Khe Foon Hew
Orcid: 0000-0003-4149-533XAffiliations:
- University of Hong Kong, Faculty of Education
According to our database1,
Khe Foon Hew
authored at least 64 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
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Online presence:
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on orcid.org
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on hub.hku.hk
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Bibliography
2024
Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?
Br. J. Educ. Technol., January, 2024
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning.
IEEE Trans. Learn. Technol., 2024
The influence of ChatGPT on student engagement: A systematic review and future research agenda.
Comput. Educ., 2024
2023
Student disengagement in web-based videoconferencing supported online learning: an activity theory perspective.
Interact. Learn. Environ., November, 2023
What can online traces tell us about students' self-regulated learning? A systematic review of online trace data analysis.
Comput. Educ., August, 2023
Using chatbots to support student goal setting and social presence in fully online activities: learner engagement and perceptions.
J. Comput. High. Educ., April, 2023
Towards a fully online flipped classroom model to support student learning outcomes and engagement: A 2-year design-based study.
Internet High. Educ., 2023
2022
Chatbots for language learning - Are they really useful? A systematic review of chatbot-supported language learning.
J. Comput. Assist. Learn., 2022
Using chatbot as a goal-setting facilitator in an online course: students' performance and teacher's perception.
Proceedings of the IEEE International Conference on Teaching, 2022
Proceedings of the IEEE International Conference on Teaching, 2022
How Fantasy May Affect Student Engagement in Gamified Fully Online Classes: A Mixed-Method Study.
Proceedings of the 20th International Conference on Information Technology Based Higher Education and Training, 2022
Adding 'Reinforcement' to the Involvement Load Hypothesis Improves Students' Productive Vocabulary Performance.
Proceedings of the Blended Learning: Engaging Students in the New Normal Era, 2022
Designing a Recommendation Approach to Scaffold Self-regulated Learning in Fully Online Flipped Classroom.
Proceedings of the Blended Learning: Engaging Students in the New Normal Era, 2022
2021
Developing a flipped learning approach to support student engagement: A design-based research of secondary school mathematics teaching.
J. Comput. Assist. Learn., 2021
From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement.
Comput. Educ., 2021
How social instant messaging questions affect replies: a randomised controlled experiment.
Behav. Inf. Technol., 2021
Supporting students goal setting process using chatbot: implementation in a fully online course.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021
Effects of Tangible Rewards on Student Learning Performance, Knowledge Construction, and Perception in Fully Online Gamified Learning.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021
Using Chatbots in Flipped Learning Online Sessions: Perceived Usefulness and Ease of Use.
Proceedings of the Blended Learning: Re-thinking and Re-defining the Learning Process., 2021
2020
A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students' mathematics achievement and cognitive engagement.
Interact. Learn. Environ., 2020
Comparing video styles and study strategies during video-recorded lectures: effects on secondary school mathematics students' preference and learning.
Interact. Learn. Environ., 2020
What predicts student satisfaction with MOOCs: A gradient boosting trees supervised machine learning and sentiment analysis approach.
Comput. Educ., 2020
Designing an Autonomous Vehicle System Design Course for COVID-19 Remote Learning under First Principles of Instruction Framework.
Proceedings of the IEEE International Conference on Teaching, 2020
Does Flipped Classroom Improve Student Cognitive and Behavioral Outcomes in STEM Subjects? Evidence from a Second-Order Meta-Analysis and Validation Study.
Proceedings of the Blended Learning. Education in a Smart Learning Environment, 2020
2019
Investigating the effects of gamification-enhanced flipped learning on undergraduate students' behavioral and cognitive engagement.
Interact. Learn. Environ., 2019
An analysis of undergraduate level flipped courses based on the seven principles: a case study.
Int. J. Mob. Learn. Organisation, 2019
Br. J. Educ. Technol., 2019
2018
Int. J. Serv. Stand., 2018
Comparing Digital Badges-and-Points with Classroom Token Systems: Effects on Elementary School ESL Students' Classroom Behavior and English Learning.
J. Educ. Technol. Soc., 2018
Applying "First Principles of Instruction" as a design theory of the flipped classroom: Findings from a collective study of four secondary school subjects.
Comput. Educ., 2018
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts.
Comput. Educ., 2018
Improving Student Technical Skills Learning Experience: Designing Engineering Training with the First Principles of Instruction.
Proceedings of the IEEE International Conference on Teaching, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Examining the diverse field of "e-learning" and its key competencies through job postings.
Proceedings of the 10th International Conference on Education Technology and Computers, 2018
2017
A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research.
Res. Pract. Technol. Enhanc. Learn., 2017
Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class.
Res. Pract. Technol. Enhanc. Learn., 2017
Incorporating Wiki Technology in a Traditional Biostatistics Course: Effects on University Students' Collaborative Learning, Approaches to Learning and Course Performance.
J. Inf. Technol. Educ. Res., 2017
Using "First Principles of Instruction" to Design Secondary School Mathematics Flipped Classroom: The Findings of Two Exploratory Studies.
J. Educ. Technol. Soc., 2017
Comput. Educ., 2017
Principle-guided flipped classroom implementation framework for teaching technological contents.
Proceedings of the IEEE 6th International Conference on Teaching, 2017
2016
Int. J. Soc. Media Interact. Learn. Environ., 2016
Engaging Asian students through game mechanics: Findings from two experiment studies.
Comput. Educ., 2016
Promoting engagement in online courses: What strategies can we learn from three highly rated MOOCS.
Br. J. Educ. Technol., 2016
Proceedings of the Eighth IEEE International Conference on Technology for Education, 2016
Proceedings of the Transforming Learning, 2016
2015
Asynchronous online discussion activities to support university students' self-directed learning: opportunities and challenges identified.
Int. J. Soc. Media Interact. Learn. Environ., 2015
Motivators of Student Contribution in Peer-Facilitated Online Discussion Environments: Additional Findings from Three Case Studies.
Int. J. Online Pedagog. Course Des., 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
2012
J. Comput. Assist. Learn., 2012
2011
2010
J. Assoc. Inf. Sci. Technol., 2010
Solving ill-structured problems in asynchronous online discussions: built-in scaffolds <i>vs.</i> no scaffolds.
Interact. Learn. Environ., 2010
The Impact of Blogging and Scaffolding on Primary School Pupils' Narrative Writing: A Case Study.
Int. J. Web Based Learn. Teach. Technol., 2010
Fostering Higher Knowledge Construction Levels in Online Discussion Forums: An Exploratory Case Study.
Int. J. Web Based Learn. Teach. Technol., 2010
Project-based learning and student knowledge construction during asynchronous online discussion.
Internet High. Educ., 2010
Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research.
Br. J. Educ. Technol., 2010
2009
Asynchronous online discussion thread development: examining growth patterns and peer-facilitation techniques.
J. Comput. Assist. Learn., 2009
The impact of the use of response pad system on the learning of secondary school physics concepts: A Singapore quasi-experiment study.
Br. J. Educ. Technol., 2009
Determinants of success for online communities: an analysis of three communities in terms of members' perceived professional development.
Behav. Inf. Technol., 2009
2008
Attracting student participation in asynchronous online discussions: A case study of peer facilitation.
Comput. Educ., 2008
2007
J. Assoc. Inf. Sci. Technol., 2007
Inf. Technol. People, 2007
Scaffolding Ill-Structured Problem Solving in Asynchronous Online Discussions.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007
2006
A Case Study of a Longstanding Online Community of Practice Involving Critical Care and Advanced Practice Nurses.
Proceedings of the 39th Hawaii International International Conference on Systems Science (HICSS-39 2006), 2006