Kostas Karpouzis

Orcid: 0000-0002-4615-6751

According to our database1, Kostas Karpouzis authored at least 145 papers between 1998 and 2024.

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Bibliography

2024
Emotions during the Pandemic's First Wave: The Case of Greek Tweets.
Digit., March, 2024

Artificial Intelligence in Education: Ethical Considerations and Insights from Ancient Greek Philosophy.
CoRR, 2024

What would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Tailoring Education with GenAI: A New Horizon in Lesson Planning.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Adaptive game-based learning in education: a systematic review.
Frontiers Comput. Sci., 2023

Legal and ethical considerations regarding the use of ChatGPT in education.
CoRR, 2023

2022
Gameful Design of an Application for Patients in Rehabilitation.
Frontiers Comput. Sci., 2022

Identification of Common Trends in Political Speech in Social Media using Sentiment Analysis.
CoRR, 2022

2021
Integrating psychotherapy practices and gamified elements in novel game mechanics for stress relief.
CoRR, 2021

How player and opponent personalities influence cooperative gameplay.
CoRR, 2021

How Camera Placement Affects Gameplay in Video Games.
CoRR, 2021

AI in (and for) Games.
CoRR, 2021

Developing for personalised learning: the long road from educational objectives to development and feedback.
CoRR, 2021

2020
The effect of challenge-based gamification on learning: An experiment in the context of statistics education.
Int. J. Hum. Comput. Stud., 2020

Using Big and Open Data to Generate Content for an Educational Game to Increase Student Performance and Interest.
Big Data Cogn. Comput., 2020

Developing an educational programming game for children with ADHD.
Proceedings of the 15th International Workshop on Semantic and Social Media Adaptation and Personalization, 2020

Open and Cultural Data Games for Learning.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

A Compact Sequence Encoding Scheme for Online Human Activity Recognition in HRI Applications.
Proceedings of the 21st EANN (Engineering Applications of Neural Networks) 2020 Conference, 2020

From Pixels to Notes: A Computational Implementation of Synaesthesia for Cultural Artefacts.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020

2019
Using gamification to teach forecasting in a business school setting.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

Effects of Game-Based Learning on Academic Performance and Student Interest.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Towards Evidence-informed Design Principles for Adaptive Reading Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Applications of human action analysis and recognition on wireless network infrastructures: State of the art and real world challenges.
Proceedings of the 2018 Innovations in Intelligent Systems and Applications, 2018

A Refined 3D Dataset for the Analysis of Player Actions in Exertion Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Variance-based shape descriptors for determining the level of expertise of tennis players.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Affective and Gameful Interfaces.
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017

Identifying unintentional falls in action videos using the 3D Cylindrical Trace Transform.
Proceedings of the 8th International Conference on Information, 2017

3D cylindrical trace transform based feature extraction for effective human action classification.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2016
Associating gesture expressivity with affective representations.
Eng. Appl. Artif. Intell., 2016

2015
Design of a lifestyle recommender system for the elderly: requirement gatherings in Germany and Greece.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

Fall detection using history triple features.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

The platformer experience dataset.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
Guest Editorial: Emotion in Games.
IEEE Trans. Affect. Comput., 2014

Non-manual cues in automatic sign language recognition.
Pers. Ubiquitous Comput., 2014

Player-Specific Conflict Handling Ontology.
Int. J. Serious Games, 2014

Visual Focus of Attention in Non-calibrated Environments using Gaze Estimation.
Int. J. Comput. Vis., 2014

2013
Fusing Visual and Behavioral Cues for Modeling User Experience in Games.
IEEE Trans. Cybern., 2013

Exploring trace transform for robust human action recognition.
Pattern Recognit., 2013

Induction, recording and recognition of natural emotions from facial expressions and speech prosody.
J. Multimodal User Interfaces, 2013

A cross-cultural, multimodal, affective corpus for gesture expressivity analysis.
J. Multimodal User Interfaces, 2013

Preface.
IxD&A, 2013

Player-Specific Conflict Handling Ontology.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

THETIS: Three Dimensional Tennis Shots a Human Action Dataset.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2013

Fifth International Workshop on Affective Interaction in Natural Environments (AFFINE 2013): Interacting with Affective Artefacts in the Wild.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Introduction to the special issue on affective interaction in natural environments.
ACM Trans. Interact. Intell. Syst., 2012

Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Non parametric, self organizing, scalable modeling of spatiotemporal inputs: The sign language paradigm.
Neural Networks, 2012

Does your profile say it all? Using demographics to predict expressive head movement during gameplay.
Proceedings of the Workshop and Poster Proceedings of the 20th Conference on User Modeling, 2012

Natural Interaction Multimodal Analysis: Expressivity Analysis towards Adaptive and Personalized Interfaces.
Proceedings of the Seventh International Workshop on Semantic and Social Media Adaptation and Personalization, 2012

User Modelling and Adaptive, Natural Interaction for Conflict Resolution.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Tutorials.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
The Importance of Eye Gaze and Head Pose to Estimating Levels of Attention.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Detecting human behavior emotional cues in Natural Interaction.
Proceedings of the 17th International Conference on Digital Signal Processing, 2011

Robust validation of Visual Focus of Attention using adaptive fusion of head and eye gaze patterns.
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011

Emotion in Games.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Introducing Context-Awareness and Adaptation in Telemedicine Systems.
Proceedings of the Semantics in Adaptive and Personalized Services: Methods, 2010

Modeling and delivering heterogeneous audiovisual content for group consumption.
Signal Image Video Process., 2010

SOMM: Self organizing Markov map for gesture recognition.
Pattern Recognit. Lett., 2010

Investigating shared attention with a virtual agent using a gaze-based interface.
J. Multimodal User Interfaces, 2010

Special issue on real-time affect analysis and interpretation: closing the affective loop in virtual agents and robots.
J. Multimodal User Interfaces, 2010

Multimodal user's affective state analysis in naturalistic interaction.
J. Multimodal User Interfaces, 2010

Emotion-Aware Natural Interaction.
Adv. Hum. Comput. Interact., 2010

User modeling via gesture and head pose expressivity features.
Proceedings of the 5th International Workshop on Semantic Media Adaptation and Personalization, 2010

3rd international workshop on affective interaction in natural environments (AFFINE).
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Face tracking and head pose estimation using convolutional neural networks.
Proceedings of the ACM / SSPNET 2nd International Symposium on Facial Analysis and Animation, 2010

2009
Affective Intelligence: The Human Face of AI.
Proceedings of the Artificial Intelligence: An International Perspective, 2009

Manual annotation and automatic image processing of multimodal emotional behaviors: validating the annotation of TV interviews.
Pers. Ubiquitous Comput., 2009

MPEG-4 facial expression synthesis.
Pers. Ubiquitous Comput., 2009

Introduction to the special issue on emerging multimodal interfaces.
Pers. Ubiquitous Comput., 2009

Estimation of behavioral user state based on eye gaze and head pose - application in an e-learning environment.
Multim. Tools Appl., 2009

Towards modeling embodied conversational agent character profiles using appraisal theory predictions in expression synthesis.
Appl. Intell., 2009

Special Issue on Emerging Artificial Intelligence Applications and Innovations: Papers from AIAI 2006.
Appl. Intell., 2009

Adaptive gesture recognition in Human Computer Interaction.
Proceedings of the 10th Workshop on Image Analysis for Multimedia Interactive Services, 2009

Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

A natural head pose and eye gaze dataset.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009

Feature Extraction and Selection for Inferring User Engagement in an HCI Environment.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

2008
Facial Animation and Affective Human-Computer Interaction.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

A knowledge-based sign synthesis architecture.
Univers. Access Inf. Soc., 2008

User and context adaptive neural networks for emotion recognition.
Neurocomputing, 2008

Context-Aware Medical Content Adaptation through Semantic Representation and Rules Evaluation.
Proceedings of the Third International Workshop on Semantic Media Adaptation and Personalization, 2008

Automatic sign language recognition: vision based feature extraction and probabilistic recognition scheme from multiple cues.
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008

Hand trajectory based gesture recognition using self-organizing feature maps and markov models.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

A Neuro-fuzzy Approach to User Attention Recognition.
Proceedings of the Artificial Neural Networks, 2008

A non-intrusive method for user focus of attention estimation in front of a computer monitor.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

2007
A Collaborative Filtering Approach to Personalized Interactive Entertainment using MPEG-21.
Proceedings of the Emerging Artificial Intelligence Applications in Computer Engineering, 2007

Part II: Intelligent Human-Computer Interaction.
Proceedings of the Emerging Artificial Intelligence Applications in Computer Engineering, 2007

Virtual agent multimodal mimicry of humans.
Lang. Resour. Evaluation, 2007

Robust Feature Detection for Facial Expression Recognition.
EURASIP J. Image Video Process., 2007

MPEG-21 digital items to support integration of heterogeneous multimedia content.
Comput. Commun., 2007

Educational resources and implementation of a Greek sign language synthesis architecture.
Comput. Educ., 2007

A Collaborative Filtering Approach to Personalized Interactive Entertainment using MPEG-21.
Proceedings of the WEBIST 2007, 2007

Non-Verbal Feedback on User Interest Based on Gaze Direction and Head Pose.
Proceedings of the Second International Workshop on Semantic Media Adaptation and Personalization, 2007

Mimicking adaptation processes in the human brain with neural network retraining.
Proceedings of the Artificial Intelligence and Innovations 2007: from Theory to Applications, 2007

Multimodal emotion recognition from expressive faces, body gestures and speech.
Proceedings of the Artificial Intelligence and Innovations 2007: from Theory to Applications, 2007

Modeling Naturalistic Affective States Via Facial, Vocal, and Bodily Expressions Recognition.
Proceedings of the Artifical Intelligence for Human Computing, 2007

What Should a Generic Emotion Markup Language Be Able to Represent?
Proceedings of the Affective Computing and Intelligent Interaction, 2007

The HUMAINE Database: Addressing the Collection and Annotation of Naturalistic and Induced Emotional Data.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Image and Signal Processing for Networked E-Health Applications
Synthesis Lectures on Biomedical Engineering, Morgan & Claypool Publishers, ISBN: 978-3-031-01609-7, 2006

Facial Animation and Affective Human-Computer Interaction.
Proceedings of the Encyclopedia of Multimedia, 2006

Emotional face expression profiles supported by virtual human ontology.
Comput. Animat. Virtual Worlds, 2006

Dealing with feature uncertainty in facial expression recognition.
Int. J. Intell. Syst. Technol. Appl., 2006

MPEG-21 concepts for personalized consumption of heterogeneous multimedia.
Proceedings of the First International Workshop on Semantic Media Adaptation and Personalization, 2006

Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent.
Proceedings of the Perception and Interactive Technologies, 2006

Manual Annotation and Automatic Image Processing of Multimodal Emotional Behaviours: Validating the Annotation of TV Interviews.
Proceedings of the Fifth International Conference on Language Resources and Evaluation, 2006

Manual Annotation and Automatic Image Processing of Multimodal Emotional Behaviors in TV Interviews.
Proceedings of the Artificial Intelligence Applications and Innovations, 2006

Modeling naturalistic affective states via facial and vocal expressions recognition.
Proceedings of the 8th International Conference on Multimodal Interfaces, 2006

Adaptive On-Line Neural Network Retraining for Real Life Multimodal Emotion Recognition.
Proceedings of the Artificial Neural Networks, 2006

2005
Emotion recognition through facial expression analysis based on a neurofuzzy network.
Neural Networks, 2005

An Intermediate Expressions' Generator System in the MPEG-4 Framework.
Proceedings of the Visual Content Processing and Representation, 2005

Expressive avatars in MPEG-4.
Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, 2005

Multimodal Emotion Recognition and Expressivity Analysis.
Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, 2005

Combination of multiple extraction algorithms in the detection of facial features.
Proceedings of the 2005 International Conference on Image Processing, 2005

Confidence-Based Fusion of Multiple Feature Cues for Facial Expression Recognition.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2005

Facial and Body Feature Extraction for Emotionally-Rich HCI.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
Web Access to Large Audiovisual Assets Based on User Preferences.
Multim. Tools Appl., 2004

Electronic Roads in Historical Documents: A Student Oriented Approach.
Educ. Inf. Technol., 2004

Adaptive Rule-Based Facial Expression Recognition.
Proceedings of the Methods and Applications of Artificial Intelligence, 2004

Emotion synthesis in the MPEG-4 framework.
Proceedings of the IEEE 6th Workshop on Multimedia Signal Processing, 2004

Emotion Analysis in Man-Machine Interaction Systems.
Proceedings of the Machine Learning for Multimodal Interaction, 2004

Towards an integrated personalized interactive video environment.
Proceedings of the Sixth IEEE International Symposium on Multimedia Software Engineering, 2004

Emotion Synthesis in Virtual Environments.
Proceedings of the Enterprise Information Systems VI, 2004

Developing an e-Learning Platform for the Greek Sign Language.
Proceedings of the Computers Helping People with Special Needs, 2004

Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting.
Proceedings of the 30th EUROMICRO Conference 2004, 31 August, 2004

2003
Intelligent One-Stop-Shop Travel Recommendations Using an Adaptive Neural Network and Clustering of History.
J. Inf. Technol. Tour., 2003

The Electronic Road: Personalized Content Browsing.
IEEE Multim., 2003

Emotionally-rich virtual worlds with emotion synthesis.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

Online Gaming and Emotion Representation.
Proceedings of the Visual Content Processing and Representation, 2003

Emotion representation for online gaming.
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003

MPEG-4: one multimedia standard to unite all.
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003

An Intelligent Scheme for Facial Expression Recognition.
Proceedings of the Artificial Neural Networks and Neural Information Processing, 2003

Towards Supporting the Teaching of History Using an Intelligent Information System that Relies on the Electronic Road Metaphor.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Combining Synchronous and Asynchronous Distance Learning for Adult Education: The Greek Army Case.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Use of finite element method in 3D structure and motion estimation of nonrigid objects.
Proceedings of the Human Vision and Electronic Imaging VIII, 2003

Emotionally-rich Man-machine Interaction Based on Ges-ture Analysis.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
Parameterized Facial Expression Synthesis Based on MPEG-4.
EURASIP J. Adv. Signal Process., 2002

2001
Visual Information Retrieval From Annotated Large Audiovisual Assets Based On User Profiling And Collaborative Recommendations.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

2000
Effective access to large audiovisual assets based on user preferences.
Proceedings of the ACM Multimedia 2000 Workshops, Los Angeles, CA, USA, October 30, 2000

Moving to continuous facial expression space using the MPEG-4 facial definition parameter (FDP) set.
Proceedings of the Human Vision and Electronic Imaging V, 2000

A fuzzy system for emotion classification based on the MPEG-4 facial definition parameter set.
Proceedings of the 10th European Signal Processing Conference, 2000

1999
Efficient use of content-based retrieval in quick browsing: a realization.
Proceedings of the Third IEEE Workshop on Multimedia Signal Processing, 1999

1998
A Simplified Representation of 3D Human Faces adapted from 2D Images.
Proceedings of the Noblesse Workshop on Non-Linear Model Based Image Analysis, 1998

Efficient browsing in multimedia databases using intelligent agents and content-based retrieval schemes.
Proceedings of the Second IEEE Workshop on Multimedia Signal Processing, 1998

The rendering pipeline in the classroom: a diversified approach.
Proceedings of the 6th Annual Conference on the Teaching of Computing and the 3rd Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 1998


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