Kevin Ponto
Orcid: 0000-0003-4156-9693
According to our database1,
Kevin Ponto
authored at least 47 papers
between 2006 and 2024.
Collaborative distances:
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Bibliography
2024
Past, Present, and Future Thoughts on Immersive Visualization Laboratories Through the Story of the Wisconsin Institute for Discovery Virtual Environments Group.
Presence Teleoperators Virtual Environ., 2024
Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Presence Teleoperators Virtual Environ., December, 2023
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments.
Int. J. Hum. Comput. Stud., 2023
Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
2019
Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displays.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Virtualizing living and working spaces: Proof of concept for a biomedical space-replication methodology.
J. Biomed. Informatics, 2015
Virtual Exertions: Evoking the Sense of Exerting Forces in Virtual Reality Using Gestures and Muscle Activity.
Hum. Factors, 2015
Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data.
Proceedings of the 2015 IEEE Virtual Reality, 2015
2014
Digit. Humanit. Q., 2014
Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Scaled Entity Search: A method for media historiography and response to critiques of big humanities data research.
Proceedings of the 2014 IEEE International Conference on Big Data (IEEE BigData 2014), 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
Proceedings of the MEDINFO 2013, 2013
Proceedings of the 2013 IEEE International Symposium on Multimedia, 2013
Cultivating Imagination: Development and Pilot Test of a Therapeutic Use of an Immersive Virtual Reality CAVE.
Proceedings of the AMIA 2013, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Virtual exertions: A user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
CGLXTouch: A multi-user multi-touch approach for ultra-high-resolution collaborative workspaces.
Future Gener. Comput. Syst., 2011
2010
PhD thesis, 2010
Giga-stack: A method for visualizing giga-pixel layered imagery on massively tiled displays.
Future Gener. Comput. Syst., 2010
2009
Wipe-Off: An Intuitive Interface for Exploring Ultra-Large Multi-Spectral Data Sets for Cultural Heritage Diagnostics.
Comput. Graph. Forum, 2009
VideoBlaster: A Distributed, Low-Network Bandwidth Method for Multimedia Playback on Tiled Display Systems.
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009
2008
2006