Kiminori Matsuzaki

Orcid: 0009-0003-4663-3292

According to our database1, Kiminori Matsuzaki authored at least 58 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents.
IEEE Trans. Games, September, 2024

Assessing Brain-Like Characteristics of DNNs With Spatiotemporal Features: A Study Based on the Müller-Lyer Illusion.
IEEE Access, 2024

Yet More Optimistic Temporal Difference Learning for Game Mini2048.
Proceedings of the IEEE Conference on Games, 2024

2023
Using Strongly Solved Mini2048 to Analyze Players with N-tuple Networks.
Proceedings of the Technologies and Applications of Artificial Intelligence, 2023

Complete DouDizhu Agents: Bid Learning from Pretrained Cardplay.
Proceedings of the IEEE Conference on Games, 2023

2022
Fregel: a functional domain-specific language for vertex-centric large-scale graph processing.
J. Funct. Program., 2022

Enhancement of CNN-based 2048 Player with Monte-Carlo Tree Search.
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022

Three Player Otrio will be Strongly Solved.
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022

Improving DNN-based 2048 Players with Global Embedding.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Developing Value Networks for Game 2048 with Reinforcement Learning.
J. Inf. Process., 2021

Analyzing simplified Geister using DREAM.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2019
Playing Game 2048 with Deep Convolutional Neural Networks Trained by Supervised Learning.
J. Inf. Process., 2019

A Further Investigation of Neural Network Players for Game 2048.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

2018
Identification and Elimination of the Overhead of Accelerate with a Super-resolution Application.
J. Inf. Process., 2018

Do evaluation functions really improve Monte-Carlo tree search?
J. Int. Comput. Games Assoc., 2018

Interpreting Neural-Network Players for Game 2048.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018

Empirical Analysis of PUCT Algorithm with Evaluation Functions of Different Quality.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018

Optimizing Declarative Parallel Distributed Graph Processing by Using Constraint Solvers.
Proceedings of the Functional and Logic Programming - 14th International Symposium, 2018

Parallelization of XPath Queries Using Modern XQuery Processors.
Proceedings of the New Trends in Databases and Information Systems, 2018

2017
Efficient Implementation of Tree Skeletons on Distributed-Memory Parallel Computers.
Scalable Comput. Pract. Exp., 2017

Efficient Parallel Tree Reductions on Distributed Memory Environments.
Scalable Comput. Pract. Exp., 2017

A Generator of Hadoop MapReduce Programs that Manipulate One-dimensional Arrays.
J. Inf. Process., 2017

Evaluation of Libraries for Parallel Computing in Haskell - A Case Study with a Super-resolution Application.
J. Inf. Process., 2017

Functional Models of Hadoop MapReduce with Application to Scan.
Int. J. Parallel Program., 2017

Developing a 2048 Player with Backward Temporal Coherence Learning and Restart.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

2016
A Partial-tree-based Approach for XPath Query on Large XML Trees.
J. Inf. Process., 2016

A Generic Implementation of Tree Skeletons.
Int. J. Parallel Program., 2016

Parallel Tree Accumulations on MapReduce.
Int. J. Parallel Program., 2016

Systematic selection of N-tuple networks with consideration of interinfluence for game 2048.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2016

s6raph: vertex-centric graph processing framework with functional interface.
Proceedings of the 5th International Workshop on Functional High-Performance Computing, 2016

Think like a vertex, behave like a function! a functional DSL for vertex-centric big graph processing.
Proceedings of the 21st ACM SIGPLAN International Conference on Functional Programming, 2016

Systematic Selection of N-Tuple Networks for 2048.
Proceedings of the Computers and Games - 9th International Conference, 2016

2015
Parallel Tree Contraction with Fewer Types of Primitive Contraction Operations and Its Application to Trees of Unbounded Degree.
Inf. Media Technol., 2015

2014
Accumulative Computation on MapReduce.
Inf. Media Technol., 2014

Dividing Huge XML Trees Using the <i>m</i>-bridge Technique over One-to-one Corresponding Binary Trees.
Inf. Media Technol., 2014

An Automatic Fusion Mechanism for Variable-Length List Skeletons in SkeTo.
Int. J. Parallel Program., 2014

2013
Simultaneous Finite Automata: An Efficient Data-Parallel Model for Regular Expression Matching.
Proceedings of the 42nd International Conference on Parallel Processing, 2013

Programming with BSP Homomorphisms.
Proceedings of the Euro-Par 2013 Parallel Processing, 2013

2011
A Practical Tree Contraction Algorithm for Parallel Skeletons on Trees of Unbounded Degree.
Proceedings of the International Conference on Computational Science, 2011

Balanced trees inhabiting functional parallel programming.
Proceedings of the Proceeding of the 16th ACM SIGPLAN international conference on Functional Programming, 2011

Towards Systematic Parallel Programming over MapReduce.
Proceedings of the Euro-Par 2011 Parallel Processing - 17th International Conference, 2011

2010
Systematic Development of Correct Bulk Synchronous Parallel Programs.
Proceedings of the 2010 International Conference on Parallel and Distributed Computing, 2010

Automatic Parallelization of Recursive Functions Using Quantifier Elimination.
Proceedings of the Functional and Logic Programming, 10th International Symposium, 2010

Generators-of-Generators Library with Optimization Capabilities in Fortress.
Proceedings of the Euro-Par 2010 - Parallel Processing, 16th International Euro-Par Conference, Ischia, Italy, August 31, 2010

2009
The third homomorphism theorem on trees: downward & upward lead to divide-and-conquer.
Proceedings of the 36th ACM SIGPLAN-SIGACT Symposium on Principles of Programming Languages, 2009

Implementing Fusion-Equipped Parallel Skeletons by Expression Templates.
Proceedings of the Implementation and Application of Functional Languages, 2009

2008
Write it recursively: a generic framework for optimal path queries.
Proceedings of the Proceeding of the 13th ACM SIGPLAN international conference on Functional programming, 2008

2007
Automatic inversion generates divide-and-conquer parallel programs.
Proceedings of the ACM SIGPLAN 2007 Conference on Programming Language Design and Implementation, 2007

Efficient Implementation of Tree Accumulations on Distributed-Memory Parallel Computers.
Proceedings of the Computational Science - ICCS 2007, 7th International Conference, Beijing, China, May 27, 2007

Domain-Specific Optimization Strategy for Skeleton Programs.
Proceedings of the Euro-Par 2007, 2007

2006
Parallel skeletons for manipulating general trees.
Parallel Comput., 2006

Towards automatic parallelization of tree reductions in dynamic programming.
Proceedings of the SPAA 2006: Proceedings of the 18th Annual ACM Symposium on Parallelism in Algorithms and Architectures, Cambridge, Massachusetts, USA, July 30, 2006

A library of constructive skeletons for sequential style of parallel programming.
Proceedings of the 1st International Conference on Scalable Information Systems, 2006

Surrounding Theorem: Developing Parallel Programs for Matrix-Convolutions.
Proceedings of the Euro-Par 2006, Parallel Processing, 12th International Euro-Par Conference, Dresden, Germany, August 28, 2006

2005
Systematic Derivation of Tree Contraction Algorithms.
Parallel Process. Lett., 2005

2004
A Fusion-Embedded Skeleton Library.
Proceedings of the Euro-Par 2004 Parallel Processing, 2004

2003
Parallelization with Tree Skeletons.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003

2002
Implementation of Parallel Tree Skeletons on Distributed Systems.
Proceedings of the Third Asian Workshop on Programming Languages and Systems, 2002


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