Kouta Minamizawa

Orcid: 0000-0002-6303-5791

According to our database1, Kouta Minamizawa authored at least 232 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
SealMates: Improving Communication in Video Conferencing using a Collective Behavior-Driven Avatar.
Proc. ACM Hum. Comput. Interact., 2024

"I Wanted to Create my Ideal Self": Exploring Avatar Perception of LGBTQ+ Users for Therapy in Virtual Reality.
CoRR, 2024

SealMates: Supporting Communication in Video Conferencing using a Collective Behavior-Driven Avatar.
CoRR, 2024

DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Innermost Echoes: Integrating Real-Time Physiology into Live Music Performances.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Transformed Skin: Changing own skin texture feeling for VR avatar embodiment.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024

Understated Haptics: Physicalization of Tactile Memories through a Co-creative Practice between Human and Nonhuman.
Proceedings of the SIGGRAPH Asia 2024 Art Papers, 2024

FEELTECH Wear : Enhancing Mixed Reality Experience with Wrist to Finger Haptic Attribution.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024

HaptoRoom: Using Vibrotactile Floor Interfaces To Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024

The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-Body Haptic Stimuli.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024

Design and Validation of Pseudo-Force Haptic Device for Actual Walking.
Proceedings of the IEEE Haptics Symposium, 2024

Tactile Clip: A Wearable Device for Inducing Softness Illusion Through Skin Deformation.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

Rotational Skin-Stretch Distribution Creates Directional Force Sensation on the Wrist.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

Impact of Vibrotactile Triggers on Mental Well-Being Through ASMR Experience in VR.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

Enhancing the Perceived Pseudo-Torque Sensation based on the Distance between Actuators Elicited by Asymmetric Vibrations.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

"It's Like Being on Stage": Staging an Improvisational Haptic-Installed Contemporary Dance Performance.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

Maintaining Continuing Bonds in Bereavement: A Participatory Design Process of Be.side.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

People with Disabilities Redefining Identity through Robotic and Virtual Avatars: A Case Study in Avatar Robot Cafe.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Cymatics Cup: Shape-Changing Drinks by Leveraging Cymatics.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

SeaHare: An omidirectional electric wheelchair integrating independent, remote and shared control modalities.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
Linking Audience Physiology to Choreography.
ACM Trans. Comput. Hum. Interact., February, 2023

The Empathic Metaverse: An Assistive Bioresponsive Platform For Emotional Experience Sharing.
CoRR, 2023

'I am both here and there' Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café.
CoRR, 2023

Co-Operation of a Dual-Arm Robotic Avatar Through Body Integration of Multi-Person.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

OwnDiffusion: A Design Pipeline Using Design Generative AI to preserve Sense Of Ownership.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Somatic Music: Enhancing Musical Experiences through the Performer's Embodiment.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Multichannel Haptic Communication Platform with Wearable Sensing and Display.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

asmVR: Enhancing ASMR Tingles with Multimodal Triggers Based on Virtual Reality.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

asmVR: VR-Based ASMR Experience with Multimodal Triggers for Mental Well-Being.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Transcale: Embodiment Transition Toward Multi-Verse Exploration.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

Waylet: Self-Contained Haptic Device for Park-Scale Interactions.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Phantom Walls : Spatial perception and navigation without vision.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Conversation Echo: Communication in virtual environments that reflects conversation contents.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

FoodMorph: Changing Food Appearance Towards Less Unhealthy Food Intake.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Synced Drift: A Novel Sport Using a System that Harmonises Human Movement to Transcend Distance and Ability.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023

Redundant Multi-DoF Robot Arm Co-operation Through the Body Integration System.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Feel What You Don't Hear: A New Framework for Non-aural Music Experiences.
Proceedings of the 23rd International Conference on New Interfaces for Musical Expression, 2023

Project Corvus: A Virtual Reality Horror Tool for Improving Self-Efficacy.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Virtual Journalist: Measuring and Inducing Cultural Empathy by Visualizing Empathic Perspectives in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards Embodying Emotions in Play with Neurodivergent Children using Haptic Technologies.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"I am both here and there" Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Phantom Undulations: Remote Physiological Sensing in Abstract Installation Works.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Sensorimotor Control Sharing With Vibrotactile Feedback for Body Integration Through Avatar Robot.
IEEE Robotics Autom. Lett., 2022

Frisson Waves: Exploring Automatic Detection, Triggering and Sharing of Aesthetic Chills in Music Performances.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Accessible Parallel Embodiment of Multiple Robotic Avatars in a Cafe.
XRDS, 2022

SpiceWare: Simulating Spice Using Thermally Adjustable Dinnerware to Bridge Cultural Gaps.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Intersubjective Tactile Sharing Method Based on Human Skin Vibration Characteristics.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

It's Me: VR-based Journaling for Improved Cognitive Self-Regulation.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Transcendental Avatar: Experiencing Bioresponsive Avatar of the Self for Improved Cognition.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

Investigating the Relation Between Gender Expression of Mixed Reality Avatars and Sexuality of Male Users.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

How Haptics Induce Social Behavior: An Exploratory Study of Public Goods Games with Tactile Sharing on the Internet Using a Behavioral Economics Approach.
Proceedings of the 2022 IEEE Haptics Symposium, 2022

Spatial Compatibility of Visual and Tactile Stimulation in Shared Haptic Perception.
Proceedings of the Haptics: Science, Technology, Applications, 2022

Furekit: Wearable Tactile Music Toolkit for Children with ASD.
Proceedings of the Haptics: Science, Technology, Applications, 2022

PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

asmVR: Light Triggers in Virtual Reality to Induce ASMR.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Moving Interaction by Controlling Yourself in Virtual Space.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Bilaterally Shared Haptic Perception for Human-Robot Collaboration in Grasping Operation.
J. Robotics Mechatronics, 2021

Special Issue on Augmenting the Human Body and Being.
J. Robotics Mechatronics, 2021

Boiling Mind: Amplifying the Audience-Performer Connection through Sonification and Visualization of Heart and Electrodermal Activities.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

Dementia Eyes: Perceiving Dementia with Augmented Reality.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

ARMixer: Live Stage Monitor Mixing through Gestural Interaction in Augmented Reality.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

Collaborative Avatar Platform for Collective Human Expertise.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

BridgedReality: A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Comado: Communication System for Ambient Connection between Distance Locations.
Proceedings of the IEEE World Haptics Conference, 2021

Tactile Music Toolkit: Supporting Communication for Autistic Children with Audio Feedback.
Proceedings of the IEEE World Haptics Conference, 2021

Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances.
Proceedings of the IEEE World Haptics Conference, 2021

Wearable Haptics for Object Compliance Discrimination Through Passive Touch.
Proceedings of the IEEE World Haptics Conference, 2021

Haptic Empathy: Conveying Emotional Meaning through Vibrotactile Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Boiling Mind - A Dataset of Physiological Signals during an Exploratory Dance Performance.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Research on the transcendence of bodily differences, using sport and human augmentation medium.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Edge Vibration Improves Ability to Discriminate Roughness Difference of Adjoining Areas.
IEEE Trans. Haptics, 2020

Re-association of Body Parts: Illusory Ownership of a Virtual Arm Associated With the Contralateral Real Finger by Visuo-Motor Synchrony.
Frontiers Robotics AI, 2020

Bubble Visualization Overlay in Online Communication for Increased Speed Awareness and Better Turn Taking.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Visuomotor Influence of Attached Robotic Neck Augmentation.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

KABUTO: Inducing Upper-Body Movements using a Head Mounted Haptic Display with Flywheels.
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020

Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

SlideFusion: Surrogacy Wheelchair with Implicit Eyegaze Modality Sharing.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Operation Identification by Shared Tactile Perception Based on Skin Vibration.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Preliminary Investigation of Across-Body Vibrotactile Pattern for the Design of Affective Furniture.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

Interest Arousal by Haptic Feedback During a Storytelling for Kindergarten Children.
Proceedings of the Haptics: Science, Technology, Applications, 2020

Shared Haptic Perception for Human-Robot Collaboration.
Proceedings of the Haptics: Science, Technology, Applications, 2020

Discovering Narratives: Multi-sensory Approach Towards Designing with People with Dementia.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Design of Altered Cognition with Reshaped Bodies.
Proceedings of the Augmented Humans International Conference, 2020

2019
Synesthesia Wear : Full-body haptic clothing interface based on two-dimensional signal transmission.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

PinocchioVR.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Arque: artificial biomimicry-inspired tail for extending innate body functions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Arque: artificial biomimicry-lnspired tail for extending innate body functions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

HAPTIC PLASTeR: soft, thin, light and flexible haptic display using DEA composed of slide-ring material for daily life.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

TeleSight: enabling asymmetric collaboration in VR between HMD user and Non-HMD users.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Designing a full-body customizable haptic interface using two-dimensional signal transmission.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Altered pinna: exploring shape change of pinna for perception and illusion of sound direction change.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

Synchronized Running: Running Support System for Guide Runners by Haptic Sharing in Blind Marathon.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Multi-modal Design to Promote Social Engagement with Dementia Patients.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Prosthetic Tail: Artificial Anthropomorphic Tail for Extending Innate Body Functions.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

MusiArm: Extending Prosthesis to Musical Expression.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

MetaArms: Body Remapping Using Feet-Controlled Artificial Arms.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

MetaArms: Body Remapping Using Feet-Controlled Artificial Arms.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Scalable Autostereoscopic Display for Interaction with Floating Images.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Bubble jumper: enhancing the traditional japanese sport sumo with physical augmentation.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Fusion: full body surrogacy for collaborative communication.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Skin+: programmable skin as a visuo-tactile interface.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Sensory-motor augmentation of the robot with shared human perception.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Construction of Haptic Experience Sharing Platform.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Affective Haptic Furniture: Directional Vibration Pattern to Regulate Emotion.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

LiquidReality: Wetness Sensations on the Face for Virtual Reality.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

HaptI/O: Physical I/O Node over the Internet.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

3D Printed Haptics: Creating Pneumatic Haptic Display Based on 3D Printed Airbags.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Anyorbit: orbital navigation in virtual environments with eye-tracking.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Scalable Autostereoscopic Display with Temporal Division Method.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Ambient: Facial Thermal Feedback in Remotely Operated Applications.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Unconstrained Neck: Omnidirectional Observation from an Extra Robotic Neck.
Proceedings of the 9th Augmented Human International Conference, 2018

Liquid-VR - Wetness Sensations for Immersive Virtual Reality Experiences.
Proceedings of the Haptic Interaction - Perception, Devices and Algorithms, 2018

2017
Superhuman Sports: Applying Human Augmentation to Physical Exercise.
IEEE Pervasive Comput., 2017

Crystal Vibes feat. Ott: A psychedelic musical virtual reality experience utilising the full-body vibrotactile haptic synesthesia suit.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

Development of Wheelchair Dance Game using Wheel Rotation Speed as Input.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

TECHTILE Bits: Designing a Tool for Children to Create Haptic Devices.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

MeLight: Embodied Appreciation of "Inouzu".
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

Design of Sports Creation Workshop for Superhuman Sports.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

Exploring of Simulating Passing through Feeling on the Wrist: Using Thermal Feedback.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Walk-In Music: Walking Experience with Synchronized Music and Its Effect of Pseudo-gravity.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

HaptI/O: Physical Node for the Internet of Haptics.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Towards Intermanual Apparent Motion of Thermal Pulses.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

A Thermally Enhanced Weather Checking System in VR.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

HapticAid: Haptic Experiences System Using Mobile Platform.
Proceedings of the Tenth International Conference on Tangible, 2017

A Thermal Pattern Design for Providing Dynamic Thermal Feedback on the Face with Head Mounted Displays.
Proceedings of the Tenth International Conference on Tangible, 2017

Thermoreality: thermally enriched head mounted displays.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

MetaLimbs: multiple arms interaction metamorphism.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

MetaLimbs: metamorphosis for multiple arms interaction using artificial limbs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Altered touch: miniature haptic display with force, thermal and tactile feedback for augmented haptics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

atmoSphere: designing cross-modal music experiences using spatial audio with haptic feedback.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Submerged haptics: a 3-DOF fingertip haptic display using miniature 3D printed airbags.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

ThermoReality: thermally enriched head mounted displays for virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

FrontFace: facilitating communication between HMD users and outsiders using front-facing-screen HMDs.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

atmoSphere: mindfulness over haptic-audio cross modal correspondence.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Exploration of cuing methods for localization of spatial cues using thermal haptic feedback on the forehead.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

ThermoVR: Exploring Integrated Thermal Haptic Feedback with Head Mounted Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Dramagic: a sound animation table to enhance imagination.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Changing body ownership using visual metamorphosis.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Wearable haptic augmentation system using skin vibration sensor.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Designing a Haptic Feedback System for Hearing-Impaired to Experience Tap Dance.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Thermocons: Evaluating the Thermal Haptic Perception of the Forehead.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Synesthesia Suit.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

AnyOrbit: Fluid 6DOF Spatial Navigation of Virtual Environments using Orbital Motion.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Layered telepresence: simultaneous multi presence experience using eye gaze based perceptual awareness blending.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

HapticAid: wearable haptic augmentation system for enhanced, enchanted and empathised haptic experiences.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

Synesthesia suit: the full body immersive experience.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

VR planet: interface for meta-view and feet interaction of VR contents.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Personalized record of the city wander with a wearable device: a pilot study.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Frequency-Specific Masking Effect by Vibrotactile Stimulation to the Forearm.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

Tactile Display Based on Skin-Propagated Vibration.
Proceedings of the Haptic Interaction, 2016

A Tool for Collecting and Designing Haptic Experiences.
Proceedings of the Haptic Interaction, 2016

A Novel Multimodal Tactile Module that Can Provide Vibro-Thermal Feedback.
Proceedings of the Haptic Interaction, 2016

A Finger Sensor for Sharing Visual and Tactile Experience.
Proceedings of the Haptic Interaction, 2016

Mobile HapticAid: Wearable Haptic Augmentation System Using a Mobile Platform.
Proceedings of the Haptic Interaction, 2016


VibGrip++: Haptic Device Allows Feeling the Music for Hearing Impaired People.
Proceedings of the Haptic Interaction, 2016

2015
Transparent cockpit using telexistence.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Designing haptic media technologies for embodied creation.
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015

SMASH: synchronization media of athletes and spectator through haptic.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Twech: a mobile platform to search and share visuo-tactile experiences.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

<i>Twech</i>: a mobile platform to search and share visuo-tactile experiences.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Twech: a mobile platform to search and share visuo-tactile experiences.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

KineticCanvas: Synergetic Effort Between Art and Technology.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Towards performance feedback through tactile displays to improve learning archery.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Effectiveness of Spatial Coherent Remote Drive Experience with a Telexistence Backhoe for Construction Sites.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

RippleTouch: initial exploration of a wave resonant based full body haptic interface.
Proceedings of the 6th Augmented Human International Conference, 2015

Mutual hand representation for telexistence robots using projected virtual hands.
Proceedings of the 6th Augmented Human International Conference, 2015

A(touch)ment: a smartphone extension for instantly sharing visual and tactile experience.
Proceedings of the 6th Augmented Human International Conference, 2015

Interactive instant replay: sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion.
Proceedings of the 6th Augmented Human International Conference, 2015

PukuPuCam: a recording system from third-person view in scuba diving.
Proceedings of the 6th Augmented Human International Conference, 2015

Telexistence drone: design of a flight telexistence system for immersive aerial sports experience.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
HaptoMIRAGE: mid-air autostereoscopic display for seamless interaction with mixed reality environments.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Enforced telexistence.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Enforced telexistence: teleoperating using photorealistic virtual body and haptic feedback.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014

Ubiquitous substitutional reality: re-experiencing the past in immersion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Voluntary self-tapping induces self-localization shift.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

2013
Haptic transmission system to recognize differences in surface textures of objects for telexistence.
Proceedings of the 2013 IEEE Virtual Reality, 2013

HaptoMIRAGE: a multi-user autostereoscopic visio-haptic display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Experiencing ones own hand in telexistence manipulation with a 15 DOF anthropomorphic robot hand and a flexible master glove.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Haptic duplicator.
Proceedings of the Virtual Reality International Conference, 2012

TECHTILE toolkit: a prototyping tool for design and education of haptic media.
Proceedings of the Virtual Reality International Conference, 2012

Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology.
Proceedings of the 2012 IEEE Virtual Reality, 2012

TouchCast: an on-line platform for creation and sharing of tactile content based on tactile copy & paste.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Virtual Telesar - designing and implementation of a modular based immersive virtual telexistence platform.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2012

Haptic editor: creation and editing system for touchable 3D content.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

TECHTILE toolkit: a prototyping tool for designing haptic media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Haptic editor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

TELESAR V: TELExistence surrogate anthropomorphic robot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Telexistence - from 1980 to 2012.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

Design of TELESAR V for transferring bodily consciousness in telexistence.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

2011
3D Haptic modeling system using ungrounded pen-shaped kinesthetic display.
Proceedings of the IEEE Virtual Reality Conference, 2011

Adaptive parallax autostereoscopic LED display.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

HAPMAP: haptic walking navigation system with support by the sense of handrail.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Mutual Telexistence Surrogate System: TELESAR4 - telexistence in real environments using autostereoscopic immersive display.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

An ungrounded pen-shaped kinesthetic display: Device construction and applications.
Proceedings of the IEEE World Haptics Conference, 2011

2010
RePro3D: full-parallax 3D display using retro-reflective projection technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Colorful Touch Palette.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

RemoTouch: A system for remote touch experience.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Using a Fingertip Tactile Device to Substitute Kinesthetic Feedback in Haptic Interaction.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

Simplified design of haptic display by extending one-point kinesthetic feedback to multipoint tactile feedback.
Proceedings of the 2010 IEEE Haptics Symposium, 2010

2009
Pen de Touch.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Ungrounded kinesthetic pen for haptic interaction with virtual environments.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

2008
Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

ARForce.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

GhostGlove: haptic existence of the virtual world.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

MeisterGRIP: cylindrical interface for intuitional robot manipulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

ForceTile: tabletop tangible interface with vision-based force distribution sensing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

A GPU-based real-time rendering method for immersive stereoscopic displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

A Palm-Worn Haptic Display for Bimanual Operations in Virtual Environments.
Proceedings of the Haptics: Perception, 2008

Interactive representation of virtual object in hand-held box by finger-worn haptic display.
Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008

ARForce: a marker-based augmented reality system for force distribution input.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Transparent cockpit.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Haptic telexistence.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Spinning-disc 3D television.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Gravity grabber: wearable haptic display to present virtual mass sensation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Wearable haptic display to present virtual mass sensation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

A Wearable Haptic Display to Present the Gravity Sensation - Preliminary Observations and Device Design.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007


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