Kristine L. Nowak
Orcid: 0000-0002-5296-6216
According to our database1,
Kristine L. Nowak
authored at least 22 papers
between 2002 and 2023.
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Bibliography
2023
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse.
J. Comput. Mediat. Commun., 2023
2022
Distance Education During the COVID-19 Shutdown: A Process Model of Online Learner Readiness, Experiences and Feelings of Learning.
Proc. ACM Hum. Comput. Interact., 2022
Confronting whiteness through virtual humans: a review of 20 years of research in prejudice and racial bias using virtual environments.
J. Comput. Mediat. Commun., 2022
Comput. Educ., 2022
2021
Cyberpsychology Behav. Soc. Netw., 2021
2016
Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature.
J. Comput. Mediat. Commun., 2016
2015
Inferences About Avatars: Sexism, Appropriateness, Anthropomorphism, and the Objectification of Female Virtual Representations.
J. Comput. Mediat. Commun., 2015
Comput. Hum. Behav., 2015
2014
Avatars and Expectations: Influencing Perceptions of Trustworthiness in an Online Consumer Setting.
PsychNology J., 2014
The choices people make: the types of buddy icons people select for self-presentation online.
AI Soc., 2014
2013
Choosing Buddy Icons that look like me or represent my personality: Using Buddy Icons for social presence.
Comput. Hum. Behav., 2013
2010
2009
Computer mediated teamwork and the efficiency framework: Exploring the influence of synchrony and cues on media satisfaction and outcome success.
Comput. Hum. Behav., 2009
2008
The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression.
Presence Teleoperators Virtual Environ., 2008
Choose your "buddy icon" carefully: The influence of avatar androgyny, anthropomorphism and credibility in online interactions.
Comput. Hum. Behav., 2008
2006
Utilizing Usernames for Sex Categorization in Computer-Mediated Communication: Examining Perceptions and Accuracy.
Cyberpsychology Behav. Soc. Netw., 2006
2005
The Influence of Synchrony and Sensory Modality on the Person Perception Process in Computer-Mediated Groups.
J. Comput. Mediat. Commun., 2005
The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction.
J. Comput. Mediat. Commun., 2005
2004
The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments.
J. Comput. Mediat. Commun., 2004
Contrasting Time Mode and Sensory Modality in the Performance of Computer Mediated Groups Using Asynchronous Videoconferencing .
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004
2003
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments.
Presence Teleoperators Virtual Environ., 2003
2002
Proceedings of the 35th Hawaii International Conference on System Sciences (HICSS-35 2002), 2002