Kitti Puritat
Orcid: 0000-0003-0681-3064
According to our database1,
Kitti Puritat
authored at least 17 papers
between 2014 and 2024.
Collaborative distances:
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Bibliography
2024
The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines.
Educ. Inf. Technol., May, 2024
Effectiveness of an E-learning System for Emergency Signs and CPR Emergency Preparedness in Marathon Events: A Comparative Study.
Int. J. Online Biomed. Eng., 2024
Navigating Academic Horizons: The Role of Location-Based Games in Multidisciplinary University Transition.
Int. J. Eng. Pedagog., 2024
2023
Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups.
Int. J. Interact. Mob. Technol., August, 2023
A gamified mobile application for first-year student orientation to promote library services.
J. Libr. Inf. Sci., March, 2023
Design of Gamified Crowdsourcing for Tourism Participatory of Urban Problem the Management of Smart City Initiatives.
J. Mobile Multimedia, 2023
2022
Int. J. Interact. Mob. Technol., October, 2022
Development of a Mobile-Healthcare Application for Safety and Prevention in Emergency Assistance at Marathon Events: A Case Study in CMU Marathon.
Int. J. Online Biomed. Eng., May, 2022
Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project.
Digit. Appl. Archaeol. Cult. Heritage, 2022
2021
A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health.
Int. J. Online Biomed. Eng., 2021
Integrating the Webinar as a Tool to Support Adult Training: A Case Study on the Training for Entrepreneurs of SMEs in Thailand.
Int. J. Emerg. Technol. Learn., 2021
Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits.
Educ. Inf. Technol., 2021
2019
A Gamified Mobile-Based Approach with Web Monitoring for a Crowdsourcing Framework Designed for Urban Problems Related Smart Government: A Case Study of Chiang Mai, Thailand.
Int. J. Interact. Mob. Technol., 2019
Enhanced Knowledge and Engagement of Students Through the Gamification Concept of Game Elements.
Int. J. Eng. Pedagog., 2019
2017
Massive Open Online Course Related Learning Style and Technology Usage Patterns of Thai Tourism Professionals.
Int. J. Emerg. Technol. Learn., 2017
2016
Enhancing user performance and engagement through gamification: Case study of aqua republica.
Proceedings of the 10th International Conference on Software, 2016
2014
A New Coin Segmentation and Graph-Based Identification Method for Numismatic Application.
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014