L. Miguel Encarnação

Orcid: 0000-0002-5813-7291

According to our database1, L. Miguel Encarnação authored at least 52 papers between 1987 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Visualization for AI Explainability.
IEEE Computer Graphics and Applications, 2022

2017
Information Visualization.
IEEE Computer Graphics and Applications, 2017

The Queue Is Having an Issue.
IEEE Computer Graphics and Applications, 2017

2016
Scientific Visualization.
IEEE Computer Graphics and Applications, 2016

Human Touch in Digital Experiences.
IEEE Computer Graphics and Applications, 2016

2015
Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board.
IEEE Computer Graphics and Applications, 2015

M1C2: Experiments in Community Building through Collaborative Research Dissemination.
IEEE Computer Graphics and Applications, 2015

Interacting with Diverse Realities.
IEEE Computer Graphics and Applications, 2015

In Memoriam: Wolfgang Straßer (1941-2015).
IEEE Computer Graphics and Applications, 2015

2014
Behind the Scenes.
IEEE Computer Graphics and Applications, 2014

3D Is Back!
IEEE Computer Graphics and Applications, 2014

Core Values.
IEEE Computer Graphics and Applications, 2014

Back to the Future.
IEEE Computer Graphics and Applications, 2014

2013
A New Wave.
IEEE Computer Graphics and Applications, 2013

2011
Encouraging the Use of Visualization Technology.
IEEE Computer Graphics and Applications, 2011

2009
Serious Games.
IEEE Computer Graphics and Applications, 2009

2007
Towards Sociable Virtual Humans: Multimodal Recognition of Human Input and Behavior.
Int. J. Virtual Real., 2007

Increasing student retention in computer science through research programs for undergraduates.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007

2006
It's all in the Face: Studies on Monitoring Users' Experience.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

The effectiveness of social agents in reducing user frustration.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Game-based interaction technology for informal education in public settings.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Faces of emotion in human-computer interaction.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2003
New Products.
IEEE Computer Graphics and Applications, 2003

Guest Editors' Introduction: Perceptual Multimodal Interfaces.
IEEE Computer Graphics and Applications, 2003

Top 10 Software Products of 2002.
IEEE Computer Graphics and Applications, 2003

Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays.
Comput. Graph., 2003

StudyDesk: interactive data analysis and scientific visualization in a semi-immersive environment.
Proceedings of the Visualization and Data Analysis 2003, 2003

Personal Interfaces-To-Go: Mobile Devices for Data Exchange and Interaction in Heterogeneous Visualization Environments.
Proceedings of the 23rd International Conference on Distributed Computing Systems Workshops (ICDCS 2003 Workshops), 2003

Studydesk: semi-immersive volumetric data analysis.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

The Virtual Showcase as a new Platform for Augmented Reality Digital Storytelling ve.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
The <i>Studierstube</i> Augmented Reality Project.
Presence Teleoperators Virtual Environ., 2002

Die Zukunft interaktiver Systeme: Herausforderungen an die Usability-Forschung (The Future of Interactive Systems: Challenges to the Usability Research).
Informationstechnik Tech. Inform., 2002

Merging Fossil Specimens with Computer-Generated Information.
Computer, 2002

The virtual showcase: a projection-based multi-user augmented reality display.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

RAPTOR: towards augmented paleontology.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems.
Presence Teleoperators Virtual Environ., 2001

The Virtual Showcase.
IEEE Computer Graphics and Applications, 2001

Mixed reality - beyond conventions.
Comput. Graph., 2001

2000
Augmented Reality with Back-Projection Systems using Transflective Surfaces.
Comput. Graph. Forum, 2000

Walk-up VR: Virtual Reality beyond Projection Screens.
IEEE Computer Graphics and Applications, 2000

A multi-layered architecture for sketch-based interaction within virtual environments.
Comput. Graph., 2000

Real Mirrors Reflecting Virtual Worlds.
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition.
Comput. Graph. Forum, 1999

Using transparent props for interaction with the virtual table.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
PLATINUM: Worldwide Distributed Courseware Production, Learning and Training using MTS.
Proceedings of WebNet 98, 1998

1997
Multi-Level User Support Through Adaptive Hypermedia: A Highly Application-Independent Help Component.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997

1996
A Platform for User-Tailored Interaction Development in 2D, 3D, and VR.
Comput. Graph. Forum, 1996

User-centered development of medical visualization applications: flexible interaction through communicating application objects.
Comput. Graph., 1996

Adaptionsmöglichkeiten in modernen CAD-Systemen: Bewertung, Konzeption und Realisierung.
Proceedings of the CAD '96: Verteilte und intelligente CAD-Systeme, 1996

1995
Adaptivity in graphical user interfaces: an experimental framework.
Comput. Graph., 1995

1992
Direct Graphic User Interaction with Modelers Based on Constructive Solid Geometry.
Proceedings of the Graphics Modeling and Visualization in Science and Technology, 1992

1987
Graphische Datenverarbeitung mit GKS - Normung, Programmmierung und Weiterentwicklung: praktische Einführung mit 40 lauffähigen Programmen auf dem IBM Personal Computer.
PC professionell, Hanser, ISBN: 978-3-446-14978-6, 1987


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