Konstantinos Georgiadis

Orcid: 0000-0003-2277-5256

According to our database1, Konstantinos Georgiadis authored at least 16 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
<i>Gamebrics</i>: Design, implementation and practical evaluation of analytical rubrics in serious game play.
J. Comput. Assist. Learn., October, 2024

Learning Analytics-Supported Learning Design for a Dutch Distance Learning University.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

2023
TRICKVOS: A Bag of Tricks for Video Object Segmentation.
Proceedings of the IEEE International Conference on Image Processing, 2023

LP-IOANet: Efficient High Resolution Document Shadow Removal.
Proceedings of the IEEE International Conference on Acoustics, 2023

Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2022
Cognitive analytics platform with AI solutions for anomaly detection.
Comput. Ind., 2022

Adaptive Mask-Based Pyramid Network for Realistic Bokeh Rendering.
Proceedings of the Computer Vision - ECCV 2022 Workshops, 2022

2021
Representation learning schemes of multichannel encephalographic signals for Brain Computer Interfaces
PhD thesis, 2021

On the Robustness of Stealth Assessment.
IEEE Trans. Games, 2021

2020
Artificial intelligence moving serious gaming: Presenting reusable game AI components.
Educ. Inf. Technol., 2020

2019
Reinforcing Stealth Assessment in Serious Games.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Bolstering Stealth Assessment in Serious Games.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool.
Proceedings of the IEEE Conference on Games, 2019

2018
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Computational Modelling of Pathogenic Protein Behaviour-Governing Mechanisms in the Brain.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2018, 2018

2015
EEG Assessment of Surprise Effects in Serious Games.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015


  Loading...