Kosuke Nakajima

According to our database1, Kosuke Nakajima authored at least 19 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Paraphrasing Method for Controlling a Robotic Arm Using a Large Language Model.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

About an Error Correcting Method of ArUco Markers Considering Row Data for a Mobile Robot.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

2023
A Finding Place Method Considering distance between Robots.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

2019
Vision Based Nighttime Vehicle Detection Using Adaptive Threshold and Multi-Class Classification.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2019

2015
Recognizing Depression from Twitter Activity.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
StackBlock: block-shaped interface for flexible stacking.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

2013
Emoballoon: A balloon-shaped interface recognizing social touch interactions.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Ambient party room: A room-shaped system enhancing communication for parties or gatherings.
Proceedings of the 2013 IEEE Virtual Reality, 2013

PUCs demo: detecting transparent, passive untouched capacitive widgets.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Polka dot: the garden of water spirits.
Proceedings of the SIGGRAPH Asia 2013, 2013

Polka dot: the garden of water spirits.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
FuSA<sup>2</sup> Touch Display: A furry and scalable multi-touch display.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Cup-le: A cup-shaped device for conversational experiment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Ambient Suite: Room-shaped information environment for interpersonal communication.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
FuSA2 touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

FuSA touch display: a furry and scalable multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Ambient Suite: enhancing communication among multiple participants.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
FuSA<sup>2</sup> touch display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010


  Loading...