Krista D. Glazewski
Orcid: 0000-0002-3412-4218
According to our database1,
Krista D. Glazewski
authored at least 39 papers
between 2004 and 2024.
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Bibliography
2024
Exploring AIFORGOOD Summer Camp Curriculum to Foster Middle School Students' Understanding of Artificial Intelligence.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Integrating Natural Language Processing in Middle School Science Classrooms: An Experience Report.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2, 2024
Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning.
Proceedings of the 17th International Conference on Educational Data Mining, 2024
Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
Supporting middle school students in a problem-based makerspace: investigating distributed scaffolding.
Interact. Learn. Environ., August, 2023
Scaffolding self-regulated learning in student-generated questioning using mobile phones.
Educ. Inf. Technol., August, 2023
Exploring middle school students' common naive conceptions of Artificial Intelligence concepts, and the evolution of these ideas.
Educ. Inf. Technol., August, 2023
Int. J. Artif. Intell. Educ., June, 2023
NLP4Science: Designing a Platform for Integrating Natural Language Processing in Middle School Science Classrooms.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023
Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023
2022
Investigating a visual interface for elementary students to formulate AI planning tasks.
J. Comput. Lang., 2022
A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment.
Br. J. Educ. Technol., 2022
Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network.
Proceedings of the 23rd Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2022
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
2021
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020
Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
2019
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.
Proceedings of the Interactive Storytelling, 2019
Assessing Collaborative Problem Solving in the Context of a Game-based Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Interact. Learn. Environ., 2018
Using Problem-Based Learning to Enable Application of Foundation Engineering Knowledge in a Real-World Problem.
Proceedings of the IEEE International Conference on Teaching, 2018
2017
Designing and Implementing Web-based Scaffolding Tools for Technology-enhanced Socioscientific Inquiry.
J. Educ. Technol. Soc., 2017
2014
J. Comput. High. Educ., 2014
2010
Teacher value beliefs associated with using technology: Addressing professional and student needs.
Comput. Educ., 2010
2004
Support of expert and novice teachers within a technology enhanced problem-based learning unit: a case study.
Int. J. Learn. Technol., 2004