Koji Mikami

Orcid: 0000-0003-0530-2203

According to our database1, Koji Mikami authored at least 25 papers between 2002 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2020
Proposal of a Task Management Tool to Promote Student Volunteer Autonomy.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

2018
Polygon reduction for collision using navigation Voxel and QEM.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Analyzing the relationship between pressure sensitivity and player experience.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Fatigue Prediction and Intervention for Continuous Play in Video Games.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
Textured splat based rendering for stylized shading.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

2016
Effectiveness of Game Jam-based iterative program for game production in Japan.
Comput. Graph., 2016

Analysis of camera work in horror movies.
Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden, 2016

Adaptable game experience through procedural content generation and brain computer interface.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Controllable region via texture projection for stylized shading.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Game jam based iterative curriculum for game production in Japan.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

2014
Practical region control in projective texture for stylized shading.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Reproduction of the behavior of the wet cloths taking the atmospheric pressure into account.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Shape oriented line drawing in real-time 3DCG.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Visual simulation of aurora movement.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan.
Comput. Graph., 2010

Measuring interest in linear single player FPS games.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Model Predictive Assisting Control of Vehicle Following Task based on Driver Model.
Proceedings of the IEEE International Conference on Control Applications, 2010

2009
Construction trial of a practical education curriculum for game development by industry/university collaboration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Workshop: digital character making.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2006
Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2003
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Diorama engine: a 3D video storyboard editor for 3D computer animation.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002


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