Klaus Opwis
Orcid: 0000-0003-0509-8070
According to our database1,
Klaus Opwis
authored at least 83 papers
between 1986 and 2024.
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Bibliography
2024
Development and Validation of a Positive-Item Version of the Visual Aesthetics of Websites Inventory: The VisAWI-Pos.
Int. J. Hum. Comput. Interact., October, 2024
Zooming in: The role of nonverbal behavior in sensing the quality of collaborative group engagement.
Int. J. Comput. Support. Collab. Learn., June, 2024
Measurement practices in user experience (UX) research: a systematic quantitative literature review.
Frontiers Comput. Sci., 2024
CoRR, 2024
Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The psychology of esports players' <i>ELO Hell</i>: Motivated bias in <i>League of Legends</i> and its impact on players' overestimation of skill.
Comput. Hum. Behav., October, 2023
How compliance with web accessibility standards shapes the experiences of users with and without disabilities.
Int. J. Hum. Comput. Stud., 2023
Frontiers Comput. Sci., 2023
2022
Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media.
Frontiers Virtual Real., 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2020
My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments.
Proceedings of the Computers Helping People with Special Needs, 2020
2019
Comput. Hum. Behav., 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
2018
Aesthetics in Context - The Role of Aesthetics and Usage Mode for a Website's Success.
Interact. Comput., 2018
Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning.
Comput. Hum. Behav., 2018
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites.
Proceedings of the Computers Helping People with Special Needs, 2018
"In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI).
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
J. Media Psychol. Theor. Methods Appl., 2017
Is It Still Where I Expect It? - Users' Current Expectations of Interface Elements on the Most Frequent Types of Websites.
Interact. Comput., 2017
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance.
Comput. Hum. Behav., 2017
Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users' visual aesthetic perception.
Comput. Hum. Behav., 2015
Comput. Hum. Behav., 2015
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
A systematic review of quantitative studies on the enjoyment of digital entertainment games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Response to the Reviews on Bargas-Avila <i>et al.</i> (2009) 'Intranet Satisfaction Questionnaire: Development and Validation of a Questionnaire to Measure User Satisfaction with the Intranet'.
Interact. Comput., 2013
Location matters, especially for non-salient features-An eye-tracking study on the effects of web object placement on different types of websites.
Int. J. Hum. Comput. Stud., 2013
Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements.
Proceedings of the First International Conference on Gameful Design, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Disassembling gamification: the effects of points and meaning on user motivation and performance.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
User-friendly locations of error messages in web forms: Put them on the right side of the erroneous input field.
Interact. Comput., 2012
The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments.
Int. J. Hum. Comput. Stud., 2012
Is beautiful really usable? Toward understanding the relation between usability, aesthetics, and affect in HCI.
Comput. Hum. Behav., 2012
2011
The Role of Visual Complexity in Affective Reactions to Webpages: Subjective, Eye Movement, and Cardiovascular Responses.
IEEE Trans. Affect. Comput., 2011
The organization of interaction design pattern languages alongside the design process.
Interact. Comput., 2011
Enhancing online forms: Use format specifications for fields with format restrictions to help respondents.
Interact. Comput., 2011
Vertical versus dynamic menus on the world wide web: Eye tracking study measuring the influence of menu design and task complexity on user performance and subjective preference.
Comput. Hum. Behav., 2011
Working towards Usable Forms on the World Wide Web: Optimizing Date Entry Input Fields.
Adv. Hum. Comput. Interact., 2011
Working towards Usable Forms on the Worldwide Web: Optimizing Multiple Selection Interface Elements.
Adv. Hum. Comput. Interact., 2011
2010
Mental models for web objects: Where do users expect to find the most frequent objects in online shops, news portals, and company web pages?
Interact. Comput., 2010
Int. J. Hum. Comput. Stud., 2010
Comput. Hum. Behav., 2010
Comput. Hum. Behav., 2010
Adv. Hum. Comput. Interact., 2010
ZeGo: Development and Validation of a Short Questionnaire to Measure User Satisfaction with e-Government Portals.
Adv. Hum. Comput. Interact., 2010
2009
Error prevention in online forms: Use color instead of asterisks to mark required-fields.
Interact. Comput., 2009
Visual complexity of websites: Effects on users' experience, physiology, performance, and memory.
Int. J. Hum. Comput. Stud., 2009
Intranet satisfaction questionnaire: Development and validationof a questionnaire to measure user satisfaction with the Intranet.
Comput. Hum. Behav., 2009
Cognitive Load in eCommerce Applications - Measurement and Effects on User Satisfaction.
Adv. Hum. Comput. Interact., 2009
2008
Beyond web content accessibility guidelines: Design of enhanced text user interfaces for blind internet users.
Int. J. Hum. Comput. Stud., 2008
2007
Usable error message presentation in the World Wide Web: Do not show errors right away.
Interact. Comput., 2007
Are Engineers Condemned to Design? A Survey on Software Engineering and UI Design in Switzerland.
Proceedings of the Human-Computer Interaction, 2007
2006
NeuroImage, 2006
2000
Kognitionswissenschaft, 2000
1995
Problemlösen in der Physik: das kognitive Simulationsmodell Sepia.
Künstliche Intell., 1995
1989
Mentale Modelle dynamischer Systeme: Analyse und Weiterführung methodischer Grundlagen von psychologischen Experimenten zum Umgang von Personen mit Systemen.
PhD thesis, 1989
Domain representation and student modelling in a microworld for elastic impacts.
Proceedings of the Mental Models and Human-Computer Interaction 2 [selected papers of the 8th Interdisciplinary Workshop in Informatics and Psychology, 1989
Proceedings of the Computer Assisted Learning, 2nd International Conference, 1989
1986
Wissenspsychologie: Forschungsfragen, Anwendungsperspektiven, Bezüge zur Künstlichen Intelligenz.
Proceedings of the GWAI-86 und 2. Österreichische Artificial-Intelligence-Tagung, 1986