Konstantinos Chorianopoulos
Orcid: 0000-0002-5999-9387
According to our database1,
Konstantinos Chorianopoulos
authored at least 109 papers
between 2001 and 2021.
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Bibliography
2021
Multimodal Technol. Interact., 2021
Employing Social Interactions of Multiplayer Role-Playing Games in a Serious Game - The Case of maSters of AIR (SAIR).
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game: Programming Human-Robot Interactions within a Collaborative Learning Open Space.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021
2020
Older Adults and Web 2.0 Storytelling Technologies: Probing the Technology Acceptance Model through an Age-related Perspective.
Int. J. Hum. Comput. Interact., 2020
Implicit factors related to Greek older adults' perceived usability of online technologies: an exploratory study.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020
Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
Multimodal Technol. Interact., 2019
ACM Trans. Comput. Educ., 2019
The effects of video game making within science content on student computational thinking skills and performance.
Interact. Technol. Smart Educ., 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Insights on Older Adults' Attitudes and Behavior Through the Participatory Design of an Online Storytelling Platform.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
2018
Programming video games and simulations in science education: exploring computational thinking through code analysis.
Interact. Learn. Environ., 2018
Programming touch and full-body interaction with a remotely controlled robot in a secondary education STEM course.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018
ActionTrip: automating egocentric video production through gestural interaction and landmark awareness.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018
2017
Teaching Programming in Secondary Education Through Embodied Computing Platforms: Robotics and Wearables.
ACM Trans. Comput. Educ., 2017
Citizen science for pedestrian cartography: collection and moderation of walkable routes in cities through mobile gamification.
Hum. centric Comput. Inf. Sci., 2017
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes.
Br. J. Educ. Technol., 2017
Programming Human-Robot Interactions in Middle School: The Role of Mobile Input Modalities in Embodied Learning.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
2016
Health Informatics J., 2016
Design and implement chords and personal windows for multi-user collaboration on a large multi-touch vertical display.
Hum. centric Comput. Inf. Sci., 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Workshop in Primary and Secondary Computing Education, 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the 6th International Conference on Information, 2015
Proceedings of the 4th IEEE/ACM International Workshop on Games and Software Engineering, 2015
Mapito.org: Open Geographic Platform for Locative Media Apps.
Proceedings of the Hybrid City 2015: Data to the People, 2015
Proceedings of the IEEE Global Engineering Education Conference, 2015
2014
Multim. Tools Appl., 2014
Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice.
Int. J. Serious Games, 2014
Int. J. Artif. Intell. Tools, 2014
Real-Time Monitoring of Flu Epidemics through Linguistic and Statistical Analysis of Twitter Messages.
Proceedings of the 9th International Workshop on Semantic and Social Media Adaptation and Personalization, 2014
Proceedings of the 18th Panhellenic Conference on Informatics, 2014
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
Social Video Retrieval: Research Methods in Controlling, Sharing, and Editing of Web Video.
Proceedings of the Social Media Retrieval, 2013
Understanding children's behavior in an asynchronous video-mediated communication environment.
Pers. Ubiquitous Comput., 2013
Investigating Facebook's acceptance and satisfaction: a study in the Greek university community.
Int. J. Soc. Humanist. Comput., 2013
Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit.
Int. J. Mob. Learn. Organisation, 2013
Could you help me to change the variables?: comparing instruction to encouragement for teaching programming.
Proceedings of the 8th Workshop in Primary and Secondary Computing Education, 2013
Proceedings of the Serious Games Development and Applications, 2013
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, 2013
Proceedings of the 11th European Conference on Interactive TV and Video, 2013
Proceedings of the 11th European Conference on Interactive TV and Video, 2013
2012
Efficient Video Indexing on the Web: A System that Leverages User Interactions with a Video Player
CoRR, 2012
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the ACM multimedia 2012 workshop on Crowdsourcing for multimedia, 2012
Evaluation of user engagement and message comprehension in a pervasive software installation.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012
"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Creative and open software engineering practices and tools in maker community projects.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
2011
Evaluation of Tip-Activated and Push-Button Infrared Pens for Interactive Whiteboards.
Proceedings of the 15th Panhellenic Conference on Informatics, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the 9th International Interactive TV&Video Conference, 2011
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011
VideoPal: Exploring Asynchronous Video-Messaging to Enable Cross-Cultural Friendships.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011
2010
Proceedings of the Mobile TV: Customizing Content and Experience, 2010
Proceedings of the Shared Encounters, 2010
Introduction to the special issue on multimedia intelligent services and technologies.
Multim. Syst., 2010
Efficient Video Indexing on the Web: A System That Crowdsources User Interactions with a Video Player.
Proceedings of the User Centric Media - Second International ICST Conference, 2010
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
2009
Found. Trends Hum. Comput. Interact., 2009
Proceedings of the PCI 2009, 2009
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009
Proceedings of the Social Interactive Television, 2009
2008
Encyclopedia of Wireless and Mobile Communications, 2008
Multim. Syst., 2008
Int. J. Hum. Comput. Interact., 2008
Int. J. Hum. Comput. Interact., 2008
Interactivity and user participation in the television lifecycle: creating, sharing, and controlling content.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008
Interaction Design in Television Voting: A Usability Study on Music TV and Input Devices.
Proceedings of the Changing Television Environments, 6th European Conference, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
2007
Telematics Informatics, 2007
J. Virtual Real. Broadcast., 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Univers. Access Inf. Soc., 2006
Proceedings of the 14th ACM International Conference on Multimedia, 2006
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006
2004
Comput. Entertain., 2004
User interface development for interactive television: extending a commercial DTV platform to the virtual channel API.
Comput. Graph., 2004
2003
Intelligent user interfaces in the living room: usability design for personalized television applications.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003
Needs and Gratifications for Interactive TV Applications: Implications for Designers.
Proceedings of the 36th Hawaii International Conference on System Sciences (HICSS-36 2003), 2003
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Proceedings of the Universal Access: Theoretical Perspectives, 2002
2001
Information Systems in the Living Room: A Case Study of Personalized Interactive TV Design.
Proceedings of the 9th European Conference on Information Systems, 2001