Ko-Chiu Wu

Orcid: 0000-0002-9086-1044

According to our database1, Ko-Chiu Wu authored at least 31 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Impact of information accessibility and diagnosticity on eye movements of children searching for information.
Electron. Libr., 2024

The Design of an AI Integrated Service Platform for Infants and Children Care.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2024

Influence of Landmark Pictures and Induced Text on User Selection in Wayfinding Decision.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2024

Hypnagogia Low Arousal Clock for Reducing Sleep Disruption with IoT Environmental Monitoring.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Measuring Objective and Subjective Thermal Comfort Data for Outdoor Pedestrians in Subtropical Urban Canyons.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

2023
Role of Perceived Ease of Use for Augmented Reality App Designed to Help Children Navigate Smart Libraries.
Int. J. Hum. Comput. Interact., August, 2023

Web-based drawing for students with different learning styles and cognitive abilities.
Educ. Inf. Technol., 2023

Exploring Creativity of Designers in Children's Library Navigation APP Design with Design Thinking Workshop.
Proceedings of the 8th International Conference on Information and Education Innovations, 2023

Emotion Wheel: Getting Feedback through Mobile Application after Children Reading Books.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2023

Impacts of Information Accessibility and Diagnosticity on Children's Visual Perception of Recommended Books.
Proceedings of the Human-Computer Interaction, 2023

A Dynamic Fitness Game Content Generation System Based on Machine Learning.
Proceedings of the Artificial Intelligence in HCI, 2023

Ubiquitous Biofeedback Game Induce Relaxation in Brief Behavioral Treatment for Insomnia.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Beating Procrastination: Interface Design of an Affective Task Management APP.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Desensitization Diary: Integrating EMDR with Constructive Worry for Improving Trauma-Related Insomnia.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

2022
Library collections promotion for preadolescents using social media marketing strategies.
Libr. Hi Tech, 2022

Blooming: A Handheld Device Using Flywheel to Simulates Various Multi-Force Feedback.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2022

Evaluation of the User Usability of the Children's Library Book Search Interactive App.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2022

Development of a Children's Library Application with Gamification Elements to Enhance the Intrinsic Motivation.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2022

A preliminary study on interdisciplinary programming learning based on cloud computing low-code development platform.
Proceedings of the International Conference on Computer and Applications, 2022

MusicTongue: A Tongue-Training Exergame Design for the Older Adults.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Analysis of Brainwaves to Measuring Music Tone Impact on Behavior of ADHD Children.
Proceedings of the Universal Access in Human-Computer Interaction. Design Methods and User Experience, 2021

2020
Recognizing Situational Color and Facial Emotions through Children's Interactive Games.
Proceedings of the ICDTE 2020: The 4th International Conference on Digital Technology in Education, 2020

2019
Effect of Virtual Reality at Exhibitions on Visitor Experiences Underpinned by Museum Studies: "Seeing The Past Through The Present - The Virtual Reality Of The Taipei West District Beimen VR Tour".
Proceedings of the IEEE 2nd International Conference on Knowledge Innovation and Invention, 2019

Game-based Learning and Augmented Reality Navigation APP for Children's Libraries.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

Utilization of 5 Senses as Composition of Network Communication for Format of Future Travelling.
Proceedings of the 2019 7th International Conference on Computer and Communications Management, 2019

2018
Emotions and eye-tracking of differing age groups searching on e-book wall.
Aslib J. Inf. Manag., 2018

2017
Inclusive Design Thinking for Accessible Signage in Urban Parks in Taiwan.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

2016
How curiosity and uncertainty shape children's information seeking behaviors.
Libr. Hi Tech, 2016

Children use second-and third-dimensional digital library interfaces.
Libr. Hi Tech, 2016

Affective choosing of clustering and categorization representations in e-book interfaces.
Aslib J. Inf. Manag., 2016

2015
Affective surfing in the visualized interface of a digital library for children.
Inf. Process. Manag., 2015


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