Keyur Sorathia

Orcid: 0000-0001-7261-9599

According to our database1, Keyur Sorathia authored at least 44 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Design and Evaluation of Gravity's Grip: A VR-based Educational Tool Designed for Novice Users.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

A Pilot Study on Hand-Referenced Menu User Interfaces for Head-Mounted Display Virtual Reality.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

2023
Design and evaluation of AMAZE: A multi-finger approach to select small and distant objects in dense virtual environments.
Displays, December, 2023

User elicited gesture-based locomotion techniques for immersive VEs in a seated position: a comparative evaluation.
Frontiers Virtual Real., March, 2023

Wow! I Have Tiny Hands: Design And Evaluation Of Adaptive Virtual Hands For Small Object Selection Within Arms Length In Dense Virtual Environment.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Tiny Hands are Cute: Adaptive Virtual Hands to Accurately Select Nail-Size Arm's Reach Virtual Objects in Dense Immersive VR.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

2021
User-defined Bend Gesture Completion Strategies for Discrete and Continuous Inputs.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Gesture Action Mapping for Deformation-based One-handed Landscape Mode Interaction with Flexible Smartphone-sized Devices.
Proceedings of the IndiaHCI 2021: 12th Indian Conference on Human-Computer Interaction, 2021

Learning and Creating Mathematical Diagrams: Findings of a Retrospective Study Conducted with Users with Blindness or Low Vision.
Proceedings of the IndiaHCI 2021: 12th Indian Conference on Human-Computer Interaction, 2021

Understanding Gesture Performance for Object Selection in VR: Classification and Taxonomy of Gestures in HCI.
Proceedings of the IndiaHCI 2021: 12th Indian Conference on Human-Computer Interaction, 2021

Novel Input Interactions for a Möbius Shaped Flexible Handheld Device.
Proceedings of the IndiaHCI 2021: 12th Indian Conference on Human-Computer Interaction, 2021

2020
ATOM: HMD-VR Interface to Learn Atomic Structure, Bonding and Historical Research Experiments.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

TMOVE: Multimodal Feedback Actuator for Non-visual Exploration of Virtual Lines.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Investigating the Effectiveness of Locked Dwell Time-based Point and Tap Gesture for Selection of Nail-sized Objects in Dense Virtual Environment.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

A Gesture Elicitation Study for Selection of Nail Size Objects in a Dense and Occluded Dense HMD-VR.
Proceedings of the IndiaHCI 2020: 11th Indian Conference on Human-Computer Interaction, 2020


2019
Natural and Intuitive Deformation Gestures for One-handed Landscape Mode Interaction.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Elicitation Study of Body Gestures for Locomotion in HMD-VR Interfaces in a Sitting-Position.
Proceedings of the Motion, Interaction and Games, 2019

A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Direct observation of tactile geometric drawing by visually impaired and blind students.
Proceedings of the IndiaHCI 2019: Proceedings of the 10th Indian Conference on Human-Computer Interaction, 2019

Findings of the user study conducted to understand the training of rural ASHAs in India.
Proceedings of the Tenth International Conference on Information and Communication Technologies and Development, 2019

2018
Embedded interaction lab (EILab).
Interactions, 2018

Pragati: design and evaluation of a mobile phone-based head mounted virtual reality interface to train community health workers in rural India.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Investigating controller less input methods for smartphone based virtual reality platforms.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

2017
BendSwipe: One Handed Target Zooming for Flexible Handheld Display.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Pragati - A Mobile Based Virtual Reality (VR) Platform to Train and Educate Community Health Workers.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2015
A Study for Investigating Suitable Gesture Based Selection for Gestural User Interfaces.
Proceedings of the 7th International Conference on HCI, IndiaHCI 2015, Guwahati, 2015

CoinBeam: A tangible interface to teach money concepts to intellectually challenged children.
Proceedings of the 7th International Conference on HCI, IndiaHCI 2015, Guwahati, 2015

PhysiTable: Tangible Interactive System for Physical Rehabilitation of Children with Cerebral Palsy.
Proceedings of the 7th International Conference on HCI, IndiaHCI 2015, Guwahati, 2015

SheHealthy: A Serious Game Approach towards Evicting PCOS amongst Adolescent Girls.
Proceedings of the 7th International Conference on HCI, IndiaHCI 2015, Guwahati, 2015

CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students.
Proceedings of the Learning and Collaboration Technologies, 2015

Audio Cues: Can Sound Be Worth a Hundred Words?
Proceedings of the Learning and Collaboration Technologies, 2015

2014
Visualising and systematizing a per-poor ICT intervention for Rural and Semi-urban Mothers in India.
Proceedings of the 7th International Symposium on Visual Information Communication and Interaction, 2014

Body-touching: an embodied interaction technique for health information systems in developing regions.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Restorama: Panoramas In Restaurants, Tangible Interfaces for Cameras.
Proceedings of the 6th Indian Conference on Human Computer Interaction, 2014

Exploring Tangible Interactions for Capturing Self Photographs.
Proceedings of the 6th Indian Conference on Human Computer Interaction, 2014

CaptuRing: A Tangible Imaging Tool for Brainstorming.
Proceedings of the 6th Indian Conference on Human Computer Interaction, 2014

MuBiks: Tangible Music Player for Visually Challenged.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014

2013
Parichaya - a low-cost device to increase adherence among Tuberculosis patients in rural Assam.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

Dropbox: drop physical data into your digital world.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

AstroGrasp: a tangible user interface for teaching basic astronomy concepts.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

REALCAM: a PedagogicalTool for learning basic videography.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

2012
ZOR SE BOLO: Interactive installations for Airport, providing a linguistic tour of New Delhi.
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012

2009
My World - Social Networking through Mobile Computing and Context Aware Application.
Proceedings of the Intelligent Interactive Assistance and Mobile Multimedia Computing, 2009


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