Kiyoshi Kiyokawa
Orcid: 0000-0003-2260-1707
According to our database1,
Kiyoshi Kiyokawa
authored at least 233 papers
between 1996 and 2024.
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Bibliography
2024
HazARdSnap: Gazed-Based Augmentation Delivery for Safe Information Access While Cycling.
IEEE Trans. Vis. Comput. Graph., September, 2024
Displays, January, 2024
MagicItem: Dynamic Behavior Design of Virtual Objects with Large Language Models in a Consumer Metaverse Platform.
CoRR, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Hap'n'Roll: A Scroll-inspired Device for Delivering Diverse Haptic Feedback with a Single Actuator.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Hand2Any: Real-time Avatar Manipulation through Hand-to-Any Motion Mapping with Few-Shot User Adaptation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
U2R: Underwater Ultrasonic Reflection Wave Dataset Toward Pose-Invariant Material Recognition.
Proceedings of the IEEE International Conference on Acoustics, 2024
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024
2023
IEEE Trans. Vis. Comput. Graph., November, 2023
Identification of Language-Induced Mental Load from Eye Behaviors in Virtual Reality.
Sensors, August, 2023
Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable.
IEEE Trans. Vis. Comput. Graph., 2023
Integration of Independent Heat Transfer Mechanisms for Non-Contact Cold Sensation Presentation With Low Residual Heat.
IEEE Trans. Haptics, 2023
IEEE Trans. Instrum. Meas., 2023
Effects of AR-Based Home Appliance Agents on User's Perception and Maintenance Behavior.
Sensors, 2023
Add-on Occlusion: Building an Occlusion-capable Optical See-through Head-mounted Display with HoloLens 1.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
An AR Visualization System for 3D Carbon Dioxide Concentration Measurement Using Fixed and Mobile Sensors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
A Two-layer Haptic Device for Presenting a Wide Range of Softness and Hardness Using a Pneumatic Balloon and a Mechanical Piston.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Effects of Visual Presentation Near the Mouth on Cross-Modal Effects of Multisensory Flavor Perception and Ease of Eating.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Virtual Zoomorphic Accessories for Enhancing Perception of Vehicle Dynamics in Real-Time.
Proceedings of the Virtual Environments 2023, 2023
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
Vehicle Telepresence Maneuvering with Live Video and 3D Point Cloud without Perceptible Communication Delays.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023
Ensemble Learning to Assess Dynamics of Affective Experience Ratings and Physiological Change.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023
2022
Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
The Effects of Speed-Modulated Visual Stimuli Seen through Smart Glasses on Work Efficiency after Viewing.
Sensors, 2022
Comput. Graph., 2022
Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
A Skin Pressure-type Grasping Device to Reproduce Impulse Force for Virtual Ball Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Online Adaptive Integration of Observation and Inpainting for Diminished Reality with Online Surface Reconstruction.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the WiP Proceedings of the Twelfth International Conference on Indoor Positioning and Indoor Navigation - Work-in-Progress Papers (IPIN-WiP 2022) co-located with 12th International Conference on Indoor Positioning and Indoor Navigation (IPIN 2022), Beijing, China, 5 September, 2022
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
A Data Collection Protocol, Tool and Analysis for the Mapping of Speech Volume to Avatar Facial Animation.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Sasirangan Cloth Recognition and Shopping Experience Simulation Based on Virtual Reality Game with Non-Player Character Integration.
Proceedings of the 8th International HCI and UX Conference in Indonesia, 2022
Ukemochi: A Video See-through Food Overlay System for Eating Experience in the Metaverse.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022
An AR Visualization System for Carbon Dioxide Concentration Measurement Using Fixed Sensors and Sensors Mounted on Mobile Robots.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022
2021
Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location.
IEEE Trans. Vis. Comput. Graph., 2021
Manipulating Sense of Participation in Multipartite Conversations by Manipulating Head Attitude and Gaze Direction.
J. Robotics Mechatronics, 2021
Foreword to the special section on 2019 international conference on cyberworlds (Cyberworlds 2019).
Comput. Graph., 2021
Tendon vibration changes perceived joint angle independent of voluntary body motion direction in virtual environments.
Adv. Robotics, 2021
Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze Approaching.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Effects of Continuous and Intermittent Vibration Stimulations on Perception of Lower Limbs in Reaching Movements.
Proceedings of the IEEE World Haptics Conference, 2021
Proceedings of the ICAT-EGVE 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
IEICE Trans. Inf. Syst., 2020
Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
2019
The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2019
Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering.
IEEE Trans. Vis. Comput. Graph., 2019
ACM Trans. Interact. Intell. Syst., 2019
Sensors, 2019
Low-Cost and Efficient Hardware Solution for Presentation Attack Detection in Fingerprint Biometrics Using Special Lighting Microscopes.
IEEE Access, 2019
Evaluation of Pointing Interfaces with an AR Agent for Multi-section Information Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Enchanting Your Noodles: A Gustatory Manipulation Interface by Using GAN-based Real-time Food-to-Food Translation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMD.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Fingerprint Presentation Attack Detection: Multispectral imaging with a narrow-band camera using Bag of Features.
Proceedings of the 2019 International Carnahan Conference on Security Technology, 2019
Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the 2019 International Conference on Cyberworlds, 2019
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019
2018
Force Rendering and its Evaluation of a Friction-Based Walking Sensation Display for a Seated User.
IEEE Trans. Vis. Comput. Graph., 2018
Effects of Throughput Delay on Perception of Robot Teleoperation and Head Control Precision in Remote Monitoring Tasks.
Presence Teleoperators Virtual Environ., 2018
Toward More Believable VR by Smooth Transition Between Real and Virtual Environments via Omnidirectional Video.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
IntelliPupil: Pupillometric Light Modulation for Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 2018 International Carnahan Conference on Security Technology, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
AR Timewarping: A Temporal Synchronization Framework for Real-Time Sensor Fusion in Head-Mounted Displays.
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Emulation of Physician Tasks in Eye-Tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease.
IEEE Trans. Vis. Comput. Graph., 2017
Design and Psychophysical Evaluation of the HapSticks: A Novel Non-Grounded Mechanism for Presenting Tool-Mediated Vertical Forces.
IEEE Trans. Haptics, 2017
Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017
VisMerge: Light Adaptive Vision Augmentation via Spectral and Temporal Fusion of Non-visible Light.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the 2017 IEEE World Haptics Conference, 2017
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Int. J. Comput. Assist. Radiol. Surg., 2016
Spatial consistency perception in optical and video see-through head-mounted augmentations.
Proceedings of the 2016 IEEE Virtual Reality, 2016
OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the 2016 IEEE International Symposium on Safety, 2016
Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
OzCHI 2016 workshop proposal: the First International Workshop on Mixed and Augmented Reality Innovations (MARI).
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 16th IEEE-RAS International Conference on Humanoid Robots, 2016
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays.
Proceedings of the 7th Augmented Human International Conference, 2016
HapStep: A Novel Method to Sense Footsteps While Remaining Seated Using Longitudinal Friction on the Sole of the Foot.
Proceedings of the Haptic Interaction, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
IEEE Trans. Vis. Comput. Graph., 2015
Guest Editor's Introduction to the Special Section on the International Symposium on Mixed and Augmented Reality 2013.
IEEE Trans. Vis. Comput. Graph., 2015
Hum. centric Comput. Inf. Sci., 2015
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015
Attention Engagement and Cognitive State Analysis for Augmented Reality Text Display Functions.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015
HapSticks: A novel method to present vertical forces in tool-mediated interactions by a non-grounded rotation mechanism.
Proceedings of the 2015 IEEE World Haptics Conference, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Managing mobile text in head mounted displays: studies on visual preference and text placement.
ACM SIGMOBILE Mob. Comput. Commun. Rev., 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
The effectiveness of an AR-based context-aware assembly support system in object assembly.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Using Eye-Gaze and Visualization to Augment Memory - A Framework for Improving Context Recognition and Recall.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014
A Menu-Based Content Search System Based on Relationships between Mobile User Context and Information Needs.
Proceedings of the 28th International Conference on Advanced Information Networking and Applications Workshops, 2014
2013
Pers. Ubiquitous Comput., 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Learning system for adapting users with user's state classification by vital sensing.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Towards intelligent view management: A study of manual text placement tendencies in mobile environments using video see-through displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
Proceedings of the 2013 International Conference on Cyberworlds, 2013
Proceedings of the 2013 International Conference on Cyberworlds, 2013
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013
Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Adaptive interactive device control by using reinforcement learning in ambient information environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Human activity recognition for a content search system considering situations of smartphone users.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Owens Luis - A context-aware multi-modal smart office chair in an ambient environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012
Subjective evaluations on perceptual depth of stereo image and effective field of view of a wide-view head mounted projective display with a semi-transparent retro-reflective screen.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Virtual interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
A Wide-View Parallax-Free Eye-Mark Recorder with a Hyperboloidal Half-Silvered Mirror and Appearance-Based Gaze Estimation.
IEEE Trans. Vis. Comput. Graph., 2011
Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2011
Proceedings of the 2nd International Conference on Ambient Systems, 2011
Proceedings of the 2nd International Conference on Ambient Systems, 2011
Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Inf. Media Technol., 2010
Proceedings of the 13th International Conference on Network-Based Information Systems, 2010
2009
Implementation and Evaluation of a Magic lens Interface Using a Handheld Device in an Immersive Virtual Environment.
Inf. Media Technol., 2009
A wide-view parallax-free eye-mark recorder with a hyperboloidal half-silvered mirror.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the Human-Computer Interaction. Ambient, 2009
Poster: A virtual walkthrough system with a wide field-of-view stereo head mounted projective display.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Poster: Evaluation of an Approach for Remote Object Manipulation Utilizing Dynamic Magnifying Lenses.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Comput. Animat. Virtual Worlds, 2007
A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
Proceedings of the Field and Service Robotics, Results of the 6th International Conference, 2007
2006
Int. J. Virtual Real., 2006
A 2D-3D integrated interface for mobile robot control using omnidirectional images and 3D geometric models.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport Interface.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
A Study of Depth Visualization Techniques for Virtual Annotations in Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
A Hybrid Image-Based and Model-Based Telepresence System Using Two-Pass Video Projection onto a 3D Scene Model.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Development of a Networked Robotic System for Disaster Mitigation - Test Bed Experiments for Remote Operation over Rough Terrain and High Resolution 3D Geometry Acquisition.
Proceedings of the Field and Service Robotics, Results of the 5th International Conference, 2005
2004
IEICE Trans. Inf. Syst., 2004
Unified Gesture-Based Interaction Techniques for Object Manipulation and Navigation in a Large-Scale Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Tracking of User Position and Orientation by Stereo Measurement of Infrared Markers and Orientation Sensing.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004
2003
Int. J. Hum. Comput. Interact., 2003
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
A High Immersive Tele- Directing System Using CyberDome.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
2001
An optical see-through display for mutual occlusion with a real-time stereovision system.
Comput. Graph., 2001
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001
Algorithm Design and Prototype of a Low-Cost Electromagnetic Inductance Real-Time 6D-Tracker.
Proceedings of the 15th International Conference on Information Networking, 2001
2000
An optical see-through display for mutual occlusion of real and virtual environments.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000
1999
SeamlessDesign: A Face-to-Face Collaborative Virtual/Augmented Environment for Rapid Prototyping of Geometrically Constrained 3-D Objects.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999
1998
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998
1997
Manipulation Aid for Two-Handed 3-D Designing Within a Shared Virtual Environment.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1996
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996