Kok-Lim Low

Orcid: 0000-0001-6837-5835

According to our database1, Kok-Lim Low authored at least 47 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Community-driven Course and Tool Development for CS1.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

Visualizing Environments of Modern Scripting Languages.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2021
Shrinking JavaScript for CS1.
Proceedings of the 2021 ACM SIGPLAN International Symposium on SPLASH-E, 2021

2019
Warping-Based Stereoscopic 3D Video Retargeting With Depth Remapping.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

2018
Aesthetics-Driven Stereoscopic 3-D Image Recomposition With Depth Adaptation.
IEEE Trans. Multim., 2018

2015
Generating animated paper pop-ups from the motion of articulated characters.
Vis. Comput., 2015

Guided path tracing using clustered virtual point lights.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Semantics-Preserving Warping for Stereoscopic Image Retargeting.
Proceedings of the Image and Video Technology - 7th Pacific-Rim Symposium, 2015

Stereoscopic image warping for enhancing composition aesthetics.
Proceedings of the 3rd IAPR Asian Conference on Pattern Recognition, 2015

2014
Surface and Contour-Preserving Origamic Architecture Paper Pop-Ups.
IEEE Trans. Vis. Comput. Graph., 2014

Multi-style paper pop-up designs from 3D models.
Comput. Graph. Forum, 2014

Creating animated pop-up books from the motion of 3D articulated characters.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Automatic Paper Sliceform Design from 3D Solid Models.
IEEE Trans. Vis. Comput. Graph., 2013

Generating multi-style paper pop-up designs using 3D primitive fitting.
Proceedings of the SIGGRAPH Asia 2013, 2013

Dense image correspondence under large appearance variations.
Proceedings of the IEEE International Conference on Image Processing, 2013

Direct and progressive reconstruction of dual photography images.
Proceedings of the IEEE International Conference on Image Processing, 2013

Reconstruction of depth and normals from interreflections.
Proceedings of the IEEE International Conference on Image Processing, 2013

2012
Efficient screen-space approach to high-quality multiscale ambient occlusion.
Vis. Comput., 2012

Enhancing visual dominance by semantics-preserving image recomposition.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Aligning images in the wild.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
Saliency retargeting: An approach to enhance image aesthetics.
Proceedings of the IEEE Workshop on Applications of Computer Vision (WACV 2011), 2011

SandCanvas: new possibilities in sand animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Interactive motion deblurring using light streaks.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

SandCanvas: new possibilities in sand animation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

SandCanvas: a multi-touch art medium inspired by sand animation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Real-time CSG rendering using fragment sort.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Multi-resolution screen-space ambient occlusion.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2009
Saliency-enhanced image aesthetics class prediction.
Proceedings of the International Conference on Image Processing, 2009

Fast visualization of complex 3D models using displacement mapping.
Proceedings of the Graphics Interface 2009 Conference, 2009

Automatic registration of color images to 3D geometry.
Proceedings of the 2009 Computer Graphics International Conference, 2009

2007
Predetermination of ICP Registration Errors And Its Application to View Planning.
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007

2006
View planning for range acquisition of indoor environments.
PhD thesis, 2006

Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Immersive Electronic Books for Surgical Training.
IEEE Multim., 2005

2004
Combining Head-Mounted and Projector-Based Displays for Surgical Training.
Presence Teleoperators Virtual Environ., 2004

Automatic Image Alignment for 3D Environment Modeling.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

2003
Computing a View Frustum to Maximize an Object's Image Area.
J. Graphics, GPU, & Game Tools, 2003

Combining Head-Mounted and Projector-Based Displays for Surgical Training.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Monticello Through the Window.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

Reliable and Rapidly-Converging ICP Algorithm Using Multiresolution Smoothing.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Blending Multiple Views.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

2001
Life-sized projector-based dioramas.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Shader Lamps: Animating Real Objects With Image-Based Illumination.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Interacting with spatially augmented reality.
Proceedings of the 1st International Conference on Computer Graphics, 2001

1999
Computing bounding volume hierarchies using model simplification.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
Collision detection framework using model simplification.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Model Simplification Using Vertex-Clustering.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997


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