Kunihito Hoki
Orcid: 0000-0001-7509-9461
According to our database1,
Kunihito Hoki
authored at least 18 papers
between 2010 and 2023.
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Bibliography
2023
Shift Quality Classifier Using Deep Neural Networks on Small Data with Dropout and Semi-Supervised Learning.
IEICE Trans. Inf. Syst., December, 2023
2021
Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game of Mahjong.
IEEE Trans. Games, 2021
2020
Development of Artificial Intelligence to Classify Quality of Transmission Shift Control Using Deep Convolutional Neural Networks.
IEEE Trans. Veh. Technol., 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Method for Constructing Artificial Intelligence Player with Abstraction to Markov Decision Processes in Multiplayer Game of Mahjong.
CoRR, 2019
2017
2016
Discret. Appl. Math., 2016
2015
Human-Like Build-Order Management in StarCraft to Win against Specific Opponent's Strategies.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015
2014
J. Artif. Intell. Res., 2014
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
2013
J. Int. Comput. Games Assoc., 2013
Proceedings of the 14th ACIS International Conference on Software Engineering, 2013
2012
Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR).
Entertain. Comput., 2012
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012
2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
2010
Proceedings of the Computers and Games - 7th International Conference, 2010
Proceedings of the Computers and Games - 7th International Conference, 2010