Kevin Koban

Orcid: 0000-0002-9275-9270

According to our database1, Kevin Koban authored at least 15 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
It feels, therefore it is: Associations between mind perception and mind ascription for social robots.
Comput. Hum. Behav., April, 2024

The WWW of digital hate perpetration: What, who, and why? A scoping review.
Comput. Hum. Behav., 2024

2023
A Kind Apart: The Limited Application of Human Race and Sex Stereotypes to a Humanoid Social Robot.
Int. J. Soc. Robotics, November, 2023

Fear of Missing Out, Reflective Smartphone Disengagement, and Loneliness in Late Adolescents.
Cyberpsychology Behav. Soc. Netw., October, 2023

Short-sighted ghosts. Psychological antecedents and consequences of ghosting others within emerging adults' romantic relationships and friendships.
Telematics Informatics, May, 2023

A tale of two concepts: differential temporal predictions of habitual and compulsive social media use concerning connection overload and sleep quality.
J. Comput. Mediat. Commun., January, 2023

Avoiding the Abject and Seeking the Script: Perceived Mind, Morality, and Trust in a Persuasive Social Robot.
ACM Trans. Hum. Robot Interact., 2023

2022
The COVID-19 infodemic at your fingertips. Reciprocal relationships between COVID-19 information FOMO, bedtime smartphone news engagement, and daytime tiredness over time.
Comput. Hum. Behav., 2022

Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness.
Behav. Inf. Technol., 2022

Breaking the Typecast? Moral Status and Trust in Robotic Moral Patients.
Proceedings of the Social Robots in Social Institutions, 2022

2021
Further Validation and Cross-Cultural Replication of the Video Game Demand Scale.
J. Media Psychol. Theor. Methods Appl., 2021

Framing Effects on Judgments of Social Robots' (Im)Moral Behaviors.
Frontiers Robotics AI, 2021

Digital gaming audiences: Awareness, without closeness.
Entertain. Comput., 2021

2018
Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions.
Comput. Hum. Behav., 2018

2015
Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage.
Proceedings of the Learning and Collaboration Technologies, 2015


  Loading...