Kota Gushima

Orcid: 0000-0002-0937-2156

According to our database1, Kota Gushima authored at least 21 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
MPC-based Pedestrian Routing for Congestion Balancing.
Proceedings of the IEEE Conference on Control Technology and Applications, 2023

2021
Investigating a Method to Reduce Japanese People's Embarrassment in Using Voice Inputs.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Human Behavior Guidance Methods in Distributed Virtual Shopping Malls.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

"Relationship Between Learning by Teaching with Teachable Chatbots and the Big 5.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Pervasive Smart Objects: Framework for Extending Smart-Object Services.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

2020
A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services.
Proceedings of the 16th International Conference on Intelligent Environments, 2020

2019
Interaction with the Mercurial Robot: Work Assisting Robot Express the Tiredness.
Proceedings of the 2nd International Conference on Electronics, 2019

Supporting Human Relationship-Building in a Daily Life Community.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019

Deriving Features for Designing Ambient Media.
Proceedings of the Augmented Cognition, 2019

2018
Playful Information Access Through Virtual Creatures.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

A Novel Interaction Design Approach for Accessing Daily Casual Information Through a Virtual Creature.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Providing Daily Casual Information Through Eye Contact with Emotional Creatures.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Technologies and Contexts, 2018

2017
A Design Space for Virtuality-Introduced Internet of Things.
Future Internet, 2017

Pervasive HoloMoL: A Mobile Pervasive Game with Mixed Reality Enhanced Method of Loci.
Proceedings of the 15th International Conference on Advances in Mobile Computing & Multimedia, 2017

HoloMoL: human memory augmentation with mixed-reality technologies.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities.
Proceedings of the Electronic Government and the Information Systems Perspective, 2017

2016
Community-based crowdsourcing to increase a community's well-being.
Proceedings of the 18th International Conference on Information Integration and Web-based Applications and Services, 2016

Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016


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