Kiyoshi Tomimatsu

According to our database1, Kiyoshi Tomimatsu authored at least 46 papers between 2005 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Digital Media Art Utilizing Traditional Animation Digital Video Expression Using Projection Mapping and Multi Screen Technique.
Proceedings of the Intelligent Human Systems Integration, 2018

Scentgraphy - Interactive Installation of Scent Communication.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Breath Is to Be Perceived - Breathing Signal Sharing Involved in Remote Emotional Communication.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

A Study of Digital Media Art Utilizing 2D Animation: Digital Video Expression Using Projection Mapping and Multi Screen Techniques.
Proceedings of the Advances in Human Factors in Simulation and Modeling, 2017

2016
Unframes: Extendible Interface and Investigations of Its Usages.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2014
Card games as interface for massively multiplayer online games.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

A Heuristic Model of Vibrotactile Haptic Feedbacks Elicitation Based on Empirical Review.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

Challenge Design and Categorization in Video Game Design.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Using Color Guidance to Improve on Usability in Interactive Environments.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

2013
An interactive toolkit for designing vibrotactile haptic messages.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

Green technology and wearable haptic feedback display with 5×12 arrays of vibrotactile actuators.
Proceedings of the IEEE Third International Conference on Consumer Electronics, 2013

New Potential of E-learning by Re-utilizing Open Content Online - TED NOTE: English Learning System as an Auto-assignment Generator.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

Mapping Texture Phase Diagram of Artificial Haptic Stimuli Generated by Vibrotactile Actuators.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

Design of a Wearable Haptic Vest as a Supportive Tool for Navigation.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

User Involvement in Idea Brainstorming of Design Process: Finding the Effective Strategy in Social Network Service.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Enabling Interactive Surfaces by Using Mobile Device and Conductive Ink Drawing.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Empirical Review of Challenge Design in Video Game Design.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Game prototyping with community-driven narrative: Actor-network theory applied for Massively Multiplayer Online Games development.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

2012
Birds on paper: an alternative interface to compose music by utilizing sketch drawing and mobile device.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

2011
The utilization of Social Networking Service and Japanese manga in strategic user generated design.
Proceedings of the International Conference on Electrical Engineering and Informatics, 2011

The Effort of Social Networking on Social Behavior - Integrating Twitter, Mobile Devices, and Wearable Clothing as an Example.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

Interaction Design Teaching Method Design.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

2010
QR-code calibration for mobile augmented reality applications: linking a unique physical location to the digital world.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

SMA motion display: <i>plant</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Onomato planets: physical computing of Japanese onomatopoeia.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Himawari plant robot: creature expression using shape-memory-alloy actuator crowd robots.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Himawari: a plant robot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Tile-based field modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Japanese text transmigration presentation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Constellation: a cognitive morphing point-based animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Emerging keys: interactive electromagnetic levitation keys.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Tile-based ambiguous modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Dyeing theory based liquid diffusion model on woven cloth.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Video game that uses skin contact as controller input.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Freqtric game: video game which uses skin contact as controller input.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Magical Tile.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Tile-Based Modeling and Rendering.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Invisible Shape: Subjective Surface.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Visualization of Dyeing based on Diffusion and Adsorption Theories.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Freqtric Drums: A Musical Instrument that Uses Skin Contact as an Interface.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Liquid Diffusion Model that Accounts for a Variety of Dyeing Parameters.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Liquid Penetration Modeling for Cloth Dyeing.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

2006
A view-oriented interface for block-based modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Incompatible BLOCK: wonders accompanied interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Freqtric drums.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Hyper-paint: a possible software-toy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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