Lance Long
Orcid: 0000-0002-1919-3864
According to our database1,
Lance Long
authored at least 20 papers
between 2006 and 2024.
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Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Proceedings of the IEEE VIS Workshop on Visualization Education, Literacy, and Activities, 2024
<i>Hummingbird: </i> Live Theater Adventure Empowering Collaboration in Virtual Reality.
Proceedings of the 17th International Symposium on Visual Information Communication and Interaction, 2024
2023
Reflecting on the Scalable Adaptive Graphics Environment Team's 20-Year Translational Research Endeavor in Digital Collaboration Tools.
Comput. Sci. Eng., 2023
2022
Proceedings of the PEARC '22: Practice and Experience in Advanced Research Computing, Boston, MA, USA, July 10, 2022
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2022
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2022
2021
Traces of Time through Space: Advantages of Creating Complex Canvases in Collaborative Meetings.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the 7th IEEE International Conference on Collaboration and Internet Computing, 2021
2019
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019
Bringing the Field into the Lab: Large-Scale Visualization of Animal Movement Trajectories within a Virtual Island.
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019
COMPaaS DLV: Composable Infrastructure for Deep Learning in an Academic Research Environment.
Proceedings of the 27th IEEE International Conference on Network Protocols, 2019
Usage Patterns of Wideband Display Environments In e-Science Research, Development and Training.
Proceedings of the 15th International Conference on eScience, 2019
2016
Future Gener. Comput. Syst., 2016
Proceedings of the 2016 IEEE International Parallel and Distributed Processing Symposium Workshops, 2016
2014
SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays.
Proceedings of the 10th IEEE International Conference on Collaborative Computing: Networking, 2014
2013
CAVE2: a hybrid reality environment for immersive simulation and information analysis.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013
2009
The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter.
Future Gener. Comput. Syst., 2009
2006
The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory.
Future Gener. Comput. Syst., 2006
The first functional demonstration of optical virtual concatenation as a technique for achieving Terabit networking.
Future Gener. Comput. Syst., 2006