Kristine Jørgensen

Orcid: 0000-0002-6685-7598

According to our database1, Kristine Jørgensen authored at least 12 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
The effect of audio on the experience in virtual reality: a scoping review.
Behav. Inf. Technol., January, 2024

Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and Practice.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

SoundTrek: A Virtual Reality Audio Perspective-Switching Game.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
The relationship of visual and aural perspective with decentering in virtual reality.
Proceedings of the 4th African Human Computer Interaction Conference, 2023

2022
Whose Expression Is It Anyway? Videogames and the Freedom of Expression.
Games Cult., 2022

2021
Emotional Mario Task at MediaEval 2021.
Proceedings of the Working Notes Proceedings of the MediaEval 2021 Workshop, 2021

2019
Newcomers in a Global Industry: Challenges of a Norwegian Game Company.
Games Cult., 2019

2016
The Positive Discomfort of Spec Ops: The Line.
Game Stud., 2016

2012
Between the Game System and the Fictional World: A Study of Computer Game Interfaces.
Games Cult., 2012

2009
"I'm overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft.
Game Stud., 2008

2003
Problem Solving: The Essence of Player Action in Computer Games.
Proceedings of the Digital Games Research Conference 2003, 2003


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