comput. Aided Des., 2019

Computational Design and Fabrication of Customized Gamepads.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Virtual Agent Positioning Driven by Scene Semantics in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Optimizing Visual Element Placement via Visual Attention Analysis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Pose-Aware Placement of Objects with Semantic Labels - Brandname-based Affordance Prediction and Cooperative Dual-Arm Active Manipulation.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Force-based Heterogeneous Traffic Simulation for Autonomous Vehicle Testing.
Proceedings of the International Conference on Robotics and Automation, 2019

Pose-Guided Level Design.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Lost in Style: Gaze-driven Adaptive Aid for VR Navigation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

3D Face Synthesis Driven by Personality Impression.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Exercise Intensity-Driven Level Design.
IEEE Trans. Vis. Comput. Graph., 2018

A Robust 3D-2D Interactive Tool for Scene Segmentation and Annotation.
IEEE Trans. Vis. Comput. Graph., 2018

Automatic Optimization of Wayfinding Design.
IEEE Trans. Vis. Comput. Graph., 2018

Mapping Forests: A Comprehensive Approach for Nonlinear Mapping Problems.
J. Math. Imaging Vis., 2018

Configurable 3D Scene Synthesis and 2D Image Rendering with Per-pixel Ground Truth Using Stochastic Grammars.
Int. J. Comput. Vis., 2018

Synthesizing Personalized Training Programs for Improving Driving Habits via Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Deep Trail-Following Robotic Guide Dog in Pedestrian Environments for People who are Blind and Visually Impaired - Learning from Virtual and Real Worlds.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Urban Zoning Using Higher-Order Markov Random Fields on Multi-View Imagery Data.
Proceedings of the Computer Vision - ECCV 2018, 2018


2017
Earthquake Safety Training through Virtual Drills.
IEEE Trans. Vis. Comput. Graph., 2017

Approximate dissections.
ACM Trans. Graph., 2017

Face inpainting based on high-level facial attributes.
Comput. Vis. Image Underst., 2017

Configurable, Photorealistic Image Rendering and Ground Truth Synthesis by Sampling Stochastic Grammars Representing Indoor Scenes.
CoRR, 2017

Way to Go! Automatic Optimization of Wayfinding Design.
CoRR, 2017

Transferring Objects: Joint Inference of Container and Human Pose.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Perception Meets Examination: Studying Deceptive Behaviors in VR.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017


2016
The Clutterpalette: An Interactive Tool for Detailing Indoor Scenes.
IEEE Trans. Vis. Comput. Graph., 2016

Crowd-driven mid-scale layout design.
ACM Trans. Graph., 2016

Interchangeable components for hands-on assembly based modelling.
ACM Trans. Graph., 2016

Analyzing visual attention via virtual environments.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Proposal of the Second Workshop on Physical and Social Scene Understanding.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

SceneNN: A Scene Meshes Dataset with aNNotations.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
Zoomorphic design.
ACM Trans. Graph., 2015

Fill and Transfer: A Simple Physics-Based Approach for Containability Reasoning.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

Physical and Social Scene Understanding.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

Continuous Symmetric Stereo with Adaptive Outlier Handling.
Proceedings of the 2015 International Conference on 3D Vision, 2015

2013
Data-Driven Optimization for Modeling in Computer Graphics and Vision.
PhD thesis, 2013

Outdoor photometric stereo.
Proceedings of the IEEE International Conference on Computational Photography, 2013

Shading-Based Shape Refinement of RGB-D Images.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

2012
DressUp!: outfit synthesis through automatic optimization.
ACM Trans. Graph., 2012

2011
Make it home: automatic optimization of furniture arrangement.
ACM Trans. Graph., 2011


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