Kirstin Kohler

According to our database1, Kirstin Kohler authored at least 30 papers between 1996 and 2019.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Potential and Challenges of Prototyping in Product Development and Innovation.
i-com, 2019

2018
Multiscreen Patterns - Interactions Across the Borders of Devices.
i-com, 2018

Effektives Prototyping: Eine Stakeholder-orientierte Perspektive.
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018

2017
CAPP: Capacitive Passive Programmable Tangibles.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
Four Stories About Feeling Close Over A Distance.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

DIY - Tangible Objekte für kapazitive Displays.
Proceedings of the Mensch und Computer 2016, 2016

STARS: enlightenment in the office space for behavioral change.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

2015
Nerds als Helden - Ein wenig mehr Silicon Valley in Deutschland wäre schön!
Inform. Spektrum, 2015

Nähe auf Distanz - sensible Gestaltung von Kommunikationstechnik.
Proceedings of the Mensch und Computer 2015, 2015

Grenzenlos Swipen - Geräteübergänge im Multiscreen-Kontext.
Proceedings of the Mensch und Computer 2015, 2015

Weit weg und doch nah - zwei Technikkonzepte im Familieneinsatz.
Proceedings of the Mensch und Computer 2015, 2015

2014
Let's compare prototypes for tangible systems: but how and why?
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Quantitative Measures of User Experience in Autonomous Driving Simulators.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Dashboard Design for an Autonomous Car.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2013
Durch schnelles Scheitern zum Erfolg: Eine Frage des passenden Prototypen?
Proceedings of the Usability Professionals 2013, 2013

Prototypen im Kontext be-greifbarer Interaktion besser verstehen.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

2010
Aligning business goals and user goals by engineering hedonic quality.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

2009
Erleben. Gestalten. Die Usability Professionals 09 in Berlin.
i-com, 2009

2008
Exploration - ein Pattern zur Steigerung des Engagements.
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008

Softwareentwickler als Interaktions- gestalter: Erfahrungen zu Einsatz und Verwendung von Interaktionspattern.
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008

2007
Gestaltung motivierender Software: Ich will, ich darf, ich mag.
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007

Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation.
Proceedings of the Human-Computer Interaction, 2007

Engaging Patterns: Challenges and Means Shown by an Example.
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007

Building and Evaluating a Pattern Collection for the Domain of Workflow Modeling Tools.
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007

2004
Benutzbare Produktlinien - Integration von Usability und Produktlinienaspekten in der Anforderungsanalyse.
Softwaretechnik-Trends, 2004

2003
Der Weg zu einer stärkeren Verzahnung von Usability Engineering und Software Engineering.
Proceedings of the Berichtband des ersten Workshops des German Chapters der Usability Professionals Association e.V., 2003

Usability Engineering integrated with Requirements Engineering.
Proceedings of ICSE 2003 Workshop on Bridging the Gaps Between Software Engineering and Human-Computer Interaction, 2003

2001
Germany: Combining Software and Application Competencies.
IEEE Softw., 2001

Softwareentwicklung in Deutschland, Eine Bestandsaufnahme.
Inform. Spektrum, 2001

1996
Integrating software process models and design rationales.
Proceedings of the 11th Knowledge-Based Software Engineering Conference, 1996


  Loading...