Kyoung Shin Park

Orcid: 0000-0002-9268-4141

According to our database1, Kyoung Shin Park authored at least 36 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
A Comparison of Machine Learning Models with Data Augmentation Techniques for Skeleton-based Human Action Recognition.
Proceedings of the 14th ACM International Conference on Bioinformatics, 2023

2020
The Chongchong Step Master Game for Gait and Balance Training.
Multimodal Technol. Interact., 2020

2018
Comparative analysis of affective and physiological responses to emotional movies.
Hum. centric Comput. Inf. Sci., 2018

2015
Mediating individual affective experience through the emotional photo frame.
J. Ambient Intell. Smart Environ., 2015

2014
Enhancing Depth Accuracy on the Region of Interest in a Scene for Depth Image Based Rendering.
KSII Trans. Internet Inf. Syst., 2014

2013
A Design on Gestural User Interaction Techniques for Tiled Displays Using Kinects.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Emotion Sharing with the Emotional Digital Picture Frame.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

Development of Multiview Image Generation Simulator for Depth Map Quantization.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2012
LOTUS: composing a multi-user interactive tiled display virtual environment.
Vis. Comput., 2012

2011
Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering.
KSII Trans. Internet Inf. Syst., 2011

Emotional Intelligent Contents: Expressing User's Own Emotion within Contents.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2009
iTILE Framework for Constructing Interactive Tiled Display Applications.
Proceedings of the GRAPP 2009, 2009

2007
Viewpoint Vector Rendering for Efficient Elemental Image Generation.
IEICE Trans. Inf. Syst., 2007

The 3D Sensor Table for Bare Hand Tracking and Posture Recognition.
Proceedings of the Advances in Multimedia Modeling, 2007

Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence.
Proceedings of the Entertainment Computing, 2007

Learning Cooperation in a Tangible Moyangsung.
Proceedings of the Virtual Reality, 2007

Development of a Handheld User Interface Framework for Virtual Environments.
Proceedings of the Virtual Reality, 2007

Effects of Virtual Reality Display Types on the Brain Computer Interface System.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Ambient Lamp Display in the Active Home Ubiquitous Computing Environment for Relaxing and Mediation.
Proceedings of the Future Generation Communication and Networking, 2007

2006
Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education.
Proceedings of the Entertainment Computing, 2006

Design and Implementation of a Fast Integral Image Rendering Method.
Proceedings of the Entertainment Computing, 2006

The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces.
Proceedings of the Entertainment Computing, 2006

Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

The Virtual Reality Brain-Computer Interface System for Ubiquitous Home Control.
Proceedings of the AI 2006: Advances in Artificial Intelligence, 2006

2005
A simplified hand gesture interface for spherical manipulation in virtual environments.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

A BCI based virtual control testbed for motion disabled people.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Designing Display-Rich Environments for Collaborative Scientific Visualization.
Proceedings of the Cooperative Design, 2005

Designing Virtual Reality Reconstruction of the Koguryo Mural.
Proceedings of the Cooperative Design, 2005

2004
A Toolkit for Constructing Virtual Instruments for Augmenting User Interactions and Activities in a Virtual Environment.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2004

CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning.
Proceedings of the Entertainment Computing, 2004

Design of Awareness Interface for Distributed Teams in Display-Rich Advanced Collaboration Environments.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: A Case Study.
Proceedings of the Cooperative Design, 2004

2001
Adaptive Networking for Tele-Immersion.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Lessons learned from employing multiple perspectives in a collaborative virtual environment for visualizing scientific data.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

1999
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999


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