Kevin Pfeil

Orcid: 0000-0001-7863-1492

According to our database1, Kevin Pfeil authored at least 17 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
"Like I was There: " A User Evaluation of an Interpersonal Telepresence System Developed through Value Sensitive Design.
Proc. ACM Hum. Comput. Interact., 2024

Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence Systems.
Proc. ACM Hum. Comput. Interact., 2024

2022
Comparing Firefighters' Perceived Workload Using 2D vs. 3D Building Plans to Support Emergency Response Preplanning in a Simulated Fire Scenario.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Evaluating the Impact of 2D vs. 3D Building Plans for Fireground Incident Command Decision-Making.
Proceedings of the 19th International Conference on Information Systems for Crisis Response and Management, 2022

Effects of Field of View on Egocentric Distance Perception in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the Literature.
Proc. ACM Hum. Comput. Interact., 2021

Field of View Effect on Distance Perception in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Stakeholder Perceptions in the Context of Community Risk Reduction (CRR): Self-reported Hazards as Two-Way Communication Between First Responders and the Communities They Serve.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2021

Distance Perception with a Video See-Through Head-Mounted Display.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Effects of Gender and the Presence of Third-Party Humans on Telepresence Camera Height Preferences.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Pitch Pipe: An Automatic Low-pass Filter Calibration Technique for Pointing Tasks.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

An Analysis of User Perception Regarding Body-Worn 360° Camera Placements and Heights for Telepresence.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
A comparison of eye-head coordination between virtual and physical realities.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Enhancing the Gaming Experience Using 3D Spatial User Interface Technologies.
IEEE Computer Graphics and Applications, 2017

2014
Enhancing the robot avateering metaphor discreetly with an assistive agent and its effect on perception.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

2013
Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013


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