Laia Turmo Vidal
Orcid: 0000-0002-1769-0138Affiliations:
- KTH Royal Institute of Technology, Stockholm, Sweden
- Universidad Carlos III de Madrid, Spain (former)
- Uppsala University, Sweden (former)
According to our database1,
Laia Turmo Vidal
authored at least 51 papers
between 2016 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Co-Designing Sensory Feedback for Wearables to Support Physical Activity through Body Sensations.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024
Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body Perception.
Proceedings of the Eighteenth International Conference on Tangible, 2024
Life in Transitions: The Role of Technology in Supporting Well-being in the Heart of Change.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Traveling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
SoniWeight Shoes: Investigating Effects and Personalization of a Wearable Sound Device for Altering Body Perception and Behavior.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Articulating body experiences in reaction to movement sonifications: A workshop strategy for early research inquiries.
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024
Body Sensations as Design Material: An Approach to Design Sensory Technology for Altering Body Perception.
Proceedings of the Designing Interactive Systems Conference, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
ACM Trans. Comput. Hum. Interact., 2023
Proceedings of the Seventeenth International Conference on Tangible, 2023
Joakinator: An Interface for Transforming Body Movement and Perception through Machine Learning and Sonification of Muscle-Tone and Force..
Proceedings of the 23rd International Conference on New Interfaces for Musical Expression, 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Body x Materials: A workshop exploring the role of material-enabled body-based multisensory experiences.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Design Resources in Movement-based Design Methods: a Practice-based Characterization.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Visualizing Instructions for Physical Training: Exploring Visual Cues to Support Movement Learning from Instructional Videos.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Designing for Intercorporeality: An Interaction Design Approach to Technology-Supported Movement Learning.
PhD thesis, 2021
Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child Personas.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
TwinkleBands: Wearable Technology Supporting Movement Imitation and Coordination in Fast-Paced Fitness Training.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Moving Embodied Design Education Online.: Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Social Media as a Design and Research Site in HCI: Mapping Out Opportunities and Envisioning Future Uses.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 6th International Conference on Movement and Computing, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Circus, Play and Technology Probes: Training Body Awareness and Control with Children.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Multimodal Technol. Interact., 2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016