Lai-Chung Lee

Orcid: 0000-0001-7455-0214

According to our database1, Lai-Chung Lee authored at least 19 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2021
The development and evaluation of an educational game integrating augmented reality, ARCS model, and types of games for English experiment learning: an analysis of learning.
Interact. Learn. Environ., 2021

Development and Validation of a Mobile App for Burn Healing Care based on Interactive Design.
Proceedings of the 4th IEEE International Conference on Knowledge Innovation and Invention, 2021

Development of a fake news checking crowdsourcing platform consisting of smart contracts combined with gamification.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2021

Development and Evaluation of Innovative Service Design Based on RFID Tag in medicine's Safety Applications and Recycling.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2021

Effects of Olfactory Memory on Augmented Gustation.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2021

Evaluating features of Moto Park using The Kano Model.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2021

Towards Personalized Real-time Cardiodynamic Status Monitoring: Multi-scale Modeling of the Heart Sound.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2021

2020
Development and Evaluation of Virtual Reality Induction Electricity Prevention Education and Training Tools for Construction Industry.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2020

Applying Facial Expression of Augmented Reality for Teaching Students with Autism Spectrum Disorders.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020

2018
GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2015
Designing and Evaluating Digital Game-Based Learning with the ARCS Motivation Model, Humor, and Animation.
Int. J. Technol. Hum. Interact., 2015

2011
Impacts on attention with Computer-Supported Learning Devices.
Proceedings of the 2011 15th International Conference on Computer Supported Cooperative Work in Design, 2011

2008
Action research on collaborative design : A case study.
Proceedings of the 12th International Conference on CSCW in Design, 2008

2007
Comparison Study on Sketching Behaviors with and without Interactive Pen Displays.
Proceedings of the Computer Supported Cooperative Work in Design IV, 2007

Behavior Analysis between Paper Sketching and Interactive Pen Display Sketching in Collaborative Design.
Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, 2007

2006
A Strategic Approach Development for a Personal Digital Travel Assistant Used in 2008 Olympic Game.
Proceedings of the Computer Supported Cooperative Work in Design III, 2006

A Case Study on Scenario Approach in Taipei-Beijing Collaborative Design through Computer-Mediated Communication.
Proceedings of the 10th International Conference on CSCW in Design, 2006

2005
Breakdown analysis on distributed group communication.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Case Study of Breakdown Analysis on Identification of Remote Team Communication Problems.
Proceedings of the Computer Supported Cooperative Work in Design II, 2005


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