Kwangyun Wohn

Orcid: 0000-0003-1373-8816

According to our database1, Kwangyun Wohn authored at least 56 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Virtual Influencers' Lifecycle: An Exploratory Study Utilizing a 4-Stage Framework of Planning, Production, Debut, and Retirement.
Proceedings of the HCI in Business, Government and Organizations, 2024

2018
HoloBox: Augmented Visualization and Presentation with Spatially Integrated Presenter.
Interact. Comput., 2018

2016
Interactive scan planning for heritage recording.
Multim. Tools Appl., 2016

HoloStation: augmented visualization and presentation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

2015
PseudoSensor: Emulation of input modality by repurposing sensors on mobile devices.
J. Ambient Intell. Smart Environ., 2015

Entry: visual programming to enhance children's computational thinking.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Lessons learned from reconstruction of a virtual Grotto - from point cloud to immersive virtual environment.
Proceedings of the 2nd Digital Heritage International Congress, 2015

MagCubes: Magnetically Driven Tangible Widgets for Children.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
FaceCAPTCHA: a CAPTCHA that identifies the gender of face images unrecognized by existing gender classifiers.
Multim. Tools Appl., 2014

AgeCAPTCHA: an Image-based CAPTCHA that Annotates Images of Human Faces with their Age Groups.
KSII Trans. Internet Inf. Syst., 2014

The Establishment of an e-Learning System Based on SDT.
Int. J. Emerg. Technol. Learn., 2014

SPAROGRAM: The spatial augmented reality holographic display for 3D visualization and exhibition.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Sound Planet: An Interactive Sound Visualization on the Spherical Display for Group Work.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014

2013
NailSense: fingertip force as a new input modality.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

MagGetz: customizable passive tangible controllers on and around conventional mobile devices.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

VibPress: estimating pressure input using vibration absorption on mobile devices.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

MagPen: magnetically driven pen interactions on and around conventional smartphones.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

VibroTactor: low-cost placement-aware technique using vibration echoes on mobile devices.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Magnetic marionette: magnetically driven elastic controller on mobile device.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Visualizing a scanned model for effective heritage interpretation.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
PseudoButton: enabling pressure-sensitive interaction by repurposing microphone on mobile device.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

MicPen: pressure-sensitive pen interaction using microphone with standard touchscreen.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Persistent Wrinkles and Folds of Clothes.
Int. J. Virtual Real., 2011

Effects on Productivity and Safety of Map and Augmented Reality Navigation Paradigms.
IEICE Trans. Inf. Syst., 2011

2010
Automated Motion LoD with Rigid Constraints.
J. WSCG, 2010

Enabling sportive games with a do-it-yourself wearable computing platform.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

2008
A physically faithful multigrid method for fast cloth simulation.
Comput. Animat. Virtual Worlds, 2008

2007
Fusion of the Magnetic and Optical Information for Motion Capturing.
Int. J. Image Graph., 2007

2006
Low damped cloth simulation.
Vis. Comput., 2006

Optimized motion simplification for crowd animation.
Comput. Animat. Virtual Worlds, 2006

Stereo and motion correspondences using nonlinear optimization method.
Comput. Vis. Image Underst., 2006

3D Body Reconstruction from Photos Based on Range Scan.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Generating unified model for dressed virtual humans.
Vis. Comput., 2005

2004
AGSphere: Multiresolution Structure of Directional Relationship on Surface Parts.
IEICE Trans. Inf. Syst., 2004

2002
KAIST interactive bicycle racing simulator: the 2nd version with advanced features.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002

2000
Ciao: A Collaborative, Immersive Architectural Layout System.
Int. J. Virtual Real., 2000

Registration of a 3D Model on a Single Image in Wide Angle Augmented Reality.
Int. J. Virtual Real., 2000

Conservative visibility preprocessing for walkthroughs of complex urban scenes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Sensor Fusion for Motion Capture System based on System Identification.
Proceedings of the Computer Animation 2000, 2000

1999
Modeling and recognition of hand gesture using colored Petri nets.
IEEE Trans. Syst. Man Cybern. Part A, 1999

Concurrency Control in CIAO.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

1998
A model-based 3-D tracking of rigid objects from a sequence of multiple perspective views.
Pattern Recognit. Lett., 1998

Virtual Stage: A Location-Based Karaoke System.
IEEE Multim., 1998

The control of avatar motion using hand gesture.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

A multiresolution control method using view directional feature.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Virtual stage: an interactive 3D karaoke system.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Synthesis of Human Motion Using Kalman Filter.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998

A Two-Level Approach for Modeling and Recognition of Hand Gesture.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

1997
Tracking and Motion Estimation of the Articulated Object: a Hierarchical Kalman Filter Approach.
Real Time Imaging, 1997

Recognition of hand gestures with 3D, nonlinear arm movement.
Pattern Recognit. Lett., 1997

Exploiting temporally coherent visibility for accelerated walkthroughs.
Comput. Graph., 1997

An efficient collision detection algorithm using range data for walk-through systems.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Virtual Stage: a scenario-based karaoke system in a virtual environment.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997

1996
Recognition of space-time hand-gestures using hidden Markov model.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

Exploiting the frame coherence in visibility for walk/fly-through.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

1993
Realtime Collision Detection for Virtual Reality Applications.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993


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