Krzysztof Pietroszek
Orcid: 0000-0002-5127-9801
According to our database1,
Krzysztof Pietroszek
authored at least 59 papers
between 2005 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022
Mixed Reality Communication for Medical Procedures: Teaching the Placement of a Central Venous Catheter.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the International Conference on Human-Agent Interaction, 2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
2021
Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech.
CoRR, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
UniVResity: Face-to-Face Class Participation for Remote Students using Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019
2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
2017
VR wildfire prevention: teaching campfire safety in a gamified immersive environment.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTW.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
Low-Cost Latency Compensation in Motion Tracking for Smartphone-Based Head Mounted Display.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
2013
Proceedings of the IEEE Global Engineering Education Conference, 2013
2012
Clicking blindly: using spatial correspondence to select targets in multi-device environments.
Proceedings of the Mobile HCI '12, 2012
2007
Int. J. Emerg. Technol. Learn., 2007
2006
Proceedings of the Generative Programming and Component Engineering, 2006
2005
Proceedings of the Companion to the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2005
Proceedings of the Companion to the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2005