Kyoung Shin Park
Orcid: 0000-0002-9268-4141
According to our database1,
Kyoung Shin Park
authored at least 36 papers
between 1999 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2023
A Comparison of Machine Learning Models with Data Augmentation Techniques for Skeleton-based Human Action Recognition.
Proceedings of the 14th ACM International Conference on Bioinformatics, 2023
2020
Multimodal Technol. Interact., 2020
2018
Hum. centric Comput. Inf. Sci., 2018
2015
J. Ambient Intell. Smart Environ., 2015
2014
Enhancing Depth Accuracy on the Region of Interest in a Scene for Depth Image Based Rendering.
KSII Trans. Internet Inf. Syst., 2014
2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
2012
Vis. Comput., 2012
2011
Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering.
KSII Trans. Internet Inf. Syst., 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2009
iTILE Framework for Constructing Interactive Tiled Display Applications.
Proceedings of the GRAPP 2009, 2009
2007
IEICE Trans. Inf. Syst., 2007
Proceedings of the Advances in Multimedia Modeling, 2007
Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence.
Proceedings of the Entertainment Computing, 2007
Proceedings of the Virtual Reality, 2007
Proceedings of the Virtual Reality, 2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
Ambient Lamp Display in the Active Home Ubiquitous Computing Environment for Relaxing and Mediation.
Proceedings of the Future Generation Communication and Networking, 2007
2006
Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education.
Proceedings of the Entertainment Computing, 2006
Proceedings of the Entertainment Computing, 2006
The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces.
Proceedings of the Entertainment Computing, 2006
Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Proceedings of the AI 2006: Advances in Artificial Intelligence, 2006
2005
A simplified hand gesture interface for spherical manipulation in virtual environments.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the Cooperative Design, 2005
Proceedings of the Cooperative Design, 2005
2004
A Toolkit for Constructing Virtual Instruments for Augmenting User Interactions and Activities in a Virtual Environment.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2004
CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning.
Proceedings of the Entertainment Computing, 2004
Design of Awareness Interface for Distributed Teams in Display-Rich Advanced Collaboration Environments.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004
Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: A Case Study.
Proceedings of the Cooperative Design, 2004
2001
Proceedings of the 7th EG Workshop on Virtual Environments, 2001
2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
Lessons learned from employing multiple perspectives in a collaborative virtual environment for visualizing scientific data.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000
1999
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999