Kyung-Joong Kim
Orcid: 0000-0002-7732-0817Affiliations:
- Gwangju Institute of Science and Technology, South Korea
- Sejong University, Seoul, South Korea
- Cornell University, Department of Mechanical and Aerospace Engineering, Ithaca, NY, USA (former)
- Yonsei University, Seoul, South Korea (PhD 2007)
According to our database1,
Kyung-Joong Kim
authored at least 120 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games.
IEEE Trans. Games, September, 2024
Deep ensemble learning of tactics to control the main force in a real-time strategy game.
Multim. Tools Appl., January, 2024
Improving paragraph segmentation using BERT with additional information from probability density function modeling of segmentation distances.
Nat. Lang. Process. J., 2024
A Novel Approach for Virtual Locomotion Gesture Classification: Self-Teaching Vision Transformer for a Carpet-Type Tactile Sensor.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the International Workshop on Intelligent Systems, 2024
The Leg-Swing: A Novel Seated Locomotion Interface for Improved Virtual Reality Immersion.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE Conference on Games, 2024
ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation.
Proceedings of the IEEE Conference on Games, 2024
2023
Monte Carlo and Temporal Difference Methods in Reinforcement Learning [AI-eXplained].
IEEE Comput. Intell. Mag., November, 2023
Seamless-walk: natural and comfortable virtual reality locomotion method with a high-resolution tactile sensor.
Virtual Real., June, 2023
Learning to automatically spectate games for Esports using object detection mechanism.
Expert Syst. Appl., 2023
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games.
CoRR, 2023
Behavioral Differences is the Key of Ad-hoc Team Cooperation in Multiplayer Games Hanabi.
CoRR, 2023
DAncing body, Speaking Hands (DASH): Sign Dance Generation System with Deep Learning.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023
Reinforcement Learning-Based Collision Avoidance of a Connected and Automated Vehicle at Merging Roads.
Proceedings of the International Workshop on Intelligent Systems, 2023
Proceedings of the First Tiny Papers Track at ICLR 2023, 2023
2022
Diversifying dynamic difficulty adjustment agent by integrating player state models into Monte-Carlo tree search.
Expert Syst. Appl., 2022
A Swapping Target Q-Value Technique for Data Augmentation in Offline Reinforcement Learning.
IEEE Access, 2022
Seamless-walk: Novel Natural Virtual Reality Locomotion Method with a High-Resolution Tactile Sensor.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked!
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Int. J. Soc. Robotics, 2021
A New Open-Source Off-Road Environment for Benchmark Generalization of Autonomous Driving.
IEEE Access, 2021
2020
Determining the Possibility of Transfer Learning in Deep Reinforcement Learning Using Grad-CAM (Student Abstract).
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data.
IEEE Trans. Games, 2019
IEEE Trans. Games, 2019
Visualization of Deep Reinforcement Learning using Grad-CAM: How AI Plays Atari Games?
Proceedings of the IEEE Conference on Games, 2019
2018
Performance Evaluation Gaps in a Real-Time Strategy Game Between Human and Artificial Intelligence Players.
IEEE Access, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
Ensemble bayesian networks evolved with speciation for high-performance prediction in data mining.
Soft Comput., 2017
Playing real-time strategy games by imitating human players' micromanagement skills based on spatial analysis.
Expert Syst. Appl., 2017
Proceedings of the Ninth International Conference on Ubiquitous and Future Networks, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Extracting gamers' cognitive psychological features and improving performance of churn prediction from mobile games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Feature extraction of gameplays for similarity calculation in gameplay recommendation.
Proceedings of the 10th IEEE International Workshop on Computational Intelligence and Applications, 2017
2016
Comput. Intell. Neurosci., 2016
Comput. Entertain., 2016
Investigation of the Effect of "Fog of War" in the Prediction of StarCraft Strategy Using Machine Learning.
Comput. Entertain., 2016
Tell Me What You Eat, and I Will Tell You Where You Come From: A Data Science Approach for Global Recipe Data on the Web.
IEEE Access, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Evaluation of StarCraft Artificial Intelligence Competition Bots by Experienced Human Players.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Meta-classifiers for high-dimensional, small sample classification for gene expression analysis.
Pattern Anal. Appl., 2015
Challenges and Opportunities in Game Artificial Intelligence Education Using Angry Birds.
IEEE Access, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
Social Network Analysis of High-Level Players in Multiplayer Online Battle Arena Game.
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Solving Geometry Friends using Monte-Carlo Tree Search with directed graph representation.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2013
Design of a visual perception model with edge-adaptive Gabor filter and support vector machine for traffic sign detection.
Expert Syst. Appl., 2013
Game AI Competitions: An Open Platform for Computational Intelligence Education [Educational Forum].
IEEE Comput. Intell. Mag., 2013
Proceedings of the Second International Conference on Robot, Vision and Signal Processing, 2013
Evolutionary conditions for the emergence of robotic theory of mind with multiple goals.
Proceedings of the 2013 IEEE Workshop on Robotic Intelligence In Informationally Structured Space, 2013
Opponent modeling with incremental active learning: A case study of Iterative Prisoner's Dilemma.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
2012
Generalization of TORCS car racing controllers with artificial neural networks and linear regression analysis.
Neurocomputing, 2012
IEEE Comput. Intell. Mag., 2012
Automated synthesis of multiple analog circuits using evolutionary computation for redundancy-based fault-tolerance.
Appl. Soft Comput., 2012
Prediction of early stage opponents strategy for StarCraft AI using scouting and machine learning.
Proceedings of the Workshop at SIGGRAPH Asia, 2012
Comparison of scoring methods for interactive evolutionary computation based image retouching system.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012
Proceedings of the Genetic and Evolutionary Computation Conference, 2012
A method for feature extraction of traffic sign detection and the system for real world scene.
Proceedings of the 2012 IEEE International Conference on Emerging Signal Processing Applications, 2012
2011
Correlation analysis and performance evaluation of distance measures for evolutionary neural networks.
J. Intell. Fuzzy Syst., 2011
J. Intell. Fuzzy Syst., 2011
2010
Automated synthesis of resilient and tamper-evident analog circuits without a single point of failure.
Genet. Program. Evolvable Mach., 2010
Exploring Features and Classifiers to Classify MicroRNA Expression Profiles of Human Cancer.
Proceedings of the Neural Information Processing. Models and Applications, 2010
Proceedings of the Evolvable Systems: From Biology to Hardware, 2010
2009
Proceedings of the 9th Workshop on Performance Metrics for Intelligent Systems, 2009
Proceedings of the Intelligent Data Engineering and Automated Learning, 2009
Evaluation of Distance Measures for Speciated Evolutionary Neural Networks in Pattern Classification Problems.
Proceedings of the Neural Information Processing, 16th International Conference, 2009
Proceedings of the Genetic and Evolutionary Computation Conference, 2009
2008
An Evolutionary Algorithm Approach to Optimal Ensemble Classifiers for DNA Microarray Data Analysis.
IEEE Trans. Evol. Comput., 2008
Neurocomputing, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
2007
Proceedings of the Advanced Intelligent Paradigms in Computer Games, 2007
IEEE Pervasive Comput., 2007
Int. J. Knowl. Based Intell. Eng. Syst., 2007
Personalized mining of web documents using link structures and fuzzy concept networks.
Appl. Soft Comput., 2007
Proceedings of the New Trends in Applied Artificial Intelligence, 2007
Proceedings of the New Trends in Applied Artificial Intelligence, 2007
Proceedings of the Neural Information Processing, 14th International Conference, 2007
Proceedings of the Neural Information Processing, 14th International Conference, 2007
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
2006
Proceedings of the Chance Discoveries in Real World Decision Making: Data-based Interaction of Human Intelligence and Artificial Intelligence, 2006
Neurocomputing, 2006
Ensemble classifiers based on correlation analysis for DNA microarray classification.
Neurocomputing, 2006
A unified architecture for agent behaviors with selection of evolved neural network modules.
Appl. Intell., 2006
Ensemble Evolution of Checkers Players with Knowledge of Opening, Middle and Endgame.
Proceedings of the PRICAI 2006: Trends in Artificial Intelligence, 2006
The Embodiment of Autonomic Computing in the Middleware for Distributed System with Bayesian Networks.
Proceedings of the Intelligent Computing, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
2005
Systematically incorporating domain-specific knowledge into evolutionary speciated checkers players.
IEEE Trans. Evol. Comput., 2005
DNA Gene Expression Classification with Ensemble Classifiers Optimized by Speciated Genetic Algorithm.
Proceedings of the Pattern Recognition and Machine Intelligence, 2005
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005
Proceedings of the Foundations of Intelligent Systems, 15th International Symposium, 2005
2004
Neurocomputing, 2004
Fuzzy Sets Syst., 2004
Proceedings of the Neural Information Processing, 11th International Conference, 2004
2003
Generating optimal behaviors of mobile robot using behavior network with planning capability.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003
Proceedings of the IEEE Congress on Evolutionary Computation, 2003
Proceedings of the AI 2003: Advances in Artificial Intelligence, 2003
2002
Proceedings of the PRICAI 2002: Trends in Artificial Intelligence, 2002
Proceedings of the 2002 Congress on Evolutionary Computation, 2002
2001
Proceedings of the Web Intelligence: Research and Development, 2001
Dynamic selection of evolved neural controllers for higher behaviors of mobile robot.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Integrating Intelligent Machines with Humans for a Better Tomorrow, 2001
Proceedings of the 2001 Congress on Evolutionary Computation, 2001