Konrad Tollmar

Orcid: 0000-0002-9554-0071

According to our database1, Konrad Tollmar authored at least 66 papers between 1992 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories.
IEEE Trans. Games, March, 2024

Improving Generalization in Game Agents with Data Augmentation in Imitation Learning.
Proceedings of the IEEE Congress on Evolutionary Computation, 2024

2023
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning.
CoRR, 2023

Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning.
Proceedings of the IEEE Conference on Games, 2023

Generating Personas for Games with Multimodal Adversarial Imitation Learning.
Proceedings of the IEEE Conference on Games, 2023

2022
Voice2Face: Audio-driven Facial and Tongue Rig Animations with cVAEs.
Comput. Graph. Forum, December, 2022

CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories.
CoRR, 2022

Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Adversarial Reinforcement Learning for Procedural Content Generation.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Augmenting Automated Game Testing with Deep Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2020

Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Immersivemote: combining foveated AI and streaming for immersive remote operations.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Gaze-Aware Streaming Solutions for the Next Generation of Mobile VR Experiences.
IEEE Trans. Vis. Comput. Graph., 2018

Demonstration of Gaze-Aware Video Streaming Solutions for Mobile VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Demonstration of a low-cost hyper-realistic testbed for designing future onboard experiences.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

DriverSense: a hyper-realistic testbed for the design and evaluation of novel user interfaces in self-driving vehicles.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Gaze- and qoe-aware video streaming solutions for mobile VR.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Beyond foveal rendering: smart eye-tracking enabled networking (SEEN).
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

QoE design tradeoffs for foveated content provision.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

Human-to-AI Interfaces for Enabling Future Onboard Experiences.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016

Energy saving approaches for video streaming on smartphone based on QoE modeling.
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016

2015
QoE-aware optimization for video delivery and storage.
Proceedings of the 16th IEEE International Symposium on A World of Wireless, 2015

Boosting Mobile Experience Sampling with Social Media.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Towards QoE-aware adaptive video streaming.
Proceedings of the 23rd IEEE International Symposium on Quality of Service, 2015

2014
Communiplay: a field study of a public display mediaspace.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change.
ACM Trans. Comput. Hum. Interact., 2013

Evaluation of Energy Profiles for Mobile Video Prefetching in Generalized Stochastic Access Channels.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2013

Mobile Music Business Models in Asia's Emerging Markets.
Proceedings of the 12th International Conference on Mobile Business, 2013

The power of mobile notifications to increase wellbeing logging behavior.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Mobile Health Mashups: Making sense of multiple streams of wellbeing and contextual data for presentation on a mobile device.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

Energy Consumption Reduction via Context-Aware Mobile Video Pre-fetching.
Proceedings of the 2012 IEEE International Symposium on Multimedia, 2012

2011
Mobile wellness: collecting, visualizing and interacting with personal health data.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

2009
The mobile Oracle: a tool for early user involvement.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Exploring future challenges for haptic, audio and visual interfaces for mobile maps and location based services.
Proceedings of the Second International Workshop on Location and the Web, 2009

Exploring User Requirements for Non-visual Mobile Navigation Systems.
Proceedings of the Human-Computer Interaction, 2009

2008
A Picture is Worth a Thousand Keywords: Exploring Mobile Image-Based Web Searching.
Adv. Hum. Comput. Interact., 2008

The memory stone: a personal ICT device in health care.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2007
A picture is worth a thousand keywords: exploring mobile image-based web search.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

2006
Being and mixing: designing interactive soundscapes.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

2005
A picture is worth a thousand keywords: image-based object search on a mobile platform.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Navigating in virtual environments using a vision-based interface.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

IDeixis - Searching the Web with Mobile Images for Location-Based Information.
Proceedings of the Mobile Human-Computer Interaction, 2004

Searching the Web with Mobile Images for Location Recognition.
Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2004), with CD-ROM, 27 June, 2004

IDeixis: image-based Deixis for finding location-based information.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
User Study of Video-Mediated Communication in the Domestic Environment With Intellectually Disabled Persons.
Int. J. Hum. Comput. Interact., 2003

Perceptive Presence.
IEEE Computer Graphics and Applications, 2003

Activity Zones for Context-Aware Computing.
Proceedings of the UbiComp 2003: Ubiquitous Computing, 2003

Gesture + Play Exploring Full-Body Navigation for Virtual Environments.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2003

Gesture + play: full-body interaction for virtual environments.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Activity maps for location-aware computing.
Proceedings of the 6th IEEE Workshop on Applications of Computer Vision (WACV 2002), 2002

Understanding remote presence.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002

Face-Responsive Interfaces: From Direct Manipulation to Perceptive Presence.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

2001
Private and public digital domestic spaces.
Int. J. Hum. Comput. Stud., 2001

VideoCafé - exploring mediaspaces in public places within organizations.
Behav. Inf. Technol., 2001

2000
Private and public spaces: the use of video mediated communication in a future home environment.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Virtually Living Together: A Design Framework for New Communication Media.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
Video Mediated Communication for Domestic Environments - Architectural and Technological Design.
Proceedings of the Cooperative Buildings, 1999

1998
The Dwelling as a Place for Work.
Proceedings of the Cooperative Buildings, 1998

1996
Supporting Social Awareness @ Work Design and Experience.
Proceedings of the CSCW '96, 1996

The Freedom to Work from an Arbitiary Position.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
The design and building of the graphic user interface for the collaborative desktop.
Comput. Graph., 1995

1994
The collaborative desktop: an environment for computer supported cooperative work.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
CoDesk - An Interface to TheKnowledgeNet.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

1992
CoDesk-Implementation.
Proceedings of the CSCW 1992 Tools and Technologies Workshop, 1992


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