Kim Pearson

Orcid: 0000-0003-1251-3199

According to our database1, Kim Pearson authored at least 10 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Immersing Undergraduates in Interdisciplinary Course Collaborations.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2022
A Project-Based Collaboration between Software Engineering and Criminology Students : Building Applications to Understand Racial Injustice in the Criminal Justice System.
Proceedings of the 44th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2022

2020
Encouraging CS students to compute for social good through collaborative, community-engaged projects.
SIGCAS Comput. Soc., 2020

2016
A Study on the Impact of Multidisciplinary Collaboration on Computational Thinking.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2014
CABECT: collaborating across boundaries to engage undergraduates in computational thinking (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

2011
Computational Thinking and Expository Writing in the Middle School.
ACM Trans. Comput. Educ., 2011

Cooperative expertise for multidisciplinary computing.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011

2010
Computational thinking via interactive journalism in middle school.
Proceedings of the 41st ACM technical symposium on Computer science education, 2010

A Distributed Expertise Model for Teaching Computing Across Disciplines and Institutions.
Proceedings of the 2010 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2010

2006
Collaborative learning via 3-D game development.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006


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