Konstantinos Papangelis
Orcid: 0000-0001-5094-9837
According to our database1,
Konstantinos Papangelis
authored at least 68 papers
between 2013 and 2024.
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Bibliography
2024
<i>Pokémon GO</i> as an Advertising Platform: The Case for Locative Advertising in Location-based Games.
Games Res. Pract., March, 2024
Proc. ACM Hum. Comput. Interact., 2024
From explainable to interactive AI: A literature review on current trends in human-AI interaction.
Int. J. Hum. Comput. Stud., 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring Visual Scanning in Augmented Reality: Perspectives From Deaf and Hard of Hearing Users.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
ACM Trans. Comput. Hum. Interact., August, 2023
How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going.
Proc. ACM Hum. Comput. Interact., 2023
Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments.
Int. J. Hum. Comput. Interact., 2023
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Four Challenges for IML Designers: Lessons of an Interactive Customer Segmentation Prototype in a Global Manufacturing Company.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Communication and Collaboration Among DHH People in a Co-located Collaborative Multiplayer AR Environment.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO.
Internet Res., 2022
Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster.
Proceedings of the HCI in Games, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks.
ACM Trans. Soc. Comput., 2021
Casual and Hardcore Player Traits and Gratifications of Pokémon GO, Harry Potter: Wizards Unite, Ingress.
CoRR, 2021
Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems "in the Wild".
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments.
IEEE Trans. Vis. Comput. Graph., 2020
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.
ACM Trans. Comput. Hum. Interact., 2020
In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China.
Proc. ACM Hum. Comput. Interact., 2020
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices.
Hum. centric Comput. Inf. Sci., 2020
Behav. Inf. Technol., 2020
Motivational Principles and Personalisation Needs for Geo-Crowdsourced Intangible Cultural Heritage Mobile Applications.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020
Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Completing a Crowdsourcing Task Instead of an Assignment; What do University Students Think?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Macrotask Crowdsourcing, 2019
Advanced technologies and systems for collaboration and computer supported cooperative work.
Future Gener. Comput. Syst., 2019
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments.
Future Gener. Comput. Syst., 2019
Future Gener. Comput. Syst., 2019
Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform.
CoRR, 2019
The Smart<sup>2</sup> Speaker Blocker: An Open-Source Privacy Filter for Connected Home Speakers.
CoRR, 2019
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019
The Changing Landscape of Crowdsourcing in China: From Individual Crowdworkers to Crowdfarms.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019
Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games.
Proceedings of the Geospatial Technologies for Local and Regional Development, 2019
2018
When Crowds Give You Lemons: Filtering Innovative Ideas using a Diverse-Bag-of-Lemons Strategy.
Proc. ACM Hum. Comput. Interact., 2018
J. Univers. Comput. Sci., 2018
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments.
Hum. centric Comput. Inf. Sci., 2018
Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
2017
J. Web Semant., 2017
Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
Audio Technology and Mobile Human Computer Interaction: From Space and Place, to Social Media, Music, Composition and Creation.
Int. J. Mob. Hum. Comput. Interact., 2017
Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Mapping Media and Meaning: Autoethnography as an Approach to Designing Personal Heritage Soundscapes.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
2016
VRMController: an input device for navigation activities in virtual reality environments.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
New directions for preserving intangible cultural heritage through the use of mobile technologies.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Co-Design for Harm Reduction Systems with Online Communities of Bodybuilding Steroid Users.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
2015
User driven design of real time passenger information solutions for supporting rural passengers in the context of disruption.
PhD thesis, 2015
Lessons Learned from the Development of a Rural Real Time Passenger Information System.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Comparing the Trade-off of Believability and Performance of Abstract Intelligent Agents and Humans Playing Super Mario Bros.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
2014
Mobile phones, sensors & the crowd: lessons learnt from development of a real-time travel information system.
Proceedings of the First International Conference on IoT in Urban Space, 2014
People, Plans and Place: Understanding and Supporting Responses to Rural Public Transport Disruption.
Proceedings of the 11th International Conference on the Design of Cooperative Systems, 2014
2013
Proceedings of the 6th International Workshop on Semantic Sensor Networks co-located with the 12th International Semantic Web Conference (ISWC 2013), 2013
GetThere: A Rural Passenger Information System Utilising Linked Data & Citizen Sensing.
Proceedings of the ISWC 2013 Posters & Demonstrations Track, 2013
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments, 2013