Kurt Akeley

Affiliations:
  • Microsoft Research


According to our database1, Kurt Akeley authored at least 23 papers between 1988 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2016
A vision for computer vision: emerging technologies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Improving light field camera sample design with irregularity and aberration.
ACM Trans. Graph., 2015

2014
Realizing the compute potential of the mobile GPU.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Computer Graphics - Principles and Practice, 3rd Edition.
Addison-Wesley, ISBN: 978-0-321-39952-6, 2014

2012
Computational plenoptic imaging.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Projection and Parallax.
Comput. Graph. Forum, 2011

2010
Reducing shading on GPUs using quad-fragment merging.
ACM Trans. Graph., 2010

2009
GRAMPS: A programming model for graphics pipelines.
ACM Trans. Graph., 2009

DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering.
ACM Trans. Graph., 2009

Data-parallel rasterization of micropolygons with defocus and motion blur.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
Modern OpenGL: its design and evolution.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2006
Minimum Triangle Separation for Correct Z-Buffer Occlusion.
Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, 2006

2005
Achieving near-correct focus cues in a 3D display using multiple image planes.
Proceedings of the Human Vision and Electronic Imaging X, 2005

2004
A stereo display prototype with multiple focal distances.
ACM Trans. Graph., 2004

Real-time shading.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Cg: a system for programming graphics hardware in a C-like language.
ACM Trans. Graph., 2003

2002
When will ray-tracing replace rasterization?
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

1995
Computer graphics achievement award.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1993
Reality Engine graphics.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1991
Issues and Directions for Graphics Hardware Accelerators.
Proceedings of the Rendering, 1991

1990
The accumulation buffer: hardware support for high-quality rendering.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

1989
The Silicon Graphics 4D/240GTX superworkstation.
IEEE Computer Graphics and Applications, 1989

1988
High-performance polygon rendering.
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988


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