Kristian Kiili
Orcid: 0000-0003-2838-6892Affiliations:
- Tampere University of Technology, Finnland
According to our database1,
Kristian Kiili
authored at least 74 papers
between 2002 and 2025.
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Online presence:
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On csauthors.net:
Bibliography
2025
Explicit video-based instruction enhanced students' online credibility evaluation skills: Did storifying instruction matter?
Comput. Educ., 2025
2024
Revealing complexities when adult readers engage in the credibility evaluation of social media posts.
Comput. Hum. Behav., February, 2024
Int. J. Serious Games, 2024
Storifying instructional videos on online credibility evaluation: Examining engagement and learning.
Comput. Hum. Behav., 2024
Improving critical graph reading skills: The potential might lie in game-based learning.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
Proceedings of the Games and Learning Alliance - 13th International Conference, 2024
The Role of Feedback Type and Task Performance on Concurrent Emotions and Interest During Game-Based Learning.
Proceedings of the Games and Learning Alliance - 13th International Conference, 2024
An Experimental Study of Facial Expressions in Collaborative Teams that Quit a Game-Based Learning Task: Within-Team Competition vs. No Within-Team Competition.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
2023
Comput. Hum. Behav., December, 2023
Int. J. Serious Games, November, 2023
Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis.
Int. J. Serious Games, November, 2023
Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?
J. Comput. Assist. Learn., February, 2023
Inf., February, 2023
Adult readers evaluating the credibility of social media posts: Prior belief consistency and source's expertise matter most.
CoRR, 2023
The strength and direction of the difficulty adaptation affect situational interest in game-based learning.
Comput. Educ., 2023
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
2022
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
2021
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins.
Int. J. Serious Games, 2021
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning.
Comput. Hum. Behav., 2021
Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
2020
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking.
IEEE Trans. Learn. Technol., 2020
Different performance, full experience: a learning game applied throughout adulthood.
Int. J. Serious Games, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data.
Comput. Educ., 2019
Moving mathematics out of the classroom: Using mobile technology to enhance spontaneous focusing on quantitative relations.
Br. J. Educ. Technol., 2019
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019
Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
2018
IEEE Trans. Learn. Technol., 2018
Int. J. Game Based Learn., 2018
Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators.
Comput. Educ., 2018
Exploring characteristics of students' emotions, flow and motivation in a math game competition.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
2017
Int. J. Serious Games, 2017
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience.
Int. J. Serious Games, 2017
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
2016
Promoting students' fractional thinking by challenging them to design game-based number line tasks for others.
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
2015
Int. J. Serious Games, 2015
Int. J. Serious Games, 2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015
2014
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games.
Int. J. Serious Games, 2014
Int. J. Serious Games, 2014
Int. J. Game Based Learn., 2014
Entertain. Comput., 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
2013
Int. J. Soc. Humanist. Comput., 2013
Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
2011
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, 2011
2010
Reverse Market Segmentation with Personas.
Proceedings of the WEBIST 2010, 2010
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
2007
J. Comput. Inf. Technol., 2007
2006
2005
Content creation challenges and flow experience in educational games: The IT-Emperor case.
Internet High. Educ., 2005
Internet High. Educ., 2005
2003
Proceedings of the E-Training Practices for Professional Organizations, 2003
Technology Access: Resources Wasted in Computer Laboratories.
Proceedings of the Information and Communication Technology and the Teacher of the Future, 2003
2002
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002