Kyle Johnsen

Orcid: 0000-0003-1119-0041

Affiliations:
  • University of Georgia, Athens, USA


According to our database1, Kyle Johnsen authored at least 62 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2024
Virtual fitness buddy ecosystem: a mixed reality precision health physical activity intervention for children.
npj Digit. Medicine, 2024

A Ground Mobile Robot for Autonomous Terrestrial Laser Scanning-Based Field Phenotyping.
CoRR, 2024

2023
Mediating social support through sensor-based technologies for children's health behavior change.
J. Comput. Mediat. Commun., August, 2023

Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference.
IEEE Access, 2023

Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

2022
Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children.
IEEE Computer Graphics and Applications, 2022

Virtual Reality Point Cloud Annotation.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences.
Frontiers Virtual Real., 2021

DiVRsify: Break the Cycle and Develop VR for Everyone.
IEEE Computer Graphics and Applications, 2021

Propping Up Virtual Reality With Haptic Proxies.
IEEE Computer Graphics and Applications, 2021

Virtual Reality for Remote Controlled Robotics in Engineering Education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Deepfake Portraits in Augmented Reality for Museum Exhibits.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Comparison of Command-Based vs. Reality-Based Interaction in a Veterinary Medicine Training Application.
Frontiers Virtual Real., 2020

The A-Desk: A Unified Workspace of the Future.
IEEE Computer Graphics and Applications, 2020

Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study.
Cyberpsychology Behav. Soc. Netw., 2020

Virtual Family Room: Bridging the Long Distance.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Collaborative Virtual Reality Training Experience for Engineering Land Surveying.
Proceedings of the Cross Reality and Data Science in Engineering, 2020

2019
Preface.
IEEE Trans. Vis. Comput. Graph., 2019

Design and Field Study of Motion-based Informal Learning Games for a Children's Museum.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

V-Rod: Floor Interaction in VR.
Proceedings of the Symposium on Spatial User Interaction, 2019

Remote Robotic Arm Teleoperation through Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

Building and Interfacing Input and Output Devices.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Navigating a maze differently - a user study.
CoRR, 2018

Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality Training.
Proceedings of the Symposium on Spatial User Interaction, 2018

2017
Virtual Reality mediated instruction and learning.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

Effects of tracking scale on user performance in virtual reality games.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

Spatial user interaction panel.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Filtering world-in-miniature: visual analytics for immersive virtual experiences.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

2016
Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach.
Cyberpsychology Behav. Soc. Netw., 2016

Mobile tracked displays as engaging and effective learning platforms.
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016

An accessible platform for everyday educational virtual reality.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Improving Interaction in HMD-Based Vehicle Simulators through Real Time Object Reconstruction.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Usability and cognitive benefits of a mobile tracked display in virtual laboratories for engineering education.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Effects of user physical fitness on performance in virtual reality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Citizen-Based Litter and Marine Debris Data Collection and Mapping.
Comput. Sci. Eng., 2015

2014
Mixed Reality Virtual Pets to Reduce Childhood Obesity.
IEEE Trans. Vis. Comput. Graph., 2014

Ubiquitous virtual reality 'To-Go'.
Proceedings of the 2014 IEEE Virtual Reality, 2014

2013
Immersive virtual reality on-the-go.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Design Of A Demand Response System: Economics And Information Systems Alignment.
Proceedings of the 21st European Conference on Information Systems, 2013

Poster: Evolution and usability of ubiquitous immersive 3D interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Do-It-Yourself Interface Device Prototyping for Virtual Reality.
Int. J. Virtual Real., 2012

User Response to the Simulation of a Virtual Patient with Cranial Nerve Injury.
Bio Algorithms Med Syst., 2012

Ubiquitous collaborative activity virtual environments.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Immersive 3DUI on one dollar a day.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
A Portable Palpation Training Platform with Virtual Human Patient.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

2010
A Mixed Reality Virtual Patient Breast Simulator with an Innovative Feedback System Improves Communication and Breast Examination Skills.
Bio Algorithms Med Syst., 2010

Simulation of a Virtual Patient with Cranial Nerve Injury Augments Physician-Learner Concern for Patient Safety.
Bio Algorithms Med Syst., 2010

Show some respect! The impact of technological factors on the treatment of virtual humans in conversational training systems.
Proceedings of the IEEE Virtual Reality Conference, 2010

The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2009
Virtual multi-tools for hand and tool-based interaction with life-size virtual human agents.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
An Evaluation of Immersive Displays for Virtual Human Experiences.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Medical Student Satisfaction Using a Virtual Patient System to Learn History-Taking Communication Skills.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

2007
Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human.
IEEE Trans. Vis. Comput. Graph., 2007

Student Panel: Building the Future of and a Career in VR.
Proceedings of the IEEE Virtual Reality Conference, 2007

The validity of a virtual human experience for interpersonal skills education.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients.
Virtual Real., 2006

Evolving an Immersive Medical Communication Skills Trainer.
Presence Teleoperators Virtual Environ., 2006

Interpersonal Scenarios: Virtual \approx Real?
Proceedings of the IEEE Virtual Reality Conference, 2006

2005
Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005


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