Krassen Stefanov

Orcid: 0000-0002-4427-6098

Affiliations:
  • St. Clement of Ohrid University of Sofia, Bulgaria


According to our database1, Krassen Stefanov authored at least 27 papers between 1998 and 2022.

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Bibliography

2022
Software Systems and Frameworks for Competency-Based Learning.
Computer, 2022

Professional Accreditation and Competency-Based Computing Education.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Data Spaces for Cultural Heritage: Insights from GLAM Innovation Labs.
Proceedings of the From Born-Physical to Born-Virtual: Augmenting Intelligence in Digital Libraries, 2022

2021
Designing a Competence-Based Learning Course with Digital Tools in Higher Education.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

2019
Inclusive Education Course Design for Informatics Teachers.
Proceedings of the 9th Balkan Conference on Informatics, 2019

2018
Digitization Era for Electric Utilities: A Novel Business Model Through an Inter-Disciplinary S/W Platform and Open Research Challenges.
IEEE Access, 2018

Opportunities and Challenges for Efficient and Effective STEM Teachers' Competence Development.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

The RAGE Software Portal: Toward a Serious Game Technologies Marketplace.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

STEM Teachers' Competence Development: When Opportunities Jump over Barriers.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
The RAGE Game Software Components Repository for Supporting Applied Game Development.
Int. J. Serious Games, 2017

e-Analytics for e-Learning.
Int. J. Hum. Cap. Inf. Technol. Prof., 2017

2016
The RAGE Software Asset Model and Metadata Model.
Proceedings of the Serious Games - Second Joint International Conference, 2016

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Integrated education in e-learning design and development through synchronised assignments and assessments of courses.
Proceedings of the 17th International Conference on Computer Systems and Technologies, 2016

2015
What Serious Game Studios Want from ICT Research: Identifying Developers' Needs.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
The Virtual Classroom - A Pilot Case in Inquiry Based Learning.
Proceedings of the CSEDU 2014, 2014

2013
weSPOT: A Personal and Social Approach to Inquiry-Based Learning.
J. Univers. Comput. Sci., 2013

2012
weSPOT: A Cloud-based Approach for Personal and Social Inquiry.
Proceedings of the 1st International Workshop on Cloud Education Environments, 2012

2008
Turning university professors into competent learners.
Int. J. Emerg. Technol. Learn., 2008

Supporting life-long competence development using the TENCompetence infrastructure: a first experiment.
Int. J. Emerg. Technol. Learn., 2008

2007
Learning networks for lifelong competence development.
Interact. Learn. Environ., 2007

Services for Knowledge Resource Sharing & Management in an Open Source Infrastructure for Lifelong Competence Development.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2003
Distance education standards and legal issues - computing education perspective.
Proceedings of the 4th International Conference on Computer Systems and Technologies: e-Learning, 2003

Computing ontology creation.
Proceedings of the 4th International Conference on Computer Systems and Technologies: e-Learning, 2003

1998
Design issues of a distance learning course on Business on the Internet.
J. Comput. Assist. Learn., 1998

User Interfaces for a Virtual Learning Environment: Two Study Cases.
Educ. Inf. Technol., 1998

Distance Learning Course on Business on the Internet: Some Implementation Issues.
Proceedings of the Teleteaching '98 - Distance Learning, 1998


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