Kevin Doherty

Orcid: 0000-0002-7647-5139

According to our database1, Kevin Doherty authored at least 26 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
QuadConv: Quadrature-based convolutions with applications to non-uniform PDE data compression.
J. Comput. Phys., February, 2024

Designing personalized mental health interventions for anxiety: CBT therapists' perspective.
Int. J. Hum. Comput. Stud., 2024

Imagining Better AI-Enabled Healthcare Futures: The Case for Care by Design.
CoRR, 2024

Using Speech Agents for Mood Logging within Blended Mental Healthcare: Mental Healthcare Practitioners' Perspectives.
Proceedings of the ACM Conversational User Interfaces 2024, 2024

Virtual Reality: The Future Of Visual Field Testing.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024

2023
BDEtools: A MATLAB Package for Boolean Delay Equation Modeling.
J. Comput. Biol., 2023

Accomplishing More With Less: The Practice of Cybersecure Health Technology Design Among Danish Startups.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Experiences of a Speech-enabled Conversational Agent for the Self-report of Well-being among People Living with Affective Disorders: An In-the-Wild Study.
ACM Trans. Interact. Intell. Syst., 2022

What Is the Difference? Investigating the Self-Report of Wellbeing via Conversational Agent and Web App.
IEEE Pervasive Comput., 2022

Unboxing the Clinical Health Technology Deployment.
IEEE Pervasive Comput., 2022

What's Up With These Conversational Health Agents? From Users' Critiques to Implications for Design.
Frontiers Digit. Health, 2022

QCNN: Quadrature Convolutional Neural Network with Application to Unstructured Data Compression.
CoRR, 2022

How To Train Your Stakeholders: Skill Training In Participatory Health Research.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A Game of Dark Patterns: Designing Healthy, Highly-Engaging Mobile Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A Scoping Review of Ethics Across SIGCHI.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Can we talk? Design Implications for the Questionnaire-Driven Self-Report of Health and Wellbeing via Conversational Agent.
Proceedings of the CUI 2021, 2021

'Hung Up': Designing for the Mobile App Engagement University Students Desire.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Personal information and public health: Design tensions in sharing and monitoring wellbeing in pregnancy.
Int. J. Hum. Comput. Stud., 2020

FlightTracker: Consistency across Read-Optimized Online Stores at Facebook.
Proceedings of the 14th USENIX Symposium on Operating Systems Design and Implementation, 2020

2019
Engagement in HCI: Conception, Theory and Measurement.
ACM Comput. Surv., 2019

Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The construal of experience in HCI: Understanding self-reports.
Int. J. Hum. Comput. Stud., 2018

2017
mHealth for Maternal Mental Health: Everyday Wisdom in Ethical Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Imagining Artificial Intelligence Applications with People with Visual Disabilities using Tactile Ideation.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Communicating "What's Not Said": Mobile Apps for Psychological Wellbeing.
Int. J. Sociotechnology Knowl. Dev., 2016


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