Kurt Squire
Orcid: 0000-0003-0465-7010
According to our database1,
Kurt Squire
authored at least 34 papers
between 2002 and 2024.
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Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Games Cult., 2024
Engaging recently incarcerated and gang affiliated Black and Latino/a young adults in designing social collocated applications for mixed reality smart glasses through community-based participatory design workshops.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Games Res. Pract., 2023
2022
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth.
ACM Trans. Comput. Hum. Interact., 2022
2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2016
Proceedings of the Transforming Learning, 2016
2014
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2013
The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning.
Int. J. Web Based Learn. Teach. Technol., 2013
Int. J. Game Based Learn., 2013
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
Educational Game Design - Prototyping with Purpose.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
2011
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2010
IEEE Trans. Learn. Technol., 2010
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
Design thinking in gamestar mechanic: the role of gamer experience on the appropriation of the discourse practices of game designers.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
2006
Designing Learning Systems for an Interactive Age.
Proceedings of the USAB 2006, 2006
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006
2005
The Higher Education of Gaming.
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
2004
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004
Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004
2003
2002
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002