Kiyoshi Kiyokawa

Orcid: 0000-0003-2260-1707

According to our database1, Kiyoshi Kiyokawa authored at least 229 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
HazARdSnap: Gazed-Based Augmentation Delivery for Safe Information Access While Cycling.
IEEE Trans. Vis. Comput. Graph., September, 2024

Smart dimming sunglasses for photophobia using spatial light modulator.
Displays, January, 2024

MagicItem: Dynamic Behavior Design of Virtual Objects with Large Language Models in a Consumer Metaverse Platform.
CoRR, 2024

Retinotopic Foveated Rendering.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Hap'n'Roll: A Scroll-inspired Device for Delivering Diverse Haptic Feedback with a Single Actuator.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Design and Implementation of Agent APIs for Large-Scale Social VR Platforms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Pinhole Occlusion: Enhancing Soft-Edge Occlusion Using a Dynamic Pinhole Array.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

IEEE VR 2024 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Exploring Gesture Interaction in Underwater Virtual Reality.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

U2R: Underwater Ultrasonic Reflection Wave Dataset Toward Pose-Invariant Material Recognition.
Proceedings of the IEEE International Conference on Acoustics, 2024

ReAR Indicators: Peripheral Cycling Indicators for Rear-Approaching Hazards.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Message from the Editor-in-Chief and from the Associate Editor-in-Chief.
IEEE Trans. Vis. Comput. Graph., November, 2023

Identification of Language-Induced Mental Load from Eye Behaviors in Virtual Reality.
Sensors, August, 2023

Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable.
IEEE Trans. Vis. Comput. Graph., 2023

IEEE VR 2023 Introducing the Special Issue.
IEEE Trans. Vis. Comput. Graph., 2023

Integration of Independent Heat Transfer Mechanisms for Non-Contact Cold Sensation Presentation With Low Residual Heat.
IEEE Trans. Haptics, 2023

DUET: Improving Inertial-Based Odometry via Deep IMU Online Calibration.
IEEE Trans. Instrum. Meas., 2023

Effects of AR-Based Home Appliance Agents on User's Perception and Maintenance Behavior.
Sensors, 2023

Add-on Occlusion: Building an Occlusion-capable Optical See-through Head-mounted Display with HoloLens 1.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Palm-Through Interaction Technique for Controlling IoT Devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

An AR Visualization System for 3D Carbon Dioxide Concentration Measurement Using Fixed and Mobile Sensors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

IEEE VR 2023 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

A Two-layer Haptic Device for Presenting a Wide Range of Softness and Hardness Using a Pneumatic Balloon and a Mechanical Piston.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

ReAR - A Peripheral Indicator for Rear-Approaching Vehicles While Cycling.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Effects of Visual Presentation Near the Mouth on Cross-Modal Effects of Multisensory Flavor Perception and Ease of Eating.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Unobtrusive Refractive Power Monitoring: Using EOG to Detect Blurred Vision.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

DecluttAR: An Interactive Visual Clutter Dimming System to Help Focus on Work.
Proceedings of the Augmented Humans International Conference 2023, 2023

LocatAR: An AR Object Search Assistance System for a Shared Space.
Proceedings of the Augmented Humans International Conference 2023, 2023

Vehicle Telepresence Maneuvering with Live Video and 3D Point Cloud without Perceptible Communication Delays.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023

Ensemble Learning to Assess Dynamics of Affective Experience Ratings and Physiological Change.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

2022
Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2022

VGTC Virtual Reality Service Award.
IEEE Trans. Vis. Comput. Graph., 2022

VGTC Virtual Reality Technical Achievement Award.
IEEE Trans. Vis. Comput. Graph., 2022

The Effects of Speed-Modulated Visual Stimuli Seen through Smart Glasses on Work Efficiency after Viewing.
Sensors, 2022

Recent advances in vision-based indoor navigation: A systematic literature review.
Comput. Graph., 2022

Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Skin Pressure-type Grasping Device to Reproduce Impulse Force for Virtual Ball Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Online Adaptive Integration of Observation and Inpainting for Diminished Reality with Online Surface Reconstruction.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

An Object Synthesis Method to Enhance Visuo-Haptic Consistency.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Deep Inertial Underwater Odometry System.
Proceedings of the WiP Proceedings of the Twelfth International Conference on Indoor Positioning and Indoor Navigation - Work-in-Progress Papers (IPIN-WiP 2022) co-located with 12th International Conference on Indoor Positioning and Indoor Navigation (IPIN 2022), Beijing, China, 5 September, 2022

3D-Aware Image Relighting with Object Removal from Single Image.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

A Data Collection Protocol, Tool and Analysis for the Mapping of Speech Volume to Avatar Facial Animation.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Sasirangan Cloth Recognition and Shopping Experience Simulation Based on Virtual Reality Game with Non-Player Character Integration.
Proceedings of the 8th International HCI and UX Conference in Indonesia, 2022

Ukemochi: A Video See-through Food Overlay System for Eating Experience in the Metaverse.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Telelife: A Vision of Remote Living in 2035.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Image Relighting with Object Removal from Single Image.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

How Anxiety State and Acceptance of an Embodied Agent Affect User Gaze Patterns.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

An AR Visualization System for Carbon Dioxide Concentration Measurement Using Fixed Sensors and Sensors Mounted on Mobile Robots.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

2021
Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location.
IEEE Trans. Vis. Comput. Graph., 2021

Computational Phase-Modulated Eyeglasses.
IEEE Trans. Vis. Comput. Graph., 2021

Manipulating Sense of Participation in Multipartite Conversations by Manipulating Head Attitude and Gaze Direction.
J. Robotics Mechatronics, 2021

Presenting Walking Route for VR Zombie.
IEICE Trans. Inf. Syst., 2021

Telelife: The Future of Remote Living.
Frontiers Virtual Real., 2021

Foreword to the special section on 2019 international conference on cyberworlds (Cyberworlds 2019).
Comput. Graph., 2021

Tendon vibration changes perceived joint angle independent of voluntary body motion direction in virtual environments.
Adv. Robotics, 2021

Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze Approaching.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Design and Prototyping of Computational Sunglasses for Autism Spectrum Disorders.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Compelling AR Earthquake Simulation with AR Screen Shaking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Effects of Continuous and Intermittent Vibration Stimulations on Perception of Lower Limbs in Reaching Movements.
Proceedings of the IEEE World Haptics Conference, 2021

Compelling AR Earthquake Simulation with AR Screen Shaking.
Proceedings of the ICAT-EGVE 2021, 2021

A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Moving Visual Stimuli on Smart Glasses Affects the Performance of Subsequent Tasks.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Guidance and Visualization of Optimized Packing Solutions.
J. Inf. Process., 2020

Improving Pointing Direction Estimation by Considering Hand- and Ocular-Dominance.
IEICE Trans. Inf. Syst., 2020

Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2019

Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering.
IEEE Trans. Vis. Comput. Graph., 2019

A Comparison of Adaptive View Techniques for Exploratory 3D Drone Teleoperation.
ACM Trans. Interact. Intell. Syst., 2019

Recurrent Neural Network for Inertial Gait User Recognition in Smartphones.
Sensors, 2019

Foreword to the Special Section on Cyberworlds 2018.
Comput. Graph., 2019

Low-Cost and Efficient Hardware Solution for Presentation Attack Detection in Fingerprint Biometrics Using Special Lighting Microscopes.
IEEE Access, 2019

Evaluation of Pointing Interfaces with an AR Agent for Multi-section Information Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Enchanting Your Noodles: A Gustatory Manipulation Interface by Using GAN-based Real-time Food-to-Food Translation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMD.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Visualization-Guided Attention Direction in Dynamic Control Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Fingerprint Presentation Attack Detection: Multispectral imaging with a narrow-band camera using Bag of Features.
Proceedings of the 2019 International Carnahan Conference on Security Technology, 2019

Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Combining Tendon Vibration and Visual Stimulation Enhances Kinesthetic Illusions.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Speech-Driven Facial Animation by LSTM-RNN for Communication Use.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

Walking Assist Method for VR Zombie.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2018
Preface.
IEEE Trans. Vis. Comput. Graph., 2018

Force Rendering and its Evaluation of a Friction-Based Walking Sensation Display for a Seated User.
IEEE Trans. Vis. Comput. Graph., 2018

Effects of Throughput Delay on Perception of Robot Teleoperation and Head Control Precision in Remote Monitoring Tasks.
Presence Teleoperators Virtual Environ., 2018

Plane-Casting: 3D Cursor Control with a SmartPhone.
CoRR, 2018

Toward More Believable VR by Smooth Transition Between Real and Virtual Environments via Omnidirectional Video.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

IntelliPupil: Pupillometric Light Modulation for Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

International Workshop on Comfort Intelligence with AR for Autonomous Vehicle 2018.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Walking Support in Real Space Using Social Force Model When Wearing Immersive HMD.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Obstacle Avoidance Method in Real Space for Virtual Reality Immersion.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Influence of Walking Speed and Smartphone Position on Gait Recognition.
Proceedings of the 2018 International Carnahan Conference on Security Technology, 2018

An Interactive 4D Vision Augmentation of Rapid Motion.
Proceedings of the 9th Augmented Human International Conference, 2018

AR Timewarping: A Temporal Synchronization Framework for Real-Time Sensor Fusion in Head-Mounted Displays.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Emulation of Physician Tasks in Eye-Tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease.
IEEE Trans. Vis. Comput. Graph., 2017

Design and Psychophysical Evaluation of the HapSticks: A Novel Non-Grounded Mechanism for Presenting Tool-Mediated Vertical Forces.
IEEE Trans. Haptics, 2017

Virtual and Augmented Reality on the 5G Highway.
J. Inf. Process., 2017

Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Adaptive View Management for Drone Teleoperation in Complex 3D Structures.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

VisMerge: Light Adaptive Vision Augmentation via Spectral and Temporal Fusion of Non-visible Light.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

Realtime Generation of Caustic Images Using a Deep Neural Network.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

DotWarp: Dynamic Object Timewarping for Video See-Through Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Mugginess sensation: Exploring its principle and prototype design.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Exploring Proxemics for Human-Drone Interaction.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

A Mutual Motion Capture System for Face-to-face Collaboration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
The Role of Focus in Advanced Visual Interfaces.
Künstliche Intell., 2016

Feature detection in biological tissues using multi-band and narrow-band imaging.
Int. J. Comput. Assist. Radiol. Surg., 2016

Spatial consistency perception in optical and video see-through head-mounted augmentations.
Proceedings of the 2016 IEEE Virtual Reality, 2016

OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A Non-grounded and Encountered-type Haptic Display Using a Drone.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

A hybrid flying and walking robot for steel bridge inspection.
Proceedings of the 2016 IEEE International Symposium on Safety, 2016

Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

OzCHI 2016 workshop proposal: the First International Workshop on Mixed and Augmented Reality Innovations (MARI).
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Improving Localization under Varying Illumination.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A Transitional AR Furniture Arrangement System with Automatic View Recommendation.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Panoramic view reconstruction for stereoscopic teleoperation of a humanoid robot.
Proceedings of the 16th IEEE-RAS International Conference on Humanoid Robots, 2016

Dynamic View Expansion for Improving Visual Search in Video See-through AR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Simulation based Camera Localization under a Variable Lighting Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays.
Proceedings of the 7th Augmented Human International Conference, 2016

HapStep: A Novel Method to Sense Footsteps While Remaining Seated Using Longitudinal Friction on the Sole of the Foot.
Proceedings of the Haptic Interaction, 2016

2015
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

ModulAR: Eye-Controlled Vision Augmentations for Head Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

Guest Editor's Introduction to the Special Section on the International Symposium on Mixed and Augmented Reality 2013.
IEEE Trans. Vis. Comput. Graph., 2015

INSPECT: extending plane-casting for 6-DOF control.
Hum. centric Comput. Inf. Sci., 2015

Collaboration in Augmented Reality.
Comput. Support. Cooperative Work., 2015

HapSticks: tool-mediated interaction with grounding-free haptic interface.
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015

Object search framework based on gaze interaction.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015

Attention Engagement and Cognitive State Analysis for Augmented Reality Text Display Functions.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

Halo Content: Context-aware Viewspace Management for Non-invasive Augmented Reality.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

Collaboration in Mediated and Augmented Reality (CiMAR) Summary.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

HapSticks: A novel method to present vertical forces in tool-mediated interactions by a non-grounded rotation mechanism.
Proceedings of the 2015 IEEE World Haptics Conference, 2015

Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Message from the Paper Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2014

Collision-Free Navigation with Extended Terrain Maps.
Trans. Comput. Sci., 2014

Managing mobile text in head mounted displays: studies on visual preference and text placement.
ACM SIGMOBILE Mob. Comput. Commun. Rev., 2014

Reflectance and light source estimation for indoor AR Applications.
Proceedings of the 2014 IEEE Virtual Reality, 2014

The effectiveness of an AR-based context-aware assembly support system in object assembly.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Corneal imaging in localization and HMD interaction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Collaboration in mediated and augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Using Eye-Gaze and Visualization to Augment Memory - A Framework for Improving Context Recognition and Recall.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

A natural interface for multi-focal plane head mounted displays using 3D gaze.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

A Menu-Based Content Search System Based on Relationships between Mobile User Context and Information Needs.
Proceedings of the 28th International Conference on Advanced Information Networking and Applications Workshops, 2014

2013
A content search system considering the activity and context of a mobile user.
Pers. Ubiquitous Comput., 2013

Pinch-n-Paste: Direct texture transfer interaction in augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Learning system for adapting users with user's state classification by vital sensing.
Proceedings of the 2013 IEEE Virtual Reality, 2013

A next location prediction method for smartphones using blockmodels.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Dynamic text management for see-through wearable and heads-up display systems.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Management and manipulation of text in dynamic mixed reality workspaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Towards intelligent view management: A study of manual text placement tendencies in mobile environments using video see-through displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

In-situ lighting and reflectance estimations for indoor AR systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Program chairs.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Parallel lighting and reflectance estimation based on inverse rendering.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Argotrainer - Learning go in an augmented-reality environment.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

3D Collision Detection with 2D Terrain Maps.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Navigation Maps for Virtual Travelers.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Mesh-Grab and Arcball-3D: ray-based 6-DOF object manipulation.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

Plane-casting: 3D cursor control with a SmartPhone.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Occlusion Displays.
Proceedings of the Handbook of Visual Display Technology, 2012

Message from the Paper Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2012

Implementation of a smart office system in an ambient environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Adaptive interactive device control by using reinforcement learning in ambient information environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Human activity recognition for a content search system considering situations of smartphone users.
Proceedings of the 2012 IEEE Virtual Reality, 2012

A content search system for mobile devices based on user context recognition.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Owens Luis - A context-aware multi-modal smart office chair in an ambient environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Trends and Vision of Head Mounted Display in Augmented Reality.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012

Subjective evaluations on perceptual depth of stereo image and effective field of view of a wide-view head mounted projective display with a semi-transparent retro-reflective screen.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Touch-n-Paste: Direct texture transfer interaction in AR environments.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

A waist-mounted ProCam system for remote collaboration.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Workshop 2: Classifying the AR presentation space.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Virtual interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
A Wide-View Parallax-Free Eye-Mark Recorder with a Hyperboloidal Half-Silvered Mirror and Appearance-Based Gaze Estimation.
IEEE Trans. Vis. Comput. Graph., 2011

Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2011

A Menu-based Content Search Support System Considering Mobile User's Situations.
Proceedings of the 2nd International Conference on Ambient Systems, 2011

A Location-based Content Search System Considering Situations of Mobile Users.
Proceedings of the 2nd International Conference on Ambient Systems, 2011

Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Multiple multi-touch touchpads for 3D selection.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
A Context-Aware Web Browsing Framework for an Ambient Environment.
Inf. Media Technol., 2010

Parallelization of Particle Based Volume Rendering on Tiled Display Wall.
Proceedings of the 13th International Conference on Network-Based Information Systems, 2010

2009
Implementation and Evaluation of a Magic lens Interface Using a Handheld Device in an Immersive Virtual Environment.
Inf. Media Technol., 2009

A wide-view parallax-free eye-mark recorder with a hyperboloidal half-silvered mirror.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

A Context-Aware AR Navigation System Using Wearable Sensors.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Poster: A virtual walkthrough system with a wide field-of-view stereo head mounted projective display.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
3D User Interfaces: New Directions and Perspectives.
IEEE Computer Graphics and Applications, 2008

Mutual occlusions on table-top displays in mixed reality applications.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Poster: Evaluation of an Approach for Remote Object Manipulation Utilizing Dynamic Magnifying Lenses.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
A 2D-3D integrated tabletop environment for multi-user collaboration.
Comput. Animat. Virtual Worlds, 2007

A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

A PDA-based See-through Interface within an Immersive Environment.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Development of a Networked Robotic System for Disaster Mitigation.
Proceedings of the Field and Service Robotics, Results of the 6th International Conference, 2007

2006
A Hierarchical 3D Data Rendering System Synchronized with HTML.
Int. J. Virtual Real., 2006

A 2D-3D integrated interface for mobile robot control using omnidirectional images and 3D geometric models.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Hierarchical 3D Data Rendering System Synchronizing with HTML.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport Interface.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
A 2D-3D integrated environment for cooperative work.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

A Study of Depth Visualization Techniques for Virtual Annotations in Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

A Hybrid Image-Based and Model-Based Telepresence System Using Two-Pass Video Projection onto a 3D Scene Model.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Self-aware framework for adaptive augmented reality.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Development of a Networked Robotic System for Disaster Mitigation - Test Bed Experiments for Remote Operation over Rough Terrain and High Resolution 3D Geometry Acquisition.
Proceedings of the Field and Service Robotics, Results of the 5th International Conference, 2005

2004
A High Presence Shared Space Communication System Using 2D Background and 3D Avatar.
IEICE Trans. Inf. Syst., 2004

Unified Gesture-Based Interaction Techniques for Object Manipulation and Navigation in a Large-Scale Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Tracking of User Position and Orientation by Stereo Measurement of Infrared Markers and Orientation Sensing.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

2003
Communication Behaviors in Colocated Collaborative AR Interfaces.
Int. J. Hum. Comput. Interact., 2003

An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

A High Immersive Tele- Directing System Using CyberDome.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Experiments with Face-To-Face Collaborative AR Interfaces.
Virtual Real., 2002

Occlusive optical see-through displays in a collaborative setup.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Communication Behaviors of Co-Located Users in Collaborative AR Interfaces.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

AR Pad: an interface for face-to-face AR collaboration.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
An optical see-through display for mutual occlusion with a real-time stereovision system.
Comput. Graph., 2001

MR2 (MR Square): A Mixed-Reality Meeting Room.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

Algorithm Design and Prototype of a Low-Cost Electromagnetic Inductance Real-Time 6D-Tracker.
Proceedings of the 15th International Conference on Information Networking, 2001

2000
SeamlessDesign for 3D Object Creation.
IEEE Multim., 2000

An optical see-through display for mutual occlusion of real and virtual environments.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

1999
SeamlessDesign: A Face-to-Face Collaborative Virtual/Augmented Environment for Rapid Prototyping of Geometrically Constrained 3-D Objects.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

1998
An augmented reality system using a real-time vision based registration.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

1997
Manipulation Aid for Two-Handed 3-D Designing Within a Shared Virtual Environment.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
VLEGO: a simple two-handed modeling environment based on toy blocks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996


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