Kim Halskov

Orcid: 0000-0001-7448-7577

According to our database1, Kim Halskov authored at least 88 papers between 1988 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Filtering and Informing the Design Space: Towards Design-Space Thinking.
ACM Trans. Comput. Hum. Interact., 2021

The Business Case for Media Architecture: Modelling Project Benefits to Justify Investment.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021

A Media Architecture Design Space: The MAB 2012-2018 Nominees.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021

How Organisers Understand and Promote Participants' Creativity in Game Jams.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

10 Years of Research With and On Hackathons.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
The design space of media architecture displays.
Interactions, 2019

How Participatory Design Works: Mechanisms and Effects.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Group Dynamics in Gameful Collaborative Innovation Processes.
Proceedings of the Collaboration Technologies and Social Computing, 2019

Co-notate: Exploring Real-time Annotations to Capture Situational Design Knowledge.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Four factors informing design judgement at a hackathon.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Teaching interaction design by research through design.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Physical, digital, and hybrid setups supporting card-based collaborative design ideation.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

The life cycle of a generative design metaphor.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

The Dynamic Design Space During a Game Jam.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

A Sentiment Analysis of Design Reflections from Design Projects.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Survey of the Usage of Sticky Notes.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing Interactive Systems to Support and Augment Creativity - A Roadmap for Research and Design.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Constraints and Ambiguity: Some Design Strategies for Supporting Small-scale Creativity in the Classroom.
Proceedings of the European Conference on Cognitive Ergonomics, 2017

UX Design Innovation: Challenges for Working with Machine Learning as a Design Material.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Design Tools and Materials in Creative Work.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

Understanding Creativity Methods in Design.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Taking action on distraction.
Interactions, 2016

Introduction.
Interactions, 2016

The early shaping of participatory design at PDC.
Proceedings of the 14th Participatory Design Conference PDC '16, Aarhus, Denmark, August 15-19, 2016, Volume 2, 2016

An Argument For Design Space Reflection.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Media Architecture: Tools and Approaches for Addressing the Main Design Challenges.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Participation Gestalt: Analysing Participatory Qualities of Interaction in Public Space.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Advances in Participatory Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Documenting Design Research Processes.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Documenting the Research Through Design Process.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Designing with Cards.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

2015
The diversity of participatory design research practice at PDC 2002-2012.
Int. J. Hum. Comput. Stud., 2015

Supporting Creative Design Processes in Blended Interaction Spaces.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Tangible 3D tabletops.
Interactions, 2014

3-D projection installations - three design strategies for a new medium.
Digit. Creativity, 2014

Decisive constraints as a creative resource in interaction design.
Digit. Creativity, 2014

BullsEye: High-Precision Fiducial Tracking for Table-based Tangible Interaction.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Material interactions with tangible tabletops: a pragmatist perspective.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Crafting code at the demo-scene.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Emergent boundary objects and boundary zones in collaborative design research projects.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Environments for creative interaction design processes.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

A constraint-based understanding of design spaces.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Analysing engaging experiences with a tangible 3D tabletop.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Towards a framework for projection installations.
Proceedings of the International Symposium on Pervasive Displays, 2013

Exploring the dynamics of ownership in community-oriented design projects.
Proceedings of the International Conference on Communities and Technologies 2013, 2013

2012
Participation: basic concepts and research challenges.
Proceedings of the 12th Participatory Design Conference, 2012

Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Odenplan: a media façade design process.
Proceedings of the Media Architecture Biennale Conference: Participation, 2012

Supporting reflection in and on design processes.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Reflective design documentation.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Dynamics of research through design.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Using 3-D projection to bring a statue to life.
Interactions, 2011

CAVI: an interaction design research lab.
Interactions, 2011

Understanding the Dynamics of Engaging Interaction in Public Spaces.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

3d projection on physical objects: design insights from five real life cases.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Kinds of inspiration in interaction design.
Digit. Creativity, 2010

Rekindling values in participatory design.
Proceedings of the 11th Conference on Participatory Design, 2010

Innovation in participatory design.
Proceedings of the 11th Conference on Participatory Design, 2010

Projections on museum exhibits: engaging visitors in the museum setting.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Creativity methods in interaction design.
Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, 2010

Designing urban media façades: cases and challenges.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Staging Urban Interactions with Media Façades.
Proceedings of the Human-Computer Interaction, 2009

Dynamically transparent window.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Out of the box: exploring the richness of children's use of an interactive table.
Proceedings of the Interaction Design and Children, 2009

2008
Towards a design space explorer for media facades.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

Designing marketing experiences.
Proceedings of the Conference on Designing Interactive Systems, 2008

2006
Virtual Video Prototyping.
Hum. Comput. Interact., 2006

Real life experiences with experience design.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Inspiration card workshops.
Proceedings of the Conference on Designing Interactive Systems, 2006

2002
The usability of everyday technology: emerging and fading opportunities.
ACM Trans. Comput. Hum. Interact., 2002

Virtual video prototyping of pervasive healthcare systems.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
Methodological Challenges in the Study of Technology Use at Home.
Proceedings of the Home Informatics and Telematics: Information, 2000

Magic by metaphors.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

1999
The Diversity of Usability Practices - Introduction.
Commun. ACM, 1999

Cooperative Usability Practices.
Commun. ACM, 1999

1998
Methods & tools: context: an active choice in usability work.
Interactions, 1998

1997
Customer-vendor co-operation.
Inf. Technol. People, 1997

Design As Interaction with Computer Based Materials.
Proceedings of the 2nd Conference on Designing Interactive Systems: Processes, 1997

1995
Dependencies between Work Activities, Technical Artifacts, Space, and Work Organisation: Flexibility issues.
Scand. J. Inf. Syst., 1995

Participatory Analysis of Flexibility.
Commun. ACM, 1995

1994
A Guide to Metaphorical Design.
Commun. ACM, 1994

The Huber Concept in Device Modeling, Circuit Diagnosis and Design Centering.
Proceedings of the 1994 IEEE International Symposium on Circuits and Systems, ISCAS 1994, London, England, UK, May 30, 1994

1993
Experiences Using Cooperative Interactive Storyboard Prototyping.
Commun. ACM, 1993

1991
Participatory design in Britain and North America: responses to the "Scandinavian Challenge".
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1988
Computer Support for Cooperative Design (invited paper).
Proceedings of the CSCW '88, 1988


  Loading...