Khe Foon Hew

Orcid: 0000-0003-4149-533X

Affiliations:
  • University of Hong Kong, Faculty of Education


According to our database1, Khe Foon Hew authored at least 64 papers between 2006 and 2024.

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Bibliography

2024
Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?
Br. J. Educ. Technol., January, 2024

Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning.
IEEE Trans. Learn. Technol., 2024

The influence of ChatGPT on student engagement: A systematic review and future research agenda.
Comput. Educ., 2024

2023
Student disengagement in web-based videoconferencing supported online learning: an activity theory perspective.
Interact. Learn. Environ., November, 2023

What can online traces tell us about students' self-regulated learning? A systematic review of online trace data analysis.
Comput. Educ., August, 2023

Using chatbots to support student goal setting and social presence in fully online activities: learner engagement and perceptions.
J. Comput. High. Educ., April, 2023

Towards a fully online flipped classroom model to support student learning outcomes and engagement: A 2-year design-based study.
Internet High. Educ., 2023

2022
Chatbots for language learning - Are they really useful? A systematic review of chatbot-supported language learning.
J. Comput. Assist. Learn., 2022

Using chatbot as a goal-setting facilitator in an online course: students' performance and teacher's perception.
Proceedings of the IEEE International Conference on Teaching, 2022

Examining Effects of Science Flipped Classrooms A Meta-analysis.
Proceedings of the IEEE International Conference on Teaching, 2022

How Fantasy May Affect Student Engagement in Gamified Fully Online Classes: A Mixed-Method Study.
Proceedings of the 20th International Conference on Information Technology Based Higher Education and Training, 2022

Adding 'Reinforcement' to the Involvement Load Hypothesis Improves Students' Productive Vocabulary Performance.
Proceedings of the Blended Learning: Engaging Students in the New Normal Era, 2022

Designing a Recommendation Approach to Scaffold Self-regulated Learning in Fully Online Flipped Classroom.
Proceedings of the Blended Learning: Engaging Students in the New Normal Era, 2022

2021
Developing a flipped learning approach to support student engagement: A design-based research of secondary school mathematics teaching.
J. Comput. Assist. Learn., 2021

From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement.
Comput. Educ., 2021

How social instant messaging questions affect replies: a randomised controlled experiment.
Behav. Inf. Technol., 2021

Supporting students goal setting process using chatbot: implementation in a fully online course.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

Effects of Tangible Rewards on Student Learning Performance, Knowledge Construction, and Perception in Fully Online Gamified Learning.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

Using Chatbots in Flipped Learning Online Sessions: Perceived Usefulness and Ease of Use.
Proceedings of the Blended Learning: Re-thinking and Re-defining the Learning Process., 2021

2020
A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students' mathematics achievement and cognitive engagement.
Interact. Learn. Environ., 2020

Comparing video styles and study strategies during video-recorded lectures: effects on secondary school mathematics students' preference and learning.
Interact. Learn. Environ., 2020

What predicts student satisfaction with MOOCs: A gradient boosting trees supervised machine learning and sentiment analysis approach.
Comput. Educ., 2020

Designing an Autonomous Vehicle System Design Course for COVID-19 Remote Learning under First Principles of Instruction Framework.
Proceedings of the IEEE International Conference on Teaching, 2020

Does Flipped Classroom Improve Student Cognitive and Behavioral Outcomes in STEM Subjects? Evidence from a Second-Order Meta-Analysis and Validation Study.
Proceedings of the Blended Learning. Education in a Smart Learning Environment, 2020

2019
Investigating the effects of gamification-enhanced flipped learning on undergraduate students' behavioral and cognitive engagement.
Interact. Learn. Environ., 2019

An analysis of undergraduate level flipped courses based on the seven principles: a case study.
Int. J. Mob. Learn. Organisation, 2019

Where is the "theory" within the field of educational technology research?
Br. J. Educ. Technol., 2019

2018
Examining a WeChat-supported 5E-flipped classroom pedagogical approach.
Int. J. Serv. Stand., 2018

Comparing Digital Badges-and-Points with Classroom Token Systems: Effects on Elementary School ESL Students' Classroom Behavior and English Learning.
J. Educ. Technol. Soc., 2018

Applying "First Principles of Instruction" as a design theory of the flipped classroom: Findings from a collective study of four secondary school subjects.
Comput. Educ., 2018

Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts.
Comput. Educ., 2018

Improving Student Technical Skills Learning Experience: Designing Engineering Training with the First Principles of Instruction.
Proceedings of the IEEE International Conference on Teaching, 2018

Architectures for learning and successive processes of scaling.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Examining the diverse field of "e-learning" and its key competencies through job postings.
Proceedings of the 10th International Conference on Education Technology and Computers, 2018

2017
A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research.
Res. Pract. Technol. Enhanc. Learn., 2017

Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class.
Res. Pract. Technol. Enhanc. Learn., 2017

Incorporating Wiki Technology in a Traditional Biostatistics Course: Effects on University Students' Collaborative Learning, Approaches to Learning and Course Performance.
J. Inf. Technol. Educ. Res., 2017

Using "First Principles of Instruction" to Design Secondary School Mathematics Flipped Classroom: The Findings of Two Exploratory Studies.
J. Educ. Technol. Soc., 2017

Using Twitter for education: Beneficial or simply a waste of time?
Comput. Educ., 2017

Principle-guided flipped classroom implementation framework for teaching technological contents.
Proceedings of the IEEE 6th International Conference on Teaching, 2017

2016
An investigation of the use of mobile devices for learning in Singapore preschools.
Int. J. Soc. Media Interact. Learn. Environ., 2016

Engaging Asian students through game mechanics: Findings from two experiment studies.
Comput. Educ., 2016

Promoting engagement in online courses: What strategies can we learn from three highly rated MOOCS.
Br. J. Educ. Technol., 2016

Tracing Phonological Processing Skill in Early Childhood Through iSAT.
Proceedings of the Eighth IEEE International Conference on Technology for Education, 2016

Self-Directed Learning in Science Education: Explicating the Enabling Factors.
Proceedings of the Transforming Learning, 2016

2015
Asynchronous online discussion activities to support university students' self-directed learning: opportunities and challenges identified.
Int. J. Soc. Media Interact. Learn. Environ., 2015

Motivators of Student Contribution in Peer-Facilitated Online Discussion Environments: Additional Findings from Three Case Studies.
Int. J. Online Pedagog. Course Des., 2015

Understanding Student Disaffection in Large-Scale Online Learning.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2012
Interaction in asynchronous discussion forums: peer facilitation techniques.
J. Comput. Assist. Learn., 2012

2011
Students' and teachers' use of Facebook.
Comput. Hum. Behav., 2011

2010
Cross-cultural analysis of the Wikipedia community.
J. Assoc. Inf. Sci. Technol., 2010

Solving ill-structured problems in asynchronous online discussions: built-in scaffolds <i>vs.</i> no scaffolds.
Interact. Learn. Environ., 2010

The Impact of Blogging and Scaffolding on Primary School Pupils' Narrative Writing: A Case Study.
Int. J. Web Based Learn. Teach. Technol., 2010

Fostering Higher Knowledge Construction Levels in Online Discussion Forums: An Exploratory Case Study.
Int. J. Web Based Learn. Teach. Technol., 2010

Project-based learning and student knowledge construction during asynchronous online discussion.
Internet High. Educ., 2010

Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research.
Br. J. Educ. Technol., 2010

2009
Asynchronous online discussion thread development: examining growth patterns and peer-facilitation techniques.
J. Comput. Assist. Learn., 2009

The impact of the use of response pad system on the learning of secondary school physics concepts: A Singapore quasi-experiment study.
Br. J. Educ. Technol., 2009

Determinants of success for online communities: an analysis of three communities in terms of members' perceived professional development.
Behav. Inf. Technol., 2009

2008
Attracting student participation in asynchronous online discussions: A case study of peer facilitation.
Comput. Educ., 2008

2007
Knowledge sharing in online environments: A qualitative case study.
J. Assoc. Inf. Sci. Technol., 2007

Knowledge-sharing in an online community of health-care professionals.
Inf. Technol. People, 2007

Scaffolding Ill-Structured Problem Solving in Asynchronous Online Discussions.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

2006
A Case Study of a Longstanding Online Community of Practice Involving Critical Care and Advanced Practice Nurses.
Proceedings of the 39th Hawaii International International Conference on Systems Science (HICSS-39 2006), 2006


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