Kim Libreri

According to our database1, Kim Libreri authored at least 6 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Motion-based frame interpolation for film and television effects.
IET Comput. Vis., 2020

2018
The present and future of real-time graphics in film.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Meet Mike: epic avatars.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Fortnite: from husk till dawn!
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2015
Convergences in film and games technology.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2013
The digital production pipeline.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013


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