Kostas Vassilakis
According to our database1,
Kostas Vassilakis
authored at least 22 papers
between 2006 and 2021.
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Bibliography
2021
Factors That Hinder in-Service Teachers from Incorporating Educational Robotics into Their Daily or Future Teaching Practice.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
Energy-Efficient Design of Data Center Spaces in the Era of IoT Exploiting the Concept of Digital Twins.
Proceedings of the Convergence of Artificial Intelligence and the Internet of Things, 2020
2019
in-Game Raw Data Collection and Visualization in the Context of the "ThimelEdu" Educational Game.
Proceedings of the Computer Supported Education - 11th International Conference, 2019
Proceedings of the 11th International Conference on Computer Supported Education, 2019
2018
Proceedings of the Mobile Big Data, A Roadmap from Models to Technologies., 2018
Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion.
EAI Endorsed Trans. Creative Technol., 2018
Instant Evaluation of Teaching Methods and Students' Comprehension Level using Smart Mobile Technology.
EAI Endorsed Trans. Creative Technol., 2018
Towards a novel and LMS-free Pervasive Learning System exploiting the Experience API.
EAI Endorsed Trans. Creative Technol., 2018
Electronic health record with computerized decision support tools for the purposes of a pediatric cardiovascular heart disease screening program in Crete.
Comput. Methods Programs Biomed., 2018
Proceedings of the Semantic Web: ESWC 2018 Satellite Events, 2018
2017
Ontological modeling of educational resources: a proposed implementation for Greek schools.
Educ. Inf. Technol., 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Proceedings of the 2016 International Conference on Telecommunications and Multimedia, 2016
2012
Design considerations for developing e-University solutions based on open source software.
Proceedings of the 2012 International Conference on Telecommunications and Multimedia, 2012
2010
Int. J. Artif. Intell. Tools, 2010
Expert Syst. Appl., 2010
2009
Adult Education and Lifelong Learning. The case of GSAE (General Secretary for Adult Education) in Greece.
Int. J. Adv. Corp. Learn., 2009
2006
A method for removing unused arguments from logic programs.
Proceedings of the Artificial Intelligence and Soft Computing, 2006