Koji Mikami
Orcid: 0000-0003-0530-2203
According to our database1,
Koji Mikami
authored at least 25 papers
between 2002 and 2020.
Collaborative distances:
Collaborative distances:
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Bibliography
2020
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020
2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Proceedings of the 2018 International Conference on Cyberworlds, 2018
2017
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017
2016
Comput. Graph., 2016
Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden, 2016
Adaptable game experience through procedural content generation and brain computer interface.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2015
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015
2014
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
2013
Reproduction of the behavior of the wet cloths taking the atmospheric pressure into account.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
2012
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
2010
Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan.
Comput. Graph., 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
Proceedings of the IEEE International Conference on Control Applications, 2010
2009
Construction trial of a practical education curriculum for game development by industry/university collaboration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2006
Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
2003
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002