Kieran Hicks
Orcid: 0000-0002-6046-5454
According to our database1,
Kieran Hicks
authored at least 20 papers
between 2014 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
2022
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games.
Proceedings of the International Conference on Cyberworlds, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Virtual reality crowd simulation: effects of agent density on user experience and behaviour.
Virtual Real., 2019
Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving.
Int. J. Hum. Comput. Interact., 2019
Proceedings of the IEEE Conference on Games, 2019
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts.
Int. J. Hum. Comput. Stud., 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Designing games for the rehabilitation of functional vision for children with cerebral visual impairment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014